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Corsica (Corcega) does have cliffs that looks a lot like the 'Dover/Normandy' recolored shot - definitely possible by colors/mountains.
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Yep, Ajaccio in Corsica.  
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Good job FearlessFrog. Not sure why someone is mapping Corsica. Your about 600km from the Balkans and 1000km from Libya.
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Ok, first found, now, where has the second pic?
Last edited by Silver_Dragon; 09/13/13 12:02 PM.
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disillusioned Member
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disillusioned Member
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Good job FearlessFrog. Not sure why someone is mapping Corsica. Your about 600km from the Balkans and 1000km from Libya. The occupying of Corsica was the Nazi response to the allies landing in N. Africa. A very large axis force was stationed there.
Post composed with speech to text, it woks grape!
Clod OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954 GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
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The town in the foreground is Calvi, Corsica. Go Go Google Earth. 
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There are a few clues hidden within the DCS subdirectories, see in Bazar\shaders\terrain\functions and you can see CorsicaNoise.hlsl and interestingly TurkmenistanNoise.hlsl 
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Skate Zilla Graphics Veteran
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Skate Zilla Graphics Veteran
Joined: Nov 2004
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WWII Stuff is also listed in a few spots :p
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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Master of None Member
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Master of None Member
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looks pretty dang nifty. Hopefully it will allow us a larger map, not just a new map.
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Is Corsica possibly just one part of a naval theater in the Med?
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Air to Ground missiles AFM (advanced Flight Model) on develop. http://youtu.be/ju9nxIwh-nA
Last edited by Silver_Dragon; 09/15/13 10:30 PM.
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Wags DCS: W 1.26 Update 1 news http://forums.eagle.ru/showthread.php?t=114584Much of our efforts are currently on DCS 1.2.6 Update 1 . One of the biggest focuses of this update is on game stability. When the change log is final, it will be posted.
Matt
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http://forums.eagle.ru/showpost.php?p=1892527&postcount=2DCS 1.2.6 Update 1 - Change Log
DCS World Fixed crash when loading mission from a public server. Fixed crash after jumping from aircraft during an "Autostart". Fixed crash when try to lock ground target when using Easy Radar mode. Fixed crash after collision of two aircraft. Fixed crash when player gets close to column with delayed start. Fixed crash after plane switches to glide path. Kuznetsov ATC can now recover multiple flights without causing collisions. Fixed IR pointer when using Combined Arms. Corrected SSE: Empty Error message on coalition.addGroup(). Glide slope ring and К, Г marks for landing mode are now present for airfields with full Russian ILS system. Restored Flight tasking commands when not in Game Mode. Attack air defenses: LWIN-D. Attack ground units: LWIN-G. Attack your locked target: LWIN-Q. Fixed 'Value' in trigger 'Bomb in zone' trigger action. Fixed missing text: "2, rolling" when starting taxi. Corrected R-73 DLZ for AI. They should no longer launch outside their DLZ.
DCS: Black Shark 2 IT-23 symbology aspect has been corrected. Fixed joystick commands for kneeboard. Fixed missing target markers on Ka-50 Easy Radar. Fixed simulator crash when loading standard arcade mission for Ka-50 when using Easy Avionics mode.
Lock On: Flaming Cliffs 3 Su-33 falling through the flight deck when landing on the carrier has been fixed. F-15C and Su-33 unable to connect twice to tanker in network play has been fixed. F-15C Tanker AP won't disengage when online has been fixed. F-15C ADI LNAV "Jiggle" has been fixed. Autopilot. ALTITUDE HOLD, BAROMETRIC OR RADAR ALTITUDE HOLD issues have been fixed. Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.
DCS: Combined Arms Fixed crash occurring when Targeting Panel of selected unit is viewed. Keyboard input script has been corrected.
DCS: A-10C Warthog Fixed tanker not completing refueling when in network play.
DCS: Mi-8MTV2 Corrected beacon light connection to electrical bus. Fixed "floating" UV-26 indication textures. Added "RI-65 is operative" voice message when turning on the VWS. Implemented �Game Mode� flight model.
DCS: UH-1H Huey Fixed M134 minigun fire audio. AI UH-1H can now fire M134 minigun. Fixed autostart. Flexible sight line of sight is now controlled separately from view camera control.
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Joined: Dec 2010
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Posts: 2,656 Likes: 1 |
Multiplayer stability would be very welcome! 
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Joined: Mar 2007
Posts: 5,111
Smooth Operator Hotshot
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Smooth Operator Hotshot
Joined: Mar 2007
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Hmmm, lots of fixes and corrections. Crossing fingers this patch will get *MY* issues resolved.  Continuing DCS Stopped Working messages, Ground Commanders can't control AI a/c, Client Late Activation doesn't work, can't adjust Fire At Points for artillery. There's a problem with AWACS report text jamming up the left side of the screen, Static Objects are half submerged into the ground and their icons are double stacked with a unit icon and a push pin icon. WC
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http://forums.eagle.ru/showpost.php?p=1893540&postcount=3Also today, our official product specifications are as follows:
Minimum system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core 2 Duo 2.0 GHz; RAM: 4 GB; Free hard disk space: 10 GB; Video: 512 MB RAM card, DirectX 9.0c - compatible; Sound: DirectX 9.0c - compatible; requires internet activation.
Recommended system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core i5+; RAM: 8GB; Hard disk space: 10 GB; Video: Shader 3.0 or better; NVIDIA GeForce GTX560 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation.
Of note, we no longer support 32 bit OS systems.
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Joined: Jan 2011
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Why is DCS holding on to DirectX9.0c if it requires Windows Vista, 7, or 8?
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Joined: Nov 2010
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Because the current graphics engine is run off DX9, Edge will use DX11.
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Joined: Nov 2004
Posts: 17,632
Skate Zilla Graphics Veteran
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Skate Zilla Graphics Veteran
Joined: Nov 2004
Posts: 17,632 |
Why is DCS holding on to DirectX9.0c if it requires Windows Vista, 7, or 8? EDGE will use DX11, and is due out this year.
Last edited by SkateZilla; 10/03/13 02:48 PM.
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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