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Originally posted by Rainer:
So, if the game sells well enough for the producers and the devs to continue that series, I can imagine a very bright future for the title. But we got to start somewhere, even if that "somewhere" is lacking the initial mission editor... smile
Understood Rainer! smile

Just to put a finer point on it before we leave the issue, I would consider a mission editor more of a core sim feature (base coding), rather than additional "content" that can be added/sold later to expand, and thus continually freshen a title.

Either way, knowing that there is the intention for continued support and expansion being planned for T vs. T (contingent on sales) that makes the lack of a mission editor feature less of a problem (initially).

Thanks again Rainer for your explanations (and for fielding our questions as you have)! smile