- Flanker562 Taliban Fighters

RC35
- Removed the old A2 RPG-7 in favor of the updated and "new" BIS RPG-7
- Changed the classname for the Preset squad assignment, opting for a more unique classname to deconflict other people's classnames for the squads in the mod.
- Added: A specialized RPG round that can be used against (notably AI use) helicopters and other aerial targets called the "RPGVL-7"
- Fixed RPG gunners of the requisite factions, cleaning things up and making sure that their base loadouts are kosher
- Due to the glitch with the RPG-7, I created a specific version of the RPG for my own use, which fires normal BIS rounds and the above round.
- Taliban Red Unit can now be used via Zeus.
- Created a BLUFOR ANA Infantry Squad; forgot to do that weeks ago, apparently.
- Added: two new units, an ANSF LMG and RPG unit
- Added: two ANASOC prebuilt squads, one a typical A-Team detachment, and an eight-man Commando squad.
- Added: "Task Force 774" is a fictional Special Forces unit to display a Task Force that would be deployed again to Afghanistan. It is a port of Task Force 562 from my Helicopter Pack, but it should work well for your missions or whatnot.
- Added: A Surefire MX Suppressor to equip Task Force 774 units. It can be used with MX series weapons.
- With help from Maddonut, the Taliban uniform (or Afghan clothes) is less armored, making them less tanky (it was inheriting from the CSAT soldier), so it will take fewer rounds to kill an unarmored man.
- With help from Maddonut, made numerous fixes to the configs.
- Improved the tripod depression/elevation and traverse values for the DSHKM; now reflects real-world capabilities (Thanks to a Google search from Maddonut).

https://steamcommunity.com/sharedfiles/filedetails/?id=668919514