SimHQ
Previous Thread
Next Thread
Print Thread
Rate Thread
Hop To
Page 4 of 4 1 2 3 4
Joined: Jan 2009
Posts: 4,737
F
Senior Member
Senior Member
F Offline
Joined: Jan 2009
Posts: 4,737
I thought they intended to improve the AI?

http://forum.1cpublishing.eu/showthread.php?p=283377#post283377

Luthier: 'We are also hard at work on some larger game components. We are also hiring, with quite a few new openings posted recently for our Moscow office. We already have a new team member, an experienced AI programmer, reworking our plane AI code and voice comms, and we are working to expand and improve our team during the coming weeks to make sure we can roll out better more well-rounded updates quicker. We are also hard at work on FM changes and improvements, redesigning GUI to make it more user-friendly, and creating new variants of existing aircraft.'

Inline advert (2nd and 3rd post)

Joined: Jun 2004
Posts: 811
C
Member
Member
C Offline
Joined: Jun 2004
Posts: 811
Originally Posted By: FearlessFrog
I thought they intended to improve the AI?

http://forum.1cpublishing.eu/showthread.php?p=283377#post283377

[/i]


I hope they do improve the A.I. like FearlessFog says. Except please leave the bomber

gunners alone. Right now they are pretty clueless and rarely hit you, just like they really were.

Especially German bomber gunners with their weak 7.92 mm mgs were a feeble defense and few RAF planes

were lost to them. Even the American heavy bombers with 12 or 13 heavy .50 calibre guns shot down only

a few German fighters. IL2FB had sniper gunners and I hope they do not return to that.


my system: Intel Core I7 920 @ 3570ghz
Asus P6T MB
6 GB OCZ DDR3 RAM , dram freq 680 mhz, NB freq 2720 mhz
Radeon HD 4870 w/ 1 Gb vram
OS.. Windows 7 professional 64 bit
WD 2 TB hard disk drive etc.

Joined: Apr 2009
Posts: 23
I
Junior Member
Junior Member
I Offline
Joined: Apr 2009
Posts: 23
Currently gunners in some FR servers are true snipers; especially Wellington ones catch me at weird angles with crazy deflection shots. I think that it's all about the settings of AI in the mission builder.

On the other hand the heavy flak is crazily inaccurate, you cannot rely on it to spot bandits. It's just a "general warning" of enemy presence. Black puffs can be miles away from the target biggrin. Again it should be a setting to tweak.

As far as the 5/10, it is a perfect score for a game which can be seen as a half full glass or a half empty glass. For me it's half full by the way smile.

Cheers,
Insuber

Joined: Jul 2010
Posts: 638
A
Member
Member
A Offline
Joined: Jul 2010
Posts: 638
2005AD,

Thanks for the white flag. When the only thing you can do is call someone an idiot, you've long lost any sort of credibility. And if you can't make the connection between a decade of what a certain developer has done to how that will evolve into their next creation, it is your fault.

Somehow though, you've turned it into thinking I said it's your fault the game is broke. The only thing that's your fault is thinking they would magically change the way they've done business for over the last decade. Clearly reading and comprehension aren't your strong points.

I don't need to call you an idiot by the way, your posts say enough.

Joined: Jan 2011
Posts: 389
F
Member
Member
F Offline
Joined: Jan 2011
Posts: 389
Syn_Bliss says :

Quote:
Thanks for the white flag.


I dont think one was offered, but carry on regardless...

Quote:
When the only thing you can do is call someone an idiot, you've long lost any sort of credibility.


Unlike your own credibility, which hinges on running a big money server (big deal, we've all thrown money at servers)

Quote:
And if you can't make the connection between a decade of what a certain developer has done to how that will evolve into their next creation, it is your fault.


A one-hit wonder will translate to the future?

Ben

Joined: Jan 2011
Posts: 283
T
Member
Member
T Offline
Joined: Jan 2011
Posts: 283
Originally Posted By: commorange
Originally Posted By: FearlessFrog
I thought they intended to improve the AI?

http://forum.1cpublishing.eu/showthread.php?p=283377#post283377

[/i]


I hope they do improve the A.I. like FearlessFog says. Except please leave the bomber

gunners alone. Right now they are pretty clueless and rarely hit you, just like they really were.

Especially German bomber gunners with their weak 7.92 mm mgs were a feeble defense and few RAF planes

were lost to them. Even the American heavy bombers with 12 or 13 heavy .50 calibre guns shot down only

a few German fighters. IL2FB had sniper gunners and I hope they do not return to that.


They have indeed returned to that. Try the Bf110 gunners. If you identify those with more than average skill you will find the snipers are still there. They are NOT apparently affected by snap rolls or other violent defensive maneuvers by their pilots.

Page 4 of 4 1 2 3 4

Moderated by  RacerGT 

Link Copied to Clipboard
Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Cydonia Mars
by Terl9999 - 10/01/26 07:22 AM
Steam vs GOG
by Terl9999 - 09/30/26 09:04 PM
It has been a long absence
by Snow46 - 09/30/26 07:36 PM
SpaceX Starship Going to Orbit
by F4UDash4 - 09/28/26 12:37 PM
God Forbid they want to have a bit of fun at work
by NoFlyBoy - 09/22/26 08:50 PM
How a 5" 38 Caliber US Naval Gun Works
by F4UDash4 - 09/19/26 01:20 AM
100% commission based sales
by PanzerMeyer - 09/18/26 04:47 PM
Relativity
by Terl9999 - 09/18/26 04:34 AM
HOA's
by Terl9999 - 09/18/26 04:12 AM
Football
by Terl9999 - 09/18/26 02:42 AM
Popular Topics(Views)
7,076,628 SAM Simulator
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 8.0.1