Quote:
Originally posted by Manuc:
For me it is more important to get a good (= realistic) flight and damage model than a more ore less used looking texture.
I think its getting to the stage where people accept that gfx in sims are an important part of immersion.

Current games have large environments with textures and lighting that make a scene look close to photo real. The smoke and haze effects in COD2 added greatly to the experience, I want to see these sort of effects applied to my flight sims, i'm tired of the sterile environments that current flight sims have. I want to feel that I'm flying in a living world.

In this COD2 shot look at the textures on the glove, fingers and the gun. I want to see this sort of stuff in my flightsims. Modern gfx cards can process these sort of high res textures with hardly any additional CPU load.



TBH I'm happy wth the level of flight modelling in IL2, any more detail would be wasted on me and I suspect 99% of people who buy simulations. If the FM convinces me I'm flying and the aircraft perform reasonably close to how they should from old reports I'm happy. I'd rather dev time be spent on improving immersive elements, campaigns and yes gfx (especially terrain and cockpit gfx) than on small technical details.


WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570