One of the concepts we tossed around with RO was a fluid battlefield map.
In simple terms the maps are linked or extensions and change depending on the result of the game.
So say there are five maps 1- 5 the starting map is 3 and each side has equal resources i.e a balanced amount of AFV�s. If side (a) wins then the next map (2) has say 25% ( or a greater amount of heavy amour) increase of resources in favor of side (b). If (a) wins again then map (1) has 50% ( say + x3 the amount of artillery strikes or fixed AT emplacements � mine fields etc ) more resources than side (a) making the last map hard to win but really reflecting the fact the (a)�s supply lines are stretched and that (b) is closer to their reserves. I personally think it would make for better team play and formulation of strategies


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