Your looking at shaders and things like bump mapping on that gun. Flight Sims are way behind in this area. Another thing is that a WWI cockpit is much more organic than a metal WWII. Pit. It is tough to do leather and wood, with the way it is done in il2 (2d texture). You rely on the artist to make the material look real. With the proper use of shaders and bump mapping you get realistic textures with less load for the artist but someonehas to create the shaders. Ofcourse this makes it more of a resource hog but in my opinion flight sims generally skip on this part citing poor performance from rendering all that stuff. It needs to get better if you want to attrack players who at first only care about the way it looks and the explosions. Lure them in with great graphics then make them appreciate the FM.


CSG_Rummy