Originally Posted By: falstaff
I dont think the question is whether the devs/publisher *want* the game fixed and improved - of course they do - it is a question of whether they *able* to fix and improve it, in both the short and long term. This will have an ongoing affect on sales figures.

If, as I suspect, Oleg is long gone and perhaps some coders also, then new coders will need time to familiarise thermselves with the code-base and libraries, and unravel some of its mysteries. It depends on the abilities of the new guy/s and the transparency of the code and efficacy of the code and de-buggers.

Either way, in purely commercial terms I'd say the 'de-buggers' haven't got long, even though the more detailed flight-sims tend to be slow-burn as Freycinet says. But even they are subject to sales stats, curves and charts, and the long, beady eye of the overhead projector beam (bean-counters at the back).

I've been part of a dev house with a long-standing code-base (soem parts went back 8 years). Chief coders left, new guys came in, could not make head nor tail...core routines had to be re-written..took months/years.

Again, pure speculation, but not unreasonable. Probably not that bad in this case, but serious code analysis takes weeks/months, even before any re-writes can start. Then the testing etc.

Recent third-party prototype mods show potential of the landscape graphics engine...which suggests it can be modded without too much bother, so there's hope yet.

Ben


Agreed mate, thats why it looks to me like the patches so far are more tinkering instead of fixing and adding.