Here's everything in my DEBUG_LOG:

ASSERT '!effect_database [raw->sub_type].constructed_locally' (J:\EECH\git\eech-view2master\aphavoc\source\entity\special\effect\ef_pack.c:212)
ASSERT 'point_inside_map_volume (v) || v->y == -10000' (J:\EECH\git\eech-view2master\aphavoc\source\entity\system\en_funcs\en_vec3d.c:437)
ASSERT 'point_inside_map_volume (v) || v->y == -10000' (J:\EECH\git\eech-view2master\aphavoc\source\entity\system\en_funcs\en_vec3d.c:437)
ASSERT 'point_inside_map_volume (v) || v->y == -10000' (J:\EECH\git\eech-view2master\aphavoc\source\entity\system\en_funcs\en_vec3d.c:437)
ASSERT 'point_inside_map_volume (v) || v->y == -10000' (J:\EECH\git\eech-view2master\aphavoc\source\entity\system\en_funcs\en_vec3d.c:437)
ASSERT 'point_inside_map_volume (v) || v->y == -10000' (J:\EECH\git\eech-view2master\aphavoc\source\entity\system\en_funcs\en_vec3d.c:437)
ASSERT 'point_inside_map_volume (v) || v->y == -10000' (J:\EECH\git\eech-view2master\aphavoc\source\entity\system\en_funcs\en_vec3d.c:437)

Originally Posted By: thealx
Originally Posted By: ColJamesD
You put navigation lights on the MI-24!!

really? cool. I don't remember.





The MI-24 is lit up brighter than a Christmas tree when the navigational lights are on.

That should put the fear of God into the enemy when they see it coming at them from a mile away and encourage them to run instead to fight!

They'd think it's an abducted coming at them!

biggrin