I've been doing some work on "Mission 2" from the Georgia Peach campaign... I have noticed that the artillery only fires for about 15 minutes (one random gun seems to stay silent for the first 15, then fires alone for about 15 minutes), then goes silent for almost an hour... The idea will be to get a general location on it, then mark it and bathe the place in CBUs.

I have added choppers to the mission but they will need to be aware of the SA18 / SA9 threat. The SA9s don't really show up until the second phase. You know the location of the defenses- so as long as the UH1s and Mi8s keep a bit of a distance until the others hunt down the SA9s... it should be okay.

I'd like to try and get the choppers to deliver infantry near the artillery spot and let them hunt the artillery down. I'm not 100% sure this is going to work or not, so I'd like to try. The choppers are (according to the script I put in) pre-loaded with 11-12 troops each... This didn't work before but I'm not sure I was using it properly.

I am going to put in some transport convoys for the hueys / Mags to hunt down- so they have something to do while defenses are pared back a bit in phase 2.

Once the armour has been destroyed in phase 2, the UH1s / Mi8s need to transport in a section of infantry to secure the town- at that point the mission is won.

I'd like to fly it tonight with a good amount of people so if you're thinking of coming in, drop by around 5pm MST and we'll get it started fresh.