Sobek, you're on a completely different planet.....nowhere have I mentioned DX11 and making Georgia compatible with Edge but I assume you're obviously referring to the old engine and the work that needs going to incorporate this into 2.5.
It seems that you're making some sort of assumption that the way ED have gone about this with the dead-end 1.5, the isolated 2.x and the subsequent all-dancing 2.5 is the only possible way to do it. If that is the case, then it really isn't discussing any further because you're obviously seeing things the way ED do which tells its own story.
The very reason we're even having to discuss this is because of the arse over tit way ED have arrived at this junction and we all know the reason we are here today is because ED couldn't deliver NTTR on time with the features they originally stated. The build got cut down and functionality farmed out to the isolated 2.x build just so they could release 'something' which undoubtedly has given ED massive resourcing headaches that they never ever wanted. Bad planning put them in this position and that's not even up for discussion. Well, either bad planning or no planning because it's almost incomprehensible that such a small team has this amount of ongoing work....it really is no surprise that ED can't finish anything - they've had to work on 3 separate builds that ultimately end up at the same juncture come 2.5.
Originally Posted By: Sobek
Wags isn't a software developer and he does make mistakes with regards to terminology. The difference is, he doesn't call other people idiots based on his errors and he doesn't claim to know everything.
If you care to venture into the ED forums you'll see all sorts of statements and updates from various representatives of ED and not just Wags using the same merge/merger terminology. Perhaps you can go and educate their entire team about the appropriate terminology if you think it's sending out the wrong message.
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