What DirectX 12 brings over 11 or in fact, the other versions is going to be huge. I certainly wouldn't downplay the potential, as the API finally allows ALL the CPUs to communicate with the GPU, something the PC has been desperately missing since our CPUs got increasingly more cores. Multi-threaded development has always been a nightmare and a massive Achilles-heel of the PC.
Especially for the simulator crowd, it's going to be one of the most exciting performance related things we've seen in years.
Of course it requires adjustment, ironing out bugs and hardware support but we've had to deal with that with every DirectX iteration and it usually comes in due time, if the iteration is actually relevant, unlike DirectX 10. However there's all the reasons to be excited and positive.
Not trying to beat down on ED again or anything, but look how long it's taken just to adapt to 11.
Then you have FSX, still stuck in DX9 land, (and P3D has it's licenese hoopla to deal with.)
Strike fighters...is that even still be worked on by TW anymore? (to their credit though, they did jump to DX10 with SF2 NA, but that was well after 11's release, IIRC)
IL2 BoS might have a shot, but I suspect the dev team has other issues to look to.
Can't think of anything else on the horizon that's not vaporware at this point. (Jet Thunder, anyone?)
The point being, lots of games might take advantage of DX12 soon, but flight sims will likely be a generation behind for a while. Seems that's just the reality of the situation.
