Last week we launched Flight Sim World into Early Access, and hopefully you've spent the weekend enjoying the first step for FSW.
Since then we've been on the boards, scouring the reporting forms and gathering feedback to compile a hit list of immediate fixes with an update planned for later this week:
Addressing brightness issues on runways Improved lighting on autogen buildings and AI aircraft Improving lighting on the horizon Translation fixes in the UI for German & French Music tickbox is now ticked when music slider at 0 Quitting a lesson now returns to lesson screen Disabled state option implemented in repeat dropdown in Key Assign Panel Livery of the aircraft in Scud Runner mission changed to reflect UI Heavily revised audio for both PA34 and PA46 Momentum effect applied to all aircraft default cockpit views
Additionally we're aware that some users have been affected by optimization issues, whilst fine tuning performance will be an ongoing process throughout Early Access, we're looking particularly at sub-par performance on high-end machines.