Hollo Pointe seems to handle the switching back and forth between White Bird and Shirley's Cross just fine. Triggers in both missions call the other at their conclusions.

What does this mean?
It means that a 'campaign' can be built that will switch between a set of missions. The idea is the same as what DCS used for the SP campaign scenarios, like this -
Say there are five missions in the campaign. The middle mission is the starting point, #3. If Red wins then at the conclusion of Mission #3 it switches to Mission #2. If Red wins that then it switches to Mission #1. If Red wins that then Red wins the campaign. OTOH, if Blue wins then the missions will switch up in number until Blue wins Mission #5. This can go on and on and on until Red wins #1 or Blue wins #5.

I need to make a Base scenario that will have on a map all of the five battle lines laid out - prolly with a certain amount of ground vehicles at each battle line to give some idea as to what the campaign will cover. Then break that mission down into each of the five segments of the campaign. Need to write a script for the whole thing, and break it out into the 'chapters'.

I figure it will take about two years to write it biggrin

Naw, should be done by August... lol End of April?

Where's my pencil and paper?

WC