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Silver_Dragon #3833467 09/07/13 08:42 PM
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Corsica (Corcega) does have cliffs that looks a lot like the 'Dover/Normandy' recolored shot - definitely possible by colors/mountains.

Inline advert (2nd and 3rd post)

Silver_Dragon #3836052 09/12/13 08:26 PM
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Yep, Ajaccio in Corsica.




Silver_Dragon #3836077 09/12/13 08:45 PM
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Good job FearlessFrog. Not sure why someone is mapping Corsica. Your about 600km from the Balkans and 1000km from Libya.

Silver_Dragon #3836082 09/12/13 08:52 PM
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Not me, I should have said, sorry - credit goes here: http://forums.eagle.ru/showpost.php?p=1865515&postcount=2068

There's a big ol NATO Allied Rapid Reaction Corps training base at Solenzara, so probably around that I guess.

http://en.wikipedia.org/wiki/Solenzara_Air_Base

Silver_Dragon #3836342 09/13/13 12:02 PM
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Ok, first found, now, where has the second pic?


Last edited by Silver_Dragon; 09/13/13 12:02 PM.

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GrimLeo #3836346 09/13/13 12:15 PM
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Originally Posted By: GrimLeo
Good job FearlessFrog. Not sure why someone is mapping Corsica. Your about 600km from the Balkans and 1000km from Libya.


The occupying of Corsica was the Nazi response to the allies landing in N. Africa. A very large axis force was stationed there.


Post composed with speech to text, it woks grape!


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OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954
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Silver_Dragon #3836390 09/13/13 02:23 PM
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The town in the foreground is Calvi, Corsica. Go Go Google Earth.


Silver_Dragon #3836393 09/13/13 02:32 PM
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There are a few clues hidden within the DCS subdirectories, see in Bazar\shaders\terrain\functions and you can see CorsicaNoise.hlsl and interestingly TurkmenistanNoise.hlsl smile

Silver_Dragon #3836396 09/13/13 02:36 PM
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WWII Stuff is also listed in a few spots :p


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Silver_Dragon #3836525 09/13/13 07:00 PM
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looks pretty dang nifty. Hopefully it will allow us a larger map, not just a new map.

Silver_Dragon #3836601 09/13/13 10:59 PM
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Is Corsica possibly just one part of a naval theater in the Med?

Silver_Dragon #3837385 09/15/13 10:23 PM
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Air to Ground missiles AFM (advanced Flight Model) on develop.

http://youtu.be/ju9nxIwh-nA

Last edited by Silver_Dragon; 09/15/13 10:30 PM.

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Silver_Dragon #3842016 09/26/13 09:24 AM
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Wags DCS: W 1.26 Update 1 news

http://forums.eagle.ru/showthread.php?t=114584
Quote:
Much of our efforts are currently on DCS 1.2.6 Update 1 . One of the biggest focuses of this update is on game stability. When the change log is final, it will be posted.

Matt


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Silver_Dragon #3844687 10/02/13 10:45 AM
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http://forums.eagle.ru/showpost.php?p=1892527&postcount=2
Quote:
DCS 1.2.6 Update 1 - Change Log

DCS World
Fixed crash when loading mission from a public server.
Fixed crash after jumping from aircraft during an "Autostart".
Fixed crash when try to lock ground target when using Easy Radar mode.
Fixed crash after collision of two aircraft.
Fixed crash when player gets close to column with delayed start.
Fixed crash after plane switches to glide path.
Kuznetsov ATC can now recover multiple flights without causing collisions.
Fixed IR pointer when using Combined Arms.
Corrected SSE: Empty Error message on coalition.addGroup().
Glide slope ring and К, Г marks for landing mode are now present for airfields with full Russian ILS system.
Restored Flight tasking commands when not in Game Mode. Attack air defenses: LWIN-D. Attack ground units: LWIN-G. Attack your locked target: LWIN-Q.
Fixed 'Value' in trigger 'Bomb in zone' trigger action.
Fixed missing text: "2, rolling" when starting taxi.
Corrected R-73 DLZ for AI. They should no longer launch outside their DLZ.

DCS: Black Shark 2
IT-23 symbology aspect has been corrected.
Fixed joystick commands for kneeboard.
Fixed missing target markers on Ka-50 Easy Radar.
Fixed simulator crash when loading standard arcade mission for Ka-50 when using Easy Avionics mode.

Lock On: Flaming Cliffs 3
Su-33 falling through the flight deck when landing on the carrier has been fixed.
F-15C and Su-33 unable to connect twice to tanker in network play has been fixed.
F-15C Tanker AP won't disengage when online has been fixed.
F-15C ADI LNAV "Jiggle" has been fixed.
Autopilot. ALTITUDE HOLD, BAROMETRIC OR RADAR ALTITUDE HOLD issues have been fixed.
Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.

DCS: Combined Arms
Fixed crash occurring when Targeting Panel of selected unit is viewed.
Keyboard input script has been corrected.

DCS: A-10C Warthog
Fixed tanker not completing refueling when in network play.

DCS: Mi-8MTV2
Corrected beacon light connection to electrical bus.
Fixed "floating" UV-26 indication textures.
Added "RI-65 is operative" voice message when turning on the VWS.
Implemented �Game Mode� flight model.

DCS: UH-1H Huey
Fixed M134 minigun fire audio.
AI UH-1H can now fire M134 minigun.
Fixed autostart.
Flexible sight line of sight is now controlled separately from view camera control.


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Silver_Dragon #3844694 10/02/13 11:26 AM
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Multiplayer stability would be very welcome! smile

Silver_Dragon #3844827 10/02/13 04:05 PM
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Hmmm, lots of fixes and corrections.

Crossing fingers this patch will get *MY* issues resolved. biggrin
Continuing DCS Stopped Working messages, Ground Commanders can't control AI a/c, Client Late Activation doesn't work, can't adjust Fire At Points for artillery. There's a problem with AWACS report text jamming up the left side of the screen, Static Objects are half submerged into the ground and their icons are double stacked with a unit icon and a push pin icon.

WC

Silver_Dragon #3845109 10/02/13 11:15 PM
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http://forums.eagle.ru/showpost.php?p=1893540&postcount=3

Originally Posted By: Wags
Also today, our official product specifications are as follows:

Minimum system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core 2 Duo 2.0 GHz; RAM: 4 GB; Free hard disk space: 10 GB; Video: 512 MB RAM card, DirectX 9.0c - compatible; Sound: DirectX 9.0c - compatible; requires internet activation.

Recommended system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core i5+; RAM: 8GB; Hard disk space: 10 GB; Video: Shader 3.0 or better; NVIDIA GeForce GTX560 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation.

Of note, we no longer support 32 bit OS systems.

Snoopy_476th #3845134 10/03/13 12:21 AM
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Why is DCS holding on to DirectX9.0c if it requires Windows Vista, 7, or 8?

Silver_Dragon #3845149 10/03/13 12:49 AM
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Because the current graphics engine is run off DX9, Edge will use DX11.

Silver_Dragon #3845398 10/03/13 02:47 PM
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Originally Posted By: GrimLeo
Why is DCS holding on to DirectX9.0c if it requires Windows Vista, 7, or 8?


EDGE will use DX11, and is due out this year.

Last edited by SkateZilla; 10/03/13 02:48 PM.

HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro,
Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133,
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CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals
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