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Joined: Jan 2007
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Not really a bug, just a comment:
it would be nice if we could place some objects on building objects. For example it would be nice to put vehicles etc. on the yard of Nitra castle. Now those vehicle objects all go to ground level and cannot be seen because the castle is drawn over them.

Inline advert (2nd and 3rd post)

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@csthor: big cities in the full version will be lightened in the final build by removing some 10-15% objects, which has surprisingly positive effect on overall fps. The online cities are not too different and I have 33fps over them now.

@_slm: it is not possible to put any objects above ground even in the map tool(and the castle yard is above ground). Plus, those objects should give no points for destruction. In FMB, you can add any objects to the factories, airbases etc.

Known bugs are:
-trees in the rivers (will be fixed)
-houses on roads in Trencin city (will be fixed)
-railway ends in the mountain near the Strecno village (east from Zilina) - there is a tunnel in reality, will remain so
-in morning/evening hours, castles positioned on steep hills cast strange shadows - can�t be fixed, it is the IL-2 engine

Last edited by jurinko; 12/27/07 08:42 PM. Reason: added known bugs

Letka_13/Liptow on HL
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On the Slovakia_Online map:

Trees in the road: M-5 slightly south of the center grid where the road and tracks cross. Also west of there in the town of Viglas.

One more thing. Why are there 2 towns named Poprad? They are located in the upper right of the map. One is in black and the other is blue? What do the colors signify?

Aviar


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Man... This is not a bug report, but I want to write here just to be sure that the developers will read.

This map is fantastic, the most beautiful thing I have ever seen in this sim. Slovakia map it�s SoW - BoB class, try to take off from the airfield near Zilina, 15h30m, Hazy on a Gladiator, and fly around. It�s an invisible runway where you start outside the hangar, neat detail, just fantastic really. I�m so glad to see such a tremendous work in this map.

I can only thank you so much guys and I really hope the this team make some maps for BoB. ;\)

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@Aviar: there are often trees on the roads, which are placed by predefined patterns on the ground textures. They are not normal objects (have no collision model for example) and can not be removed from the roads. On the other hand, they make no obstacle for vehicles, trains etc. You can find such also on Normandy map.
Poprad is a city and Poprad (in blue) is a name of the river. Light green names are the names of mountains.

@Gruenherzjaeger: thank you \:\)


Letka_13/Liptow on HL
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I'm surprised I'm getting such good framerates with my ancient system (though i havent upped the draw distance). Absolutely amazing job - everything and more than I hoped for.

I did swap the vanilla DLLs for those from an earlier beta build - not sure if it'll help those with problems but it certainly made it more than playable for me.

http://by.sturmovik.de/download/DLL.zip (thanks again csThor)

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Erm....can I load the [cough!]HACK![/cough!]after the beta?


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In the readme for the Slovakia map, it states:

'Emergency airbases without coded AI landing and spawn points: Drazkovce, Rohozna, Velka Luka.'

Is there a problem with the Rohozna base? I found it in P-8, but on the 2D map there is no rectangular brown area as with the other two bases.

When you zoom in to the 3D map, I don't see a landing area. It's all rolling farmland with no flat spots.

Aviar


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is there any way to make the Slovakia map available in the quick mission builder drop down menu?

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Rohozna was a narrow airstrip made of wooden.. logs which are put under the railway. Once Li-2 coming from Poland landed there at night by accident and once La-5FN crashed after take-off so it was not used anymore. As soon as they finished it, Germans were nearing and they burned it..
In the map, there is only a narrow strip of grass green default airfield texture, almost unusable. This brown area we will add to the 2d map.


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In K-11 & 12, the railroad track and road are merged on top of eachother.

Moving trains and vehicles seem to work ok there, but it looks funny to see a car running on top of train tracks.

Aviar


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For the narrow valleys it was the only option. But we tested it thoroughly and it works OK.
The 4.09 readme will cover all that.

Last edited by jurinko; 12/28/07 12:27 AM.

Letka_13/Liptow on HL
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 Originally Posted By: Compans
Erm....can I load the [cough!]HACK![/cough!]after the beta?


S! Comp


just copy your install \:\) stuff with one and leave the other as your standard IL2.


My il2 page
Seelowe Campaign
Cliffs of Dover page
CloD
My Models
Tanks/Planes/Ships


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S!

First of all... a HUGE thank-you to the map builders, this is a work of art !

I`ve just made a quick mission in FMB using the airfield at Trencianske Biskupice (C-8), there are multiple `airfield` icons so I thought I would put 3 aircraft taking-off together ( 3 individual tracks)... the aircraft spawn inside the hangar !!

I noticed the "diversion" airfields.. these could be used for "taxi & take-off" type co-ops ?


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Yes spider, the AI will take off from there. Just don't expect them to land...:)

Aviar


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Page 13 of your PDF Bessarabia 4.09mbeta map

Battles near Iasi (late May 1944)
VVS (5. Air Army in Balti)
2.ShAK
Botosani
IL-2
238
7.IAK
Stefanesti
P-39
290
2.GBAK
outside map:
Pe-2
150
Gruzkov, NE of Balti
A-20
104
1.GShaK
Bagrinesti (E of Balti)
IL-2
153
Yak-1
106
312.NBAD
Ordashey
Po-2
 Quote:
Is this correct?

60
511.ORAP
Balti
Pe-2
21
4.IAK
Ketrish
La-5F(50% FN) Yak-1, 7, 9
118 91
Luftwaffe (I. Fliegerkorps)


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 Originally Posted By: Wolf7
312.NBAD
Ordashey
Po-2
 Quote:
Is this correct?


312.NBAD = 312th Night Bomber Aviation Division.

The Po-2 (U-2) was used as a night bomber by the Soviets.

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@123_spider: Parallel take-offs from hangars and parallel landings are an intended feature of our map. \:\) Please check the video from our SimHQ interview (you can find it on SimHQ homepage).

@all: Please note the increased visibility of castles, castle ruins and big factories in sectors K to V. You can see them from more than 10+ km. The same visibility will be applied to all other importatnt objects in sectors A to J in our final version.

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 Originally Posted By: Martin

@all: Please note the increased visibility of castles, castle ruins and big factories in sectors K to V. You can see them from more than 10+ km. The same visibility will be applied to all other importatnt objects in sectors A to J in our final version.


One thing I noticed with this is that I saw the castles floating in the air long before the hills materialised. Not sure atm but Grid K5? Didn't look at all nice.



These are the two features once the hills are showing:





Once upon a time there was dunkelgrun...
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Hi Dunkelgrun

it is a graphic flaw since you are not flying on perfect settings. Polygons of landscape are reduced (distorted) in excellent mode from ~3km from the camera so it happens that the castle (Pusty hrad - Deserted castle) seems to fly in the air. It is just a ruin in the forest nowadays..



Letka_13/Liptow on HL
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