Hey... I didn't design the game with "wet" field conditions in mind- but the concept of raising flaps seems to work.
I would love to see the data that makes you think so. Even if there was some measurable effect in real life, I have a really hard time believing it's modeled in DCS.
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I went from skidding off the runway just about 100% of the time to being able to ease onto the turnoff just about every time.
Then you're really doing something wrong! When I land at the right airspeeds I don't even need to touch the wheel brakes until I'm at 60 knots or so - if you need to stomp on the brakes just to stop before the end of the runway you're either landing on too short of a field or landing too fast. Airspeed plays a huge factor in landing rollout - are you making your approaches with the AoA indexer in the center? That'll put you at 110-130 knots, depending on your loadout, and you'll lose even more speed in the flare.
I call BS on the flaps helping shorten landing distances until I see proof: video from the cockpit with rctrl-Enter and also showing the airspeed at touchdown in both cases would go a long ways, but so far I'm not buying it.
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Regardless- it's "thinking outside the box" type tactics that help people put tools in the toolbox. Turning off anti-skid, and using the handbrake also contribute to this.
Ugh. Thinking out of the box" - I hate that phrase. It's poor rationalization for bad conclusions. For example, there is no handbrake on the A-10, so there is absolutely no way it could help stopping distance, but you've somehow convinced yourself that some lever you pull in the aircraft is helping stopping distance. That is "out of the box" thinking, but it's also wrong.
Land at the right airspeed on the right size runway and you won't run off the end.