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Thanks Sim 
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Originally posted by 453Raafspitty: Cheers guys I know someone had the answer.Hey Rainer any research that is needed for the Developers just ask here we will be happy to oblige :thumbs_up: :thumbs_up: ... and the devs draw already from the wealth of knowledge of the sim-community.. 
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Originally posted by 453Raafspitty: And how far down are we supposed to go.Can,t use that part as the 506th never had such and such on their Tigers.Gees at that late stage in the war a lot of the German armour were scattered about different parts of the front.Individual Tigers,even the mid productions that were lucky enough to survive were used to prop up defences in individual infantry companies.Even tanks built right next to each other would have been slightly different in some way.Plus repairs they had to use what was available at the time to keep the crews going so mismatching of parts would have been rife.Looking in my references there were at least three different steel wheels used.Which type is right.Plus in winter,boggy terrain they removed the back outside wheel to reduce mud buildup.I agree generally a Late tiger should represent a late Tiger.And a T34/85 should generally look like a T34/85 but when I,m in my tiger with 30 Red tanks assaulting me I,m not gonna give two hoots if the T34 turret misses that rough caste look the russian tanks had.I,m going to fight my way out.Lets leave the details to the skinners and if its a tad wrong hopefully the Devs will let the hardcore rivet counters fix them at home.Plus as Rainer stated the sim is still being developed.Wait till the final product comes out,then we can have a winge. Right on! Heck.. it's not even in alpha yet! So, give the devs the time they need to bring to simulation to a more tangable state. In the meantime, I will try to provide you with the information I get from the devs and the producer... 
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Hey, werent we supposed to get to know more about this sim after E3?
The propeller is just a big fan in front of the plane used to keep the pilot cool. When it stops, you can actually watch the pilot start sweating.
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as IDDK/Crazy House is the same developer like T72: BOF had, will T34 vs. Tiger will also have destructable terrain? (would be cool) (also this function that you can see after the mission where you hit the enemy tank,crew kills, damage ...?) an i also hope (or pray)  that it will have a much more userfriendly missioneditor!!!!! a simple and effective missioneditor is a mustbe to keep a game alive! (please rainer make sure the dev�s get that!)
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Originally posted by Pzkw_VIb_TigerII: as IDDK/Crazy House is the same developer like T72: BOF had, will T34 vs. Tiger will also have destructable terrain? (would be cool) (also this function that you can see after the mission where you hit the enemy tank,crew kills, damage ...?) Ahem... who said that Crazy House is the developer "WWII for Battle Tanks: T-34 vs. Tiger" ? Not me! The developer is G5-Software ( www.g5software.com) and the sim has nothing to do with T-72. Different engine, different everything! It just happens to be, that both titles have the same publisher in Russia.... About the features you asked for - not sure. The sim is still pre-alpha, and the features of the sim are still under development... In other words: It's too soon to tell.
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Just a quick update: Although I haven't posted any new and juicy images, I talk to the devs and the producers almost every day. So here's the current scoop: The devs are working on refining the physics-engine as well as giving the whole graphics an overhaul. At this time, there is nothing for me to show you, but I was told that I will get some more images soon once some of the work-peak has slowed down a bit. As always - hang in there... 
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Oh sorry, then i read something wrong! @Rainer: Aber trotzdem ein verformbares Gel�nde wie in T72 w�r wirklich toll. -> wenn zB die Artillerie mal das Gel�nde umgr�bt kann das f�r die Panzer schon hinderlich sein! Schade eigentlich, ich wei� ja nich ob du T72 spielst, aber die M�glichkeit nach der Mission seine Treffepunkte und Ergebnisse zu sehen is schon toll! Das Wichtigste ist wirklich der Missioneditor, der die Comunity am Leben h�lt (so im Stil von Operation Flashpoint w�r genau richtig ->sehr viel m�glich und leichte Bedienung!)
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Originally posted by Pzkw_VIb_TigerII: @Rainer: Aber trotzdem ein verformbares Gel�nde wie in T72 w�r wirklich toll. -> wenn zB die Artillerie mal das Gel�nde umgr�bt kann das f�r die Panzer schon hinderlich sein! Schade eigentlich, ich wei� ja nich ob du T72 spielst, aber die M�glichkeit nach der Mission seine Treffepunkte und Ergebnisse zu sehen is schon toll! Das Wichtigste ist wirklich der Missioneditor, der die Comunity am Leben h�lt (so im Stil von Operation Flashpoint w�r genau richtig ->sehr viel m�glich und leichte Bedienung!) Nunja, haette, waere, wenn ist etwas verfrueht. Man darf dabei nicht vergessen, dass das Game noch pre-alpha ist, also noch nicht einmal alpha. Features werden im Laufe der Entwicklung implementiert oder verworfen - Spekulation ist also zu diesem Zeitpunkt nur muessig... 
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Frag mal nach ob sie Pysics-Karten unterst�tzen die jetzt langsam auf den Markt kommen. GhostReconAWF unterst�tzt die glaub ich als eines der ersten Games. Und ich glaub in nen paar Jahren wirds keine ernsthafte Sim mehr geben die nicht mit Physics-Karten kooperiert.
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Ahh thank god for Babblefish.
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@ Rainer: Das is mir schon klar, dass es noch pre-alfa ist, aber wenn du kontakt zu den dev�s hast k�nntest du sie doch informieren wie wichtig der richtige editor f�r die community ist. Hab ja nicht gesagt du must jetzt schon wissen ob sie�s machen, oder? W�r halt toll wenn so paar features von T72 im Game sich niederschlagen (verformbares Terrain, Trefferanzeige...) Fragen kannst man ja. CU THOMAS
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NEIN NEIN ENGLANDER SPRACHEN DANKE Please excuse the crap german phrase. Pajolsta. Spasiba.
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Originally posted by Xambrium: Frag mal nach ob sie Pysics-Karten unterst�tzen die jetzt langsam auf den Markt kommen. GhostReconAWF unterst�tzt die glaub ich als eines der ersten Games. Und ich glaub in nen paar Jahren wirds keine ernsthafte Sim mehr geben die nicht mit Physics-Karten kooperiert. ^^ Back to english here According to the producer, those new physics-addon cards are not supported in "WWII Battle Tanks: T-34 vs. Tiger", as they weren't available during the development of the game's physics-engine....
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Ok folks.. I got permission to post some new screenshots depicting the work-in-progress of the engine overhaul. This shows clearly the departure from "prototype status" to the "pre-alpha status" of the 3D engine. Please keep in mind, that this is still work-in-progress: (scaled to 800x600) ![[Linked Image]](http://halfevil.de/ww2scalemodeler/gallery/rainer_rohde/ww2-tank-sim/2006-05-18/SH_0004.jpg) Here those images in hi-res (5.8MB RAR-Archive): http://halfevil.de/ww2scalemodeler/...ank-sim/2006-05-18/New_Graphics_TvsT.rar
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mir fallen die Augen rau�!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Gru� NSU
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Exceptionally beautiful 
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WOW 
The propeller is just a big fan in front of the plane used to keep the pilot cool. When it stops, you can actually watch the pilot start sweating.
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Looking great, doesn't it? And you a sure it is just pre-alpha (for whatever that means)? I just hope that this game does not go the way of the Dodo like so many promising sims did in the past. Not after so much mouth-watering 
Pop Stolizei! Stei Polizop! Verdammt, jetzt sind sie weggelaufen...
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Excellent looking shots there! many thanks Rainer. ![[Linked Image]](http://bestsmileys.com/army/5.gif)
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J-B Weld
by Terl9999 - 10/02/26 11:54 PM
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