Originally Posted By: Murphy

It's a thankless job, I can assure you.


Tell me about it..

Originally Posted By: mugwump
I wonder if they increased the amount of grind needed to obtain the other aircraft and field mods for the Starter Version or if it's the same as the Standard version.



I would think that it would be much more for an aircraft.. but this does not belong in a flight sim. Not in the way it is currently implemented in BoS. I think the RoF model of paying for field mods and such is much better .. but them you know folks would have been up in arms about that too. Maybe not the same folks.. maybe.. but some would have been up in arms about that as well.

Originally Posted By: Rama
Originally Posted By: bonchie
I did detail them and the diversity is really not that vast among simmers when it comes to a SP experience.

You think, let's agree to disagree

Quote:
Just about everyone agrees that they simply want an immersive, deep campaign. It doesn't have to be dynamic, but it could be.

Well, I read the sim forums since 15 years, and I've seen lots of different descriptions, sometimes contradictory of what the posters called an "immersive, deep campaign". Immersion is such a personal feeling that I think it is different for every simmer. Without precise description "Immersion" is just a word, like "love".

Quote:
Don't believe me? Go start a poll asking what's most important in a flight sim and I guarantee a good SP campaign would come in the top 3.
Sure, but a "good SP campaign" is still a vague description.

I can take RoF as an example. From even before the release, the players asked for an "RB2 style campaign", and after some years, the dev, with lots of work, involving a lot of community help (for the historical datas, the avatar stories, the newspapers articles, the translations, etc...). That was a big piece of work that had a big part of the RB2 campaign feature.... and when it was finally released, most of the players gave him a bit of test, flew a few missions, and finally ignored it. Why?
My take on it is that all the players asking for a "RB2 style campaign" had vague remembering of what it really was, remembering all the good, and forgetting all the bad (usual memory work), and when they finally got the RoF "RB2 style campaign", it was not what they expected... because what they expected wasn't the "RB2 style campaign", but to revive something that never existed, since the RB2 style was transformed into a myth by the usual memory work.

Actually, my feeling is that the problem with the player expectation is probably even worse than what I described. Not only is it impossible to build a flight sim with all the features that can be collected from the community wishes.... but even if a dev with a fortune could do it, it wouldn't be sufficient (and you can easily deduct it from the poster wording. They don't talk about "wanted feature", but about mandatory ones. They see the features they expect as the "syndical minimum", not to enjoy the game, but to consider the game as a "flight sim", so a game that they would dare to look at, to see if they could eventually enjoy it).

The thing that IMO the dev did wrong is that, even if they can't meet all these expectations, the expectation they can't ignore to keep the oltimer crowd (or at least a good part of it), is to give then a sandbox style game, so they can at least try to build they ideal game themthelves. That's why the unlocks go in the wrong directions. We'll see later if the DSever and the ME can reopen the sandbox.





I couldn't agree more. I still do noty understand why for the life of me why one want5s to follow the IL2 model. Average net speeds are much higher than they were a decade ago.. Hardware is much better.. IL2 dshould be the base template for 75% or better that any sim developer should use. Why none of the 4 sim devs over the past decade developing new stuff.. meaning 1CMG, Gaijin, DCS and 1CGS have not followed that template is unfathomable to me. Ity works. It is a humongous DUUUHH..

Originally Posted By: Rama
Originally Posted By: lokitexas
Constructive feedback works great with these guys, right?

Of course it works. Many forum feedback let to game changes in the last 18 monthes. I will not detail them all there.

Quote:
I mean a poll on the official forum was posted showing disdain for a certain feature. What was done?

Sometimes you don't see the result of the feedback immediately, sometimes it takes time. With RoF, and with IL2 before, some game changes were made 2 or 3 years after the first feedback.
... and sometimes feedbacks are not considered. That's life.


Quote:
Just like someone can call you and Rama blind fanboys
I'm ok to be called a fanboy if you like, but it's not BoS specific. I supported all flight sim and all flight sim devs. The day I will stop supporting them, you wont see me on any flight sim forum.
Whatever your opinions about a flight sim (if you like to play them), then you have to acknowledge that no flight sim would exist without devs working hard and risking their money and/or life incomes to produce them. That only deserve some respect, even if they fail to meet your own expectations. So of course feedbacks and critics helps to make a game better (and are certainly wellcome by all devs), but name calling, rude and insulting comments toward the devs are like spiting on the faces of peoples that don't deserve it. (and don't tell me there are no such kind of behavior, everybody can read them on the forums).
All critics and comments are ok, but I still fail to understand, when someone is disapointed, the need to take a "forum revenge".... but Maybe it's a kind of mental handicap I suffer...


+1...


Start where you are. Use what you have. Do what you can.