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New Download Link:
https://drive.google.com/file/d/0B8BGm0Pi3UmtQkxPX1E4ZHdXdjA/view?usp=sharing///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
EricJ UH-60 pack for A3
RC26
- USMC Faction has a proper icon for that element of the US Navy
- Added a "Squad Leader" position on the MH-92, with a monitor to see the FLIR feed from the copilot.
- Added a Black River PMC specific configured UH-60M
- ASRAAMs show up properly on the wing rails of the AH-96s
- AH-96 CP/G controls the gun now.
- Removed the "AH-6" and "MH-6", as it's recommended for quality versions see the MELB by Diesel5187 and SykoCrazy
- Added a Prowler (Repair) and (Medevac) versions to support Armaverse 160th SOAR assets while forward deployed. Due to lack of art assets they look like Prowler (Unarmed) until templates are available to make distinguishing differences.
- Added a specific "Squad Leader" position on the MH-92, allowing that designated person to see what the CP/G sees (when used), allowing various units to use the recon capabilities of the FLIR system.
- Tweaked FFV firing spots for all aircraft and added positions to the UH-60M/NATO/Unarmed/Unarmed ESSS as well as the UH-92/NATO versions
- Added FFV positions for the Black River PMC UH-60M and tweaked the Raven PMC UH-92 arcs of fire
- Updated ACE3 seeker code for the Hellfires and Rattlers.
- Fixed the missing texture error for the now renamed "Multicam Flight Suit", classname will remain the same, as well now allows "clan sign" on the right shoulder patch area
- Fixed apparently a missing cargo proxy, now regular UH-60Ms can carry a full 12 people
- Fixed the dyslexic setup for the UH-92 (RWG)
- Fixed AH-96 Gunner FLIR MFD, now views correctly (FLIR) and properly tracks the gun/sighting system movement)
- Adjusted the USMC textures, in lieu of the AH-1Z mod.
- Tweaked main rotor radius values to account for real world lengths, ducted fan helos can now get in tighter areas
- AH-96s now have faction specific models. USMC and US Army will have Falchions, while NATO versions will have ASRAAMs.
- Improved View and fire geometries of all aircraft.
- Added incremented visual SOAR MH-60s and MH-92 updates to reflect real world appearances as well as future additions for the MH-92s
- Tweaked MH-60M DAP and Insertion FMs to be slighly heavier and takes more effort to get to speed (still WIP) in response due to real world upgrades
- Enabled Co-Pilot ability and allowed ACE3 Self-Designation for a few DAPs
- SOAR MH-60 pilots can see CP/G FLIR view through an MFD page as well as FLIR equipped MH-60S helos.
- Fixed Hellfire and Rattler inaccuracy issues
- Tweaked XX-92 TADS systm animation
- Tweaked aircraft textures, mainly the XX-60, XX-92, and S-94 textures
- Enabled Fast roping via ACE3 menu commands. Note only specific military aircraft can use this (transport versions only).
- Fixed "ghost weapons" on S-94s, now completely unarmed (and it's own class).
- Added a requested simple black scheme for the S94s and UH-92s
- Removed military equipment from the S-94s, giving a more distinct appearance to the models
- Tweaked RVMATs to reduce some unneeded rendering inside and outside
- Improved UH-92 cockpits using some Ghost Hawk textures to update them a bit as well as removing unneeded geometries
- Cleaned up flare launching points on the XX-92s
- Added a new UCAV, the MQ-17 for now. It is flyable and can do things, but so far is intentionally untextured, and is a UAV (thanks to firewill for helping me get it coded right)
- Rattler and Hellfire kinematics improved
- Also added a pure Cargo version of the MQ-17, able to lift 500kg of equipment. Like the armed version is untextured intentionally
- Slowed down the Blackhawks and XX-92s to represent more of a military "feel", i.e. more hardware and so on.
- Fixed the Collision Lights on the XX-92s as well as the S-94s
KNOWN ISSUE:
- ACE3 Locking is somehow not working based on feedback from testers, so keep that in mind until the code is fixed or what the issue is and finally fixed