I've been doing a lot of thinking now that I've had some down time and I figured what my missions were missing was a little more "fun."

With this AFM for the F-15C right around the corner, I thought it may be about time we "have an old friend for dinner."

I figured it might be fun to bring the Eagle out and do a speed run down the highway- you know... the Highway that Crew made famous with his mission. Oh yes, you remember!

Anyway, I thought it might be easy to capture time between two points- and it probably was- but I didn't want it to be just a straight line from one point to the other- with guys hitting high mach numbers at 20000 feet and then nose diving across the finish line. No- I wanted a reckless high speed run down the highway.

Fortunately for me, a member over on the ED side "Jo-Kur" was one (hundred) steps ahead of me and already had a script written for just such an occasion. It will track times, number of people in the course etc. All I needed to do was set up the course and create the zones. Granted there are about 50... but now that's done it's time for some fun stuff!

The first version I've created is just a basic speed ball down the highway. The next version I'm dreaming of is a "Smokey and the Bandit" version... this would involve pairs of aircraft going through a certain distance apart and it would be up to the smokey to keep up with the bandit and staying within a certain distance. I've been working with this concept in my "Stop the Runs" mission involving the drug trafficking aircraft. You need to find them, then close to a certain distance to visually ID them... then you can shoot them down. Of course- all this needs to happen while outside of range from innocent bystanders in the form of aviation tour groups, training flights and private pilots (cough paid decoys cough).

I thought that might be kind of fun... Whichever guy is in first is the bandit... tail end is the smokey.

Anyway- when I get things rolling again I think I'm going to try and make a little more use of some of the other great community missions that are available. A part of why I was so territorial running mostly my missions was that when you guys came back with feedback about what was broken it was generally a bit easier for me to fix it since I know my way around the mission. Other people's missions aren't as easy to fix since sometimes it's hard to interpret the means by which people go from A to B.

I'm HOPING that MIST and the High Speed Highway mission survive the update to 128... I'll bring things back online slowly around that point and with any luck I'll have a few new missions featuring the F-15C.