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Oops, sorry, I forgot to put HOLY FREAKIN' in front of that. Tch. To start with the "holy!" 1920x1200 Model Detail: High Building Detail: Very Low Land Detail: Medium Forest: Low Visual Effects: High Texture Quality: Original FSAA: x8 SSAO: Off Damage DEcals: High Buildings Amount: Unlimited Land Shading: Med Grass: Off Shadows: On Roads: On GPU: Temp: Max and steady at 73-degrees Memory Useage: around 1100MB GPU Useage: 99% FPS: Lowest and general average around 50, highest looking at sky 132 and still climbing when I had to look down again. ------------------------------------------- 2560x1600, same settings as above: Temp: 73-degrees Memory Useage: Around the same, peaked once at 1400MB GPU Useage: 99% FPS: Around 40 average but plenty higher for lengths of time, rarely lower. ------------------------------------------- Now the "freakin'" 2560x1600, everything maxed out except SSAO off: Temp: 73-degrees Memory Useage: Around the same GPU Useage: 99% FPS....lowest, on the deck looking directly into a big town, screen filled with buildings, 22fps, avg 25fps, anywhere else not lower than 30fps and often into 40fps. At the first settings detailed above (1920x1200, mixture of med to low with a couple of high) no stutters worth mentioning at all. At the highest settings detailed above, the ones really taking the piss, consistent saccading that was totally playable even at 22fps. Inability to vsync added very subtle and fast tearing that did not spoil the visual experience (and I'm damned fussy). All tests were a mixture of high-alt (2000m lone Hurri over Kent single mission), going down onto the deck and cruising over hill and dale, towns and coast-line. Then 6 vs 6 (Hurri vs He111) over sea. Yes, I have a beast of a system, but scaling the experience at the first settings detailed above (pretty solid minimum of 50fps) I'd say this is now playable on a GTX285 if at slightly lower resolution, or maybe not required (the lower rez) considering how smooth it was at 22fps. Odd thing was mem useage, which I expected to see climb way higher at max resolution of 2560x1600, especially when I cranked everything to the max. I did not expect any of this. 1C have delivered multicore success, and two weeks ahead of schedule at least. The rest of the issues are standard fare for a sim (bugs and whatnot). The brokeness has been fixed, stutters, jerks and pauses are gone. All that's left for me to do now is eat that crow while I grovel on my knees. CoD has been delivered from purgatory, against all my expectations. I was WRONG. Twat. Holy freakin' crap indeed. It flys. It soars. It rocks. Hammering that Hurri over everything I could throw at it was sublime. Good job 1C, and congratulations on finally cracking it. 
Asus P8P67 Pro Mobo 2500K CPU @ 4.5Ghz Antec H2O Kuhler 950 Water Cooler 16Gb DDR3 DC RAM @ 1600mhz EVGA GTX780 Classified GPU Dell U3014 30" Monitor xFi Titanium HD sound Corsair Force 250Gb SSD Corsair RM850w PSU W7-64 INTJ
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Joined: Jan 2009
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Ok, 10 Hail Mary's and 5 Our Fathers and we'll call it even...  It is nice to see the progress, and they are obviously working hard. By the end of May the mainstay of the US market will think us mad for complaining, especially if they crack on with a SLI fix too.
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this is now playable on a GTX285 Confirmed: GTX285 OC to 690mhz, with Q9650 @3600mhz. 1920x1200 with no stutters  I'm using the "Medium" textures setting. Everything looks beautiful with the Land Shading on high.
Last edited by 911dan; 04/15/11 07:45 PM.
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Joined: Oct 2001
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Careful VW I did warn you about being a fanboi and it sounds like you've turned to the dark side.  Anyways, it's nice to hear how CoD will run for the majority of us in about a years time. All we need now is 100+ bombers inbound up the Thames to London racked up to maximum eye candy, some decent 'tally ho' radio chat, an immersive campaign with realistic missions along the same timeline as the real BoB and we'll be sorted for a few years....
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Joined: Jan 2001
Posts: 9,145 Likes: 8
Hotshot
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Hotshot
Joined: Jan 2001
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If Werner is happy, then I am happy! 
"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i7 14700k Gigabyte Z790 Aorus Elite X 64GB Corsair DDR5 6400 Dominator Titanium AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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Joined: Aug 2010
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Coming from such a bitter introvert hater  that one can only have 100% trust in, I'd say it's time to buy this product now.
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Joined: Dec 2010
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Don;t forget the salt. It really makes it go down easier. Congrats, glad you can now see the light now.
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Joined: Jan 2001
Posts: 3,598 Likes: 2
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Careful VW I did warn you about being a fanboi and it sounds like you've turned to the dark side.  Anyways, it's nice to hear how CoD will run for the majority of us in about a years time. All we need now is 100+ bombers inbound up the Thames to London racked up to maximum eye candy, some decent 'tally ho' radio chat, an immersive campaign with realistic missions along the same timeline as the real BoB and we'll be sorted for a few years.... And I 'll buy it !!!!
"Anyone can shoot you down if you don't see him coming but it takes a wonderfully good Hun to bag a Camel if you're expecting him." Tom Cundall.
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Joined: Sep 2010
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It's where RoF is at right now, gorgeous bird but needs somewhere decent to dance. RoF's about to get a DC, CoD should have 128-player MP on persistent-world servers. Once that's working properly she'll be a goer, only needing all the bugs and whatnot sorted out. Then we'll get into more familiar territory, NACA-charts and #6 plug isn't modelled properly etc. 
Asus P8P67 Pro Mobo 2500K CPU @ 4.5Ghz Antec H2O Kuhler 950 Water Cooler 16Gb DDR3 DC RAM @ 1600mhz EVGA GTX780 Classified GPU Dell U3014 30" Monitor xFi Titanium HD sound Corsair Force 250Gb SSD Corsair RM850w PSU W7-64 INTJ
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Joined: Jul 2010
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If only some people would listen to the old IL2ers  j/k though! I'm just jealous 
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Joined: Jan 2001
Posts: 25,177 Likes: 2
Lifer
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Lifer
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Oops, sorry, I forgot to put HOLY FREAKIN' in front of that. Tch.
To start with the "holy!"
1920x1200 Model Detail: High Building Detail: Very Low Land Detail: Medium Forest: Low Visual Effects: High Texture Quality: Original FSAA: x8 SSAO: Off Damage DEcals: High Buildings Amount: Unlimited Land Shading: Med Grass: Off Shadows: On Roads: On
GPU: Temp: Max and steady at 73-degrees Memory Useage: around 1100MB GPU Useage: 99% FPS: Lowest and general average around 50, highest looking at sky 132 and still climbing when I had to look down again. Beg to differ slightly. While it's great to see that they now have playable performance, with your brand new top line card, you should be running mostly high details at 60 vsync FPS at 19x12. Compare it to example for RoF, what insane frame rates would you be getting there at max detail?
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Joined: Sep 2007
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Hell froze, Werner happy with CoD...
must install the patch, must install the patch, must install the patch
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Joined: Sep 2010
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Beg to differ slightly. While it's great to see that they now have playable performance, with your brand new top line card, you should be running mostly high details at 60 vsync FPS at 19x12.
Compare it to example for RoF, what insane frame rates would you be getting there at max detail?
In RoF, totally maxed out except HDR/bloom, the lowest I get is 31fps, but almost always around 50fps, dipping to 45, hitting vsync-max of 60 very often. RoF is smoother but there is obviously less detail on the deck. CoD out to sea is 75 and higher most of the time. I'm going to be spending a fair bit of time experimenting now, trying multiple a/c over land at various altitudes and doing combat (if I can catch anything). I'll be doing 15 vs 15 on the deck, same as in RoF, and comparing fps etc.
Asus P8P67 Pro Mobo 2500K CPU @ 4.5Ghz Antec H2O Kuhler 950 Water Cooler 16Gb DDR3 DC RAM @ 1600mhz EVGA GTX780 Classified GPU Dell U3014 30" Monitor xFi Titanium HD sound Corsair Force 250Gb SSD Corsair RM850w PSU W7-64 INTJ
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Joined: Apr 2004
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Welcome back WV...I hold out my hand and apologise for my comments...silly forums and all...plus a raging toothache for three weeks until I had the offending tooth out today made Wodin and angry man...
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Joined: Apr 2004
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Oops, sorry, I forgot to put HOLY FREAKIN' in front of that. Tch.
To start with the "holy!"
1920x1200 Model Detail: High Building Detail: Very Low Land Detail: Medium Forest: Low Visual Effects: High Texture Quality: Original FSAA: x8 SSAO: Off Damage DEcals: High Buildings Amount: Unlimited Land Shading: Med Grass: Off Shadows: On Roads: On
GPU: Temp: Max and steady at 73-degrees Memory Useage: around 1100MB GPU Useage: 99% FPS: Lowest and general average around 50, highest looking at sky 132 and still climbing when I had to look down again. Beg to differ slightly. While it's great to see that they now have playable performance, with your brand new top line card, you should be running mostly high details at 60 vsync FPS at 19x12. Compare it to example for RoF, what insane frame rates would you be getting there at max detail? RoF has far less things to model than CoD....
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Joined: May 2003
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Much, much better for me too - on an i7920 @ 3.8 GHz, GTX285 Win-7 64 PC. It's gone frpm an interesting collection of 3D models to a game I can actually play.
I can now remove the pins from my Ilya voodoo doll and sew the head back onto the Maddox one.
Beyond gliding distance
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Joined: Nov 2005
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My 'Waiting for Clod' thread: https://tinyurl.com/4n82j75zAlways take sides. Neutrality helps the oppressor, never the victim. Silence encourages the tormentor, never the tormented.Elie Wiesel. Romanian born Jewish writer, professor, political activist, Nobel Laureate, Holocaust survivor. 1928 - 2016. Indeed the safest road to Hell is the gradual one - the gentle slope, soft underfoot, without sudden turnings, without milestones, without signposts. C.S. Lewis, 1898 - 1963.
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Joined: Jun 2010
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 oh, wait....
"Our name is Hornet Squadron, no bloody good are we. We cannot shoot, we can not fight, nor march like infantry. But when it comes to pay parade, we shout with all our might: Per Ardua ad Astra, Up yours Jack we're alright!"
Flt Lt Kellaway
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Joined: May 2010
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Bah! He's still a witch... BURN HIM!  S:
System: Asus P5Q-E - Intel Core 2 Quad Q9300@ 2.5 GHz (currently @3.0 GHz) - Gigabyte GF GTX460 1GB OC - 2x2 GB OCZ DDR2-RAM - Samsung P2370 23'' - MS Sidewinder 2 FF (red trigger, baby!) - Saitek Pro Flight Rudder Pedals - TrackIR 5 + Pro-Clip - Windows Vista 64 Home Premium
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Joined: Jan 2009
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Very much happier myself, its a good patch.  Few screenies, taken 'in flight' and not from tracks. Fraps FPS in corner. Settings:  Sightseeing: Exponential improvement, though as a 'reality dose', one aircraft. Need time for further tinkering, might be able to make it even better. I still fear the days of a playable true BOB 'big London raid' are 'a ways away' though, coming back down to Earth slightly. Very pleasing progress, nonetheless. So far, so good. 
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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