Originally Posted By: Sobek

Originally Posted By: - Ice

Point 2. 5% risk is different from 30% risk is different from 60% risk is different from 80% risk. How often have tutorials and campaigns been NOT BORKED after a patch vs. how often have they been BORKED after a patch?

In my experience, pretty often. When it did indeed happen, it got hotfixed.

Or they get removed, like the 'Shore' campaign for A-10C.

This is the thing I'm afraid with the current way things work. DCS World is an in-development platform, it will always be. This is good on one side - i.e. you now don't have to repurchase the content, or the old content can be played with upgraded engine. But it also has downside - things breaks, especially in the hand crafted mission enviroment of DCS world. Every single, small change has the potential to break a mission. i.e. A simple change in missile performance parameter might tip the balance in the air war on the opposide team, preventing the players A-10/SU-25 to operate in theater.

Previously they were two ways how these mission could get fixed - either the mission author fixed the problem, or, when he was no longer active, someone else took the mission and fixed the issue. The problem is the latter is no longer possible, because the triggers are protected and wrapped in a .dll (and mission editor wont even let you save the mission). So now the only thing left is for the customer to hope that Ranger79, or any other, payed, campaign author will be around for the whole life of DCS World.

That said, I'm happy that DCS went with separate payed campaign. Lack of SP content was always a problem for DCS. The community campaigns, people keep mentioning, were very few and far between, and with varying quality. The good, high quality, like the Vergeev Group Campaign, were always payed. I just wish they would be some kind of publich plan, how ED plans to handle situations where the campaigns broke and the author is no longer active.

Last edited by Winz; 09/12/16 12:18 PM.