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I would like to do the demo movie for new game if you want me to do.. smile


http://www.t34vtiger.com forums and WW2 chat
Inline advert (2nd and 3rd post)

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Quote
Originally posted by geezer:
When details about modding become available, the following information would be very useful:

- What software is required to produce new models and textures? 3dsMAX, Maya, etc.

- What is the maximum polycount of dynamic and static 3D models.

- What is the size of the bmp, dds, etc artwork and how many artwork files can be attached to each 3D model.

- If LODs are used by the Napalm engine, how many are required to ensure smooth transitions?

- Do the figure 3D models employ IK skeletons, or something simpler?
Here's the answer from the dev team:

"Sorry for late answer.

New model can be produced in Maya with G5 Exporter Tools.

Maximum polycount for model - about 10-12k, for cockpits up to 30k (not good for performance)

Artwork must be in dds format and contains colour, bump-map, specular-map. Textures format is the best square-format 256x256, 512x512, 1024x1024, 2048x2048. One model can contains one or more square textures.

First LOD must regress a little details of geometry like hinge, etc. Second and all lower LODs must be double regress geometry: Zero LOD 10000, 1st LOD - 8000, 2nd LOD - 4000, 3rd LOD 2000, 4st LOD - 1000 (or lower). LODs quantity define free.

Figures haves skeleton."


Hope that helps... smile



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S!,
Just curious, how will T vs T34 compare to Steel Beasts PRO PE? Will this sim try to be in the same league as SB PRO PE where physics and historical data come before graphics?

HB


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Quote
Originally posted by JV44HeinzBar:
S!,
Just curious, how will T vs T34 compare to Steel Beasts PRO PE? Will this sim try to be in the same league as SB PRO PE where physics and historical data come before graphics?

HB
In terms of "eye candy" and playability I would place TvsT more in the "Steel Beasts 2" catagory, which will feature a more mission driven concept, whereas SBPRO PE is more of a simulation framework/tool with some added missions.

TvsT will be storyline and mission driven, but not missing out on the historical realism, physics, etc.

Graphically, of course, it will be top-notch, too... smile



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Thanks for the mod info. The polycount numbers are as high (or a bit higher) than any of the other announced games. The complexity of tank tracks and suspension requires lots of polys so this is excellent news.

It is also good news that the cockpits are separate models. Most gamers don't realize than a good cockpit takes just as much work as a complete tank. The work can be divided between two CAD guys for faster production.

Also, being able to attach more than one art file to a model means a more realistic appearance is possible.

The developers have done a good job thinking about what is needed for really authentic tank models.

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This can be a good start of 3rd party tanks .. or like il2 send these Models to the devs.. so they put them in patches.. PZ III vs T-60
K�nigstiger vs JS-2 and so on...


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Remember - the "plan" is, given the success of the title, to have a series of simulations, all tied together by the series' name "WWII Battle Tanks:" <fill in the blanks>.

So that type of "openess" is, of course, wanted!

smile



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That is most encouraging. I hope the "model" succeeds.


--AKD

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Me too.....it's a potential business model for future success and growth across the simming spectrum......been hoping the Gennadich Team's WWI sim can go this route also (start with a targeting product offering, but continue to expand its official content and coverage over time).

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Ok - bugged the devs some more and got brand new images for you to see. Nikita said that quite a few ppl in his team are on vacation, apologizing for the rather long time without new stuff...


Here's the URL to the images:
http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-08-24/


"WWII Battle Tanks: T-34 vs. Tiger" starts looking more and more like a top-notch sim, doesnt it? wink

Notice the turret numbers on the German Panzers? Everything looks alot more complete from a graphics standpoint now...



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Very nice indeed, thanks for that smile


You take it easy.. And have a nice day smile

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Amazing. Simply amazing. Looks like my prayers have been heard finally.

jawdrop


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Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm

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We spoke a lot about this sim on russian forum. Then I don't share your optimism regarding the new one...
Yep, the images are nice but I'm not sure about the whole physics and game interface. It looks like it stays the same... It's a pretty simple algorhitm for tank commander to choose and show to crew the target, isn't it?
Especially if you want to catch enemy tank from the long distance from the ambush and make a corrections with binocular saying'em to your turret crews...
Then I didn't get what they gonna do with physics? They just count the basic things? How lucky shot will impact on the crews inside the tank? What's going on in this case?
Just questions, questions...

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Thanks for the pictures. smile

Do the tanks have momentum, and the trees have mass to resist being pushed over?

I see tracks left on the ground. Will the grass fall down when the tank drives over it?

Inquiring minds want to know...


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Woot!

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Daly in the latest incarnation of Panzer Elite we're having a debate over when is ballistic high fidelity, too much "reality" for the average player.

Many things can come into play to prevent the Tiger from easily blowing holes in the T-34. The problem is that most casual players assume that it was always just point, shoot, and kill. They quickly get frustrated seeing their 88mm rereatedly bounce off because they didn't have a good angle of attack. In the end some ballistic cheats have to be added to make the simulation into a enough of game to be fun.


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Thanks for the update Rainer.

Really hope to see some pictures of these tanks in a winter enviroment soon.


"Imagination is the one weapon in the war against reality."
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Quote
Originally posted by RogueSnake:
Thanks for the update Rainer.

Really hope to see some pictures of these tanks in a winter enviroment soon.
About a winter environment: Considering that "WWII Battle Tanks: "T-34 vs. Tiger" takes place during the Russian summer offensive "Operation Bagration", I don't see that happening in the initial release.

I am sure, though, that add-ons down the line will expand on that premise... smile



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I hope to see that addon.


"Imagination is the one weapon in the war against reality."
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cheers


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