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#4123731 05/23/15 09:19 AM
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DiD: The Centenary

They said it would be over by Christmas. Over the last century it's almost become cliche, a term for foolish over-optimism and a complete failure to assess the enemy.

Over by Christmas: Ten million soldiers and five million civilians died over the next four years - about 4% of the population in France and Germany. Most of the military deaths happened in the trenches of course, where a combination of mass produced artillery and machine guns turned No Man's land into a meatgrinder.

In the air it was different, especially in the beginning. Flying was a danger in and of itself and the pilots on both sides often felt more camaraderie for each other than the poor fellows on the ground. Initially armed with pistols and rifles, two 'combattants' might take a few shots at each other, but any actual hits or damage was besides the point. Incidental.

That would change of course. The Eindecker would pave the way and soon machine-gun armed scouts made recon and artillery sighting dangerous occupations. Then the scouts turned on each other. Getting shot was, of course, bad enough but the real fear was fire. You had no parachute: Did you let yourself die in flames or jump and shatter on the earth a kilometer below?

DiD campaigns let us try to mimic the campaigns these people fought in. This isn't about accumulating victories. It's not about glory. This is about seeing your mother/wife/girlfriend/dog one more time. It's about returning to your home village and being able to say 'I was there.' It's about taking this terrible madness that the lords of Europe have started, and using it to tell a story. Your story.

Make it an epic.

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Orders of the Day (Rules)

Enlistment

Create a pilot using manual enlistment, and select a two-seater squadron of your choice to place him in.
Select the current date (in game) for the group you'd like to join (see below.)
Characters should start at the following ranks:
* Britain: (RFC) Sergeant; (RNAS) Flight Sub-Lieutenant
* Germany: (Luft.) Offizerstellverter; (Marine) Flugmeister
* France: Sergent
Name your pilots in alphabetical order. The first pilot's name within each group should begin with 'A', then 'B', and so forth.

Groups
There are two groups within the campaign. They are:

Intrepid Fliers (Start date of February 1, 1915)
The 'Fliers' are synced with our real calendar by days of the week. Monday, February 1, 1915 equals Monday, June 1, 2015. OldHat has provided a calendar we can use.




Warbirds Rising (Start date of June 1, 1915)
The 'Warbirds' are synced by date. June 1, 1915 equals June 1, 2015.

Note that WOFF does not allow flights on the 31st day of a game month. This means there will be days where there should be no flights within a given group. Perhaps your CO gave you the day off.

You may have two pilots in this campaign active at any one time, one in each group.

Workshop Settings and Aids
Any and all aids are permitted. Go with what you're comfortable with.

All workshop settings are allowed except as follows:
* Outcomes – Normal
* Campaign date advance – Manual
* Weather: Historical
* Campaign Mission Frequency: Historical
* Log: Campaign Only
* Unlimited Weapons, Fuel: Off
* Flight Model: Realistic


Training

Once you've created your pilot it's time for training:

First Mission: In Workshop, set your logging to 'All' flights. Now go into QC, and schedule yourself a transfer flight from one of the airbases mentioned below to your new home airfield:
* British Career: Netheravon, Hounslow, Eastchurch, Biggin Hill
* French Career: Saint Inglevert
* German Career: Koln

Once you've accumulated 25 missions (total) in the campaign, you may (but are not required to) ignore this step for future pilots.

Be sure to set your Workshop back to only logging 'Campaign' flights when you're done. Advance the campaign by one day.

Second Mission: Let the WOFF Campaign Manager schedule you a mission, but ignore the directions. Instead, complete two circuits around your home airfield and land. Some suggestions for these missions: (a) Get familiar with your area of operation. Make notes of landmarks to familiarize yourself with the area (b) Practice flight leader commands: Attack (A), Rejoin (R), RTB (Ctrl + R), Land Here (Ctrl + L) and Split Formation (S). c) Practice maneuvers with your new aircraft. If hostile aircraft attempt to engage you, disengage and RTB.
Suggestion: When you land, you might want to speed up time until your friends return home so they don't get lost over enemy lines.

Third Mission: Let the WOFF Campaign Manager schedule you a mission, but ignore the directions. Fly to the front and back. Again, if hostile aircraft attempt to engage, disengage and RTB.


Further Missions

Generate missions and carry them out, as dictated by the WOFF manager’s campaign briefing screen.

You may, for role-playing reasons, choose to use QC to simulate transfer flights, runs for repaired aircraft and so forth. If you do so, be sure to reset your Workshop to log 'All missions' (and change it back when you're done), and advance the campaign one day after the mission.

Once per week (minimum), submit a survey highlighting your accomplishments. I will use that to feed weekly reports on our progress. The survey is at
https://docs.google.com/forms/d/1VKtvQ6J_IIAeMa-FsZMyC5JnYPhPB1LAEZbQ20RS77k/viewform?usp=send_form

Fly only one day's worth of missions per real world date in accordance with the calendars above. If your pilot is hospitalized or captured, you'll need to wait those amount of days before flying again. With the weekly 'scoreboard' I'll include a line resyncing the campaign dates with the real date to make sure we stay on the same page.

Transfers

After 10 missions (including the ones above) you may, but are not required to, request a transfer to another squadron. Once in a new squadron, you may not ask again until 10 more missions have passed.

There may come a time (especially if you're playing the French) when your squadron becomes unplayable due to lack of useable aircraft. If that happens, you have three options:

Emergency transfer: Your pilot sits for a week (7 days). After that, you may restart him in a new career with any squadron from his country. You'll need to manually track the pilot's combined record.

Wait: If this is a problem that will eventually correct itself (such as a squadron switching to a different plane), you can choose to wait it out. Your pilot will simply be inactive until he can play again.

Retire: You can retire the character and start a new one.


Scoring

REVISED POST 104:

Missions flown = 1pt
Hours flown = 1pt per full hour
Claims total = 1pt (wether confirmed or not)
victories conf. = 2pts (as per the rule 1 claim for every 3 victories in a single mission)

Promotion = 10pts per level.

n.b. perhaps a new rule...when you make Captain (or what ever in other nations) then you have to transfer to be a flight commander some where else.

Last edited by CatKnight; 01/24/16 10:13 AM.
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in...gota figure out where though first. will edit post later

and thanks


make mistakes and learn from them

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On Holiday. Will sign up Monday. thumbsup


Never approach a bull from the front, a horse from the rear or a fool from either end.
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I'll fly, will sign up later today with Arnold.
Off to cut down a tree for a friend.

Probably will do the fuel trick, 5% for any squadmates for flights 2 & 3

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I'd like to be involved with this, but I doubt that FlightGear would be the best sim to emulate this in, with it not having any Campaign mode. Plus this being a WOFF forum it's sort of conflicting of interest.


Barmy OFFer in questionable standing, maybe collapsed in a corner?

Join the few, the touched, the moon spacklers.

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Put that old Blue Spruce right where it needed to land. No room for error on that old sappy conifer. Had to break out the 32" bar and chain on the Stihl 441 Magnum.
Why any one planted a tree that close to a house is beyond me...but it is down and I cut the large diameter trunk into sections they could roll to the bonfire. Left them the task of limbing, had a PBR tall boy and went home. It's quite the party they are having while they burn the tree up.

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I'm in and I'll get my pilot and bio to you soon. Do we need to fill out the report with our starting info. before the campaign starts?


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I just tried to enlist, and got a start date of 14 Feb. 1915. ( In Jasta 1 )

Is this OK??


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AAAARRRRGGGgggggg.....
I was all ready to fly some WOFF and got a call regarding an uncut lawn from an elderly man within garden tractor distance travel.
I'll take care of him in the hopes that if that issue ever arises for me in years ahead...I've some good Karma.

Rear 54" brush hog or 62" belly deck...... I'll consult Walter and mull it over with a PBR tall boy.

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Hey, slow down on those PBRs, you gotta fly later! beercheers


The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
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I would go with the brush hog. And good luck on the Karma!


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Banjoman: You can if you want, but you don't need the report until the campaign starts.

CW3SF: Did you use manual enlistment rather than auto-enlist?


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Not that many squads to choose from which start 1st February. Go to the first post in the other thread to see my graph and choose a squad that starts in January. Then select "Manual Squad Deployment" to advance the date to 1st February.

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I left the belly deck on. 18 minutes there at full throttle with the "cruise control" on. The Old X-585 made good time there. I could feel the momentum of the rear wheel weights going down the long hill, didn't notice any issues climbing the hill to home. I cut him a few paths out back to buildings after I cut around the house. He gave me a Miller 16oz bottle when he looked over his Craftsman that runs fine, but has a seriously messed up deck.

Tomorrow the rear 48" tiller goes on. It was 34F early this am before the sun came up.

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CW3SF: Ah, I think I found the issue.

Jasta 1 doesn't activate until February 14. You have two options:

First, there are squads active on February 1. Just cycle through until you find one.

Second, if you want to be in Jasta 1 from the beginning, you can set up your pilot but couldn't start until the game catches up with you on June 14.

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.

I will be signing on for this campaign and am really looking forward to some early war flying again.

Also, I must offer a small point of order as concerns the following:

Originally Posted By: CatKnight
The Eindecker would pave the way and soon machine-gun armed scouts made recon and artillery sighting dangerous occupations.

It was actually Roland Garros who paved the way when he attached metal deflector wedges to the propeller blades on his Morane-Saulnier Type L and, on 1 April 1915, achieved the first ever downing of an aeroplane by firing through the propeller. He downed two more enemy planes in the same way before he was forced to land behind enemy lines due to ground fire and his plane was captured. It was inspected a short time later by Anthony Fokker who took Garros' idea and refined it with his interpretation of the interrupter gear. I say his interpretation as there was already a Entente design of such an idea that was on file but for some reason was not implemented until many months after Fokker's design had gone into service.

.


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Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
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Weren't the new Eindekkers slated to be escorts for FFA's, and weren't used in anything more than as behind lines escort fighters? I mean they didn't really patrol really close to the front for fear of their being captured if hit by AA or shot down. Also the Oberusal U.0's weren't exactly giving the E-I an advantage in climb.


Barmy OFFer in questionable standing, maybe collapsed in a corner?

Join the few, the touched, the moon spacklers.

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OK, I am in FA-13 with a start date of 1 Feb. 1915.

Now, quick how do you drop bombs? Or just fly around with the rest of the Lads?


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Please forgive me if I'm being dense, but can I enlist and conduct my flight from England to St. Omer today or do I need to wait until June 1?


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