Thanks!
So far nobody seems to report any success on those...
Lot of bugs...
1. On RANRAP jamming - if lock the nearest target return, the missile is armed with K3 command and then after passing the first target mark it always detonate near real target (which is always the second mark), but when lock the last return, the missile just passes away, so it is good to use "Rabota ot V" fuse settings, but than when the missile detonates on real target (which is the second nearest mark in the slant range), than all false return dissapeared and miraculously the AS on range jumps to the real target (which is the second nearest mark in the slant range).
2. About angle deception jamming - LORO and it's gone...(not a bug)
3. Range gate Pull-Off - when locked on epsilon and beta only with "Rabota ot V" - no problem at all, except that when AS on range was on the jamming signal it again jumps on the real target after missile detonation...
Tested with SA-2E against baloons.