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Joined: Apr 2001
Posts: 745
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Posts: 745 |
 This pack contains two campaigns for Third Wire Production�s flight simulator First Eagles: �Second Battle of the Marne� and �Hundred Days Offensive.� These campaigns portray events in the Verdun Sector during the German offensive and Allied counteroffensives between 15 July and 12 September 1918. Players can now begin their FE careers in mid-July rather than mid-September, covering the entire period when the USAS was equipped with the SPAD XIII. Second Battle of the Marne, 15 July - 5 AugustTwo new aerodromes are included in this campaign: Touquin for the USAS (where the 1st Pursuit Group was based during Second Marne), and Leffincourt for the Germans (home of JG II during Second Marne). In actuality, both of these fields were miles west of the Verdun map, but they'll do for our purposes. I've based the 1st Pursuit Group and JG II squadrons at these new fields (27th Aero, 94th Aero, 95th Aero, 147th Aero, Jasta 12, Jasta 13. Jasta 15, and Jasta 19). As far as I can tell, during July, French squadrons were based at the same aerodromes they occupied in September. If I'm wrong, perhaps our French colleagues can provide more information. An offensive and counteroffensive is represented by ground units around Reims, along with balloons and AAA emplacements along the lines. Hundred Days Offensive, 8 August - 11 SeptemberMost of the action on the Western Front was north of Verdun during this period, around Amiens and the Somme. Squadrons in this campaign are based in the same aerodromes they will occupy on 12 September. Since the Verdun Sector was relatively quiet at this time, no ground units are included. (This campaign has also been submitted to CombatAce.)
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Joined: Feb 2006
Posts: 5,844 Likes: 1
Viceroy of Huntly Hotshot
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Viceroy of Huntly Hotshot
Joined: Feb 2006
Posts: 5,844 Likes: 1 |
Joker, I don't have the game yet, however, when I do get around to installing and setting it up, this will be one of the first add-ons I'll look at. I love campaigning. 
It's a Game.
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Joined: Jan 2005
Posts: 1,962
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Joined: Jan 2005
Posts: 1,962 |
looks good! thanx 
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Joined: Nov 2006
Posts: 21
Junior Member
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Junior Member
Joined: Nov 2006
Posts: 21 |
Great stuff, cant wait to try it out. 
Sim, Scale, and Scratch Modeling, RC Fan, I use home built fighters with working jet engines. All my jets have wireless rotating nose cams, so I can fly via laptop video when my birds go a bit out of range
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Joined: Mar 2001
Posts: 170
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Joined: Mar 2001
Posts: 170 |
Joker,, just flew the first mission in the Hundred days campiagn. Good stuff, had a great time. At least untill I had to turn away from my prey, right into the lap of fellow wingman. I'm afraid that he bit the dust in that blunder.
I didn't fair so well either. Lost top wing. It was pretty wild. Soon as I hit him, and saw my upper wing depart, I just knew I was a goner. However, I squirreled around for a brief moment then leveled out about 200 feet AGL. Had the intelligent thought to gently turn toward home.
It was working, then I noted that with one wing, I had a whole lot less drag, was quickly speeding up to 127 knots. Then was when I bought the farm, my SE5 all of a sudden nosed over and I no longer had any control. Boooommm.
Thanks for the work on the campaign. Lots of Enemy to play with and thanks to Gramps for the AAA units that you placed. Tremendous effort.
Will have another go at it tomorrow night. Thanks again Joker,,and Gramps, JimC.
Win7 64 bit I7 3770 3.4 Ghz 16 GB Ram Geforce 650 TI Boost 2GB
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Joined: Nov 2006
Posts: 61
Junior Member
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Junior Member
Joined: Nov 2006
Posts: 61 |
Thanks Joker! Much appreciated. --Snipe
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Joined: May 2000
Posts: 275
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Posts: 275 |
Great stuff. Those Gotha gunners sure are master expert sharpshooters. They shot down every single Spad that went after their planes -- including me. Glad to see that you used the Gothas (I think). Good work.
CB
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Joined: Apr 2001
Posts: 745
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Posts: 745 |
Glad you're enjoying the campaigns, guys! Thanks for the kind words. Actually, JimC, I didn't use Gramps' gunners in either of these add-ons. However, it would certainly be easy enough to include them. Everybody is welcome to mod these campaigns as they see fit. 
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Joined: Nov 2006
Posts: 21
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Joined: Nov 2006
Posts: 21 |
Originally posted by Joker: Everybody is welcone to mod these campaigns as they see fit. *gasp* Someone who is selfless with his work, unheard of! Ive not seen this since the early modding days. Anyone remember those days? Way back to early Janes sims? When you did it to be part of a community and most important, not for yourself but for the community? Hopefully its a trend back to the good ole days of "community". 
Sim, Scale, and Scratch Modeling, RC Fan, I use home built fighters with working jet engines. All my jets have wireless rotating nose cams, so I can fly via laptop video when my birds go a bit out of range
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Joined: Mar 2002
Posts: 2,160
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Posts: 2,160 |
Joker , is there anyway you can upload it at http://www.combatace.com That way it will live on well past this thread. Thanks!
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Joined: Apr 2001
Posts: 745
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Posts: 745 |
Originally posted by MK2: Joker , is there anyway you can upload it at http://www.combatace.com
That way it will live on well past this thread.
Thanks! Been there since 21 December, MK2. 118 downloads so far. Thanks! 
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Joined: Oct 2004
Posts: 1,481
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Joined: Oct 2004
Posts: 1,481 |
Yep ...
Thats where I got it from !
vK
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Joined: Apr 2001
Posts: 745
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Joined: Apr 2001
Posts: 745 |
PS y'all:
Remember to install the single file wwiverdun_targets.ini into the Terrain/wwiverdun directory, NOT the Campaigns directory. Otherwise, you'll get a CTD.
This is the file that defines the locations of the new airfields and outposts along the Front. If you put the file in the wrong place, FE won't be able to find the new airbases or outposts.
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J-B Weld
by Terl9999 - 10/02/26 11:54 PM
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