It doesn't take a vast conspiracy theory to explain why Cliffs of Dover wasn't sucessful. Judging by similar products on the market today it was underpriced by a factor of about 20x. It was basically packaged as the old IL-2 games were with dozens of planes in it all for $49.00 except it attempted this in an era where making this content is like 16x as difficult. Any other flight sim developer today who wants to remain in business would sell each of the aircraft of the quality than are in Cliffs for $49 apiece, not that price for the entire game. And the game would have been released in stages instead of sitting on it for 7 years. Imagine if RoF was still in development since 2009 and just being releaed for sale today. So Cliffs failed on its own for obvious reasons. Even if the software worked perfectly the game had been in development for the better part of a decade and would have taken probably 15 more years to break even. It's not a surprise at all that the plug was pulled. Hey I put my $49 into the bucket too and I'm always willing to support the efforts of any team that brings is the products we like so much. The fact that modders have been able to make the game sucessful with their own volunteer efforts doesn't mean CoD should serve as some sort of benchmark or standard for this genre. If we want any more of these products made they need to have realistic and achievable goals. CoD is the past and the best that can be done is to learn from the example and go forward. The future is bright for this hobby.
Last edited by SharpeXB; 06/02/1502:09 PM.
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