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Flanker562 Taliban Fighters

RC31
- Afghan units speak Persian instead of Greek, per a request

Inline advert (2nd and 3rd post)

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Flanker562 Cherokee Containers

RC39
- Containers with weapon systems now have full datalink equipped

https://steamcommunity.com/sharedfiles/filedetails/?id=776690780

Flanker562 Boat Tail Rounds

RC3
- Added an Mk200 magazine for the weapon

https://steamcommunity.com/sharedfiles/filedetails/?id=3604593897

Flanker562 EF Boat Tail Rounds

RC3
- Added an Mk200 mag version

https://steamcommunity.com/sharedfiles/filedetails/?id=3615318808

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Better Infantry

RC7
- Fixed CSAT config, AT soldier should be working now due to missing ";"

https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543

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Better Infantry

RC8
- Fixed some more errors from a complete run-through of the mod configs. Things look good now, so this should be the last fixes for the mod.

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Flanker562 Weapons Pack

RC138
- Added a Boat Tail magazine for the Mk200
- Task Force Black now has an A-Team for missions as either player units or AI opposition, but is found in Groups/NATO/Special Forces
- Requires Game Version 2.22
- Task Force Black has its own Category in the Groups section
- Fixed pathnames for the PVS-14s

https://steamcommunity.com/sharedfiles/filedetails/?id=667711976&tscn=1730224266

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Flanker562 Helicopter Pack

RC203
Updated and redid some RVMATs, particularly for the Fire Geometry on most helicopters
Added the new ECM Pods on the BattleHawk and CheroHawk.
BattleHawk has the new nose pods for use with the helicopter.
Requires Game Version 2.22
Per the update, the drop tanks now function as they should
Updated various code for the locking and countermeasures system
Containers with weapon systems now have a full datalink suite equipped
TF562 Medic uses a custom Kitbag (MTP) for its care items; it has a Medkit, 10 First Aid Kits, two regular and two red smoke grenades, and two green chemlights. Also makes him stand out less when fighting the units.
Added a removable ECM Pod for the MH-92 helicopters. It is currently WIP, and as I get familiar with how it works, I'll improve it over time or leave it as is. This is in case the mission needs the jammer pod to be present. By default, it mounts on helicopters when they spawn.
Fixed the Co-pilot position of the BattleHawk; now seats as intended due to a proxy index misnumbering.
Removed some Laser Designators from TF562 units, as they would use that in lieu of their primary weapon when in combat. Only the JTAC has a Laser Designator equipped for designation missions.
TF562 Squad can now be used by mods like ALiVE.
Replaced a TF562 Rifleman with a Medic in the prefab squad
Added the new MH-80 helicopters, using the new ones from the 2.22 update, keeping the names but also specific, like Inventory equipment and stuff that the 160th uses in my interpretation. A DAP version is also used as well.
Black River PMC has an appropriate icon in the Groups menu for it's role.
Task Force 562 has its own Category in the Groups section
Changed the classname of the RWG Repair Truck, was conflicting with one of my own mods.

AH-1Z

Rc31
Added the new drop tank system to the helicopter
Removed pylon assignments to the pylons, now only accepts Hellfires/Scalpels on the outside pylons only
Requires Game Version 2.22

Persian Islamic Front

RC4
Requires Game Version 2.22
Entries in the Groups now have an appropriate icon for polish
Now has its own entry in the Compositions area.

Better Infantry

RC9
Added a FIA (BLUFOR) element to the mod, redoing some of the weapon magazines that the units use, swapping out BIS 5.56 for surplus (From the Marines) Mk318 rounds, as well as Boat Tail ammo for the Mk200 LMG. Added other code to make them a bit more aware and such, allowing them to be possibly more effective on the battlefield.
Requires game version 2.22

Flanker562 OH-76 Kiowa Warrior II

RC1
First Release

Flanker562 Friendly CSAT

RC3
Removed Better Infantry CSAT squad
Added a basic Infantry squad, can be found under NATO/Infantry/Friendly CSAT Infantry Squad
Requires Game Version 2.22

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Flanker562 Helicopter Pack

RC204
- Set the max weight for the MH-92 ECM pylons to 200, allowing for any user-made stuff to be added
- Increased sensor range for the MH-92 ECM Pod.
- MH-92 ECM Pod can be mounted on the vanilla mount for the nose pods for the MH-80 series.
- Tweaked ECM Pod model some more
- "MH-92 ECM Pod" renamed to "AN/ALQ-240 ECM Pod".

Flanker562 Weapons Pack

RC139
- Fixed the underbarrel weapons, now function as intended. For some reason the Masterkeys don't show the sight like it used to, even after checking the model, which is correct for a way to allow you to see the sight. I don't know what happened with the game, but don't do ADS for the Masterkey and you'll be fine.
- Golden Eagles, The Initiative, and Raven PMC now show up in Compositions as their own entry. I had to do that in order to make it easier for mission designers to find the units without having to dig them out of the other elements in the Editor. Note that this prevents the units from being used by ALiVE though, so bear in mind I understand the likeness of that mod, but sometimes you gotta break free of something in order to get what you need to be done.
- Numerous fixes

Flanker562 Taliban Fighters

RC32
- Group elements (squads, fireteams, etc.) now have appropriate icons for polish
- Red Unit and Taliban are grouped in the Composition sections, now it's own listing. Note that the Red Unit Squad classname has changed, since it was a dupe of the original Taliban Squad.

US Militia

RC9
- Now has its own category in the Groups section and has relative icons for the squads as well.

Flanker562 OH-76 Kiowa Warrior II

RC2
- Fixed the M3P and GAU-19 designations; now shows the correct weapon when mounted
- Has an appropriate map icon

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ADuke Kiowa Warrior

RC28
- Fixed black windows, didn't have the referenced files ready when packing last on the P drive.

https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051

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Since you like to visit SimHQ so often, you're invited to join us on Mondays for Military Monday at 8PM.

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Better Infantry

RC10
- Equipped the units with some optics, some RCOs and MRCOs for better ranged combat.

https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543

Flanker562 Helicopter Pack

RC205
- Fixed texture paths on the CompM4 optic
- Tweaked the CompM4 optic
- Added a possibly functioning AN/AAQ-279 DIRCM pod for the MH-92s. It follows the stock values, so it should work as intended. It is also setup so the MH-80s can use them too.
- Added a Royal Saudi Land Forces-specific Black Hawk to the mix. It is essentially an "unarmed" version, with two FFV slots on the crew positions for self-defense or whatever you use it for. Thanks to FASFAS on Steam and Discord with help with this version.
- Black River PMC has its own flag for its faction.
- Added the Royal Saudi Land Forces as a faction.
- Fixed a pathname for the cfgfactionclasses for the Russian faction.

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

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Bulk Mod update:

- Updated Mod Icons for display in the menu to help find my addons better

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Flanker562 Weapons Pack

RC140
- Tweaked the Aimpoint CompM4 model slightly
- Golden Eagles RPG Gunner now has RPGs to fire
- Custom ammo bag for the Golden Eagles RPG Gunner created
- Templated Golden Eagles Squad now has an RPG Gunner instead of a Soldier
- Consolidated the Mags and Proxies folder into Mags folder.

Flanker562 Helicopter Pack

RC206
- Added "CQB" versions of the TF562 units, just for variety and possible gameplay reasons. I won't use them on missions, but some mission designers may find them useful.
- Added (with thanks from FASFAS again) some Royal Saudi Land Forces UH-60-themed patches, for use on the uniforms.

Flanker562 Taliban Fighters

RC33
- Taliban RPG Gunner has an appropriate backpack now
- SPAR-16s for the US Army Faction have been swapped out for MX rifles and variants. I chose this since it's 2035, not the GWOT, and I don't know if I'll do GWOT-era uniforms and such; TBD.
- Added 2035 USMC uniforms; this upload consists of the Woodland version of MARPAT (next upload will have desert). This is for those who don't have a MARPAT uniform or whatnot, but it represents the USMC contribution to the original GWOT as they served with distinction. This also represents the ETT Marines in my area during my tour, who trained the ANA and so on. They deserve recognition, even though they didn't have a large footprint in my area of operations.

ADuke Kiowa Warrior

RC29
- Added a Royal Saudi Land Forces Bell 406 patch, courtesy of FASFAS

Persian Islamic Front

RC5
- Fixed the Desert Grenadier, now name is correct
- Added a custom RPG round via the Magazine Wells system, the PG-7VL. This enables the PIF units to engage aerial units with the weapons system.

Flanker562 M995

RC3
- Added a requested 60-round magazine

https://steamcommunity.com/sharedfiles/filedetails/?id=3643025762

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ADuke's UH-1Y Venom

RC27
- Should support retextures through hiddenSelections

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Flanker562 Helicopter Pack

RC207
- RSLF Blackhawk has an HMD now.
- Removed suppressor from the TF562 LMG Gunner's MX SW
- XX-92, XX-94,XX-60 (with the exception of early model L variants of the MH-60s), and S-70 now have "removable" doors on the cockpit area. This is done through the Scroll Wheel menu, via "Show/Hide Doors". I'm sure a lot of players were looking for this capability and sorry it took so long to implement. Note that some of the helicopters (notably the 160th helis) are hidden by default. Use the Scroll Wheel to show the doors for your playstyle.
- Updated and changed the displayname (classname is the same) of the "MH-60S (Insertion)" to "MH-60S Block III (Insertion)", added a FLIR ball to update it (thanks to gatordev for the request).

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

Flanker562 Taliban Fighters

RC34
- Fixed the Woodland MARPAT texture
- Added Desert USMC units in line with the Woodland ones
- Made numerous fixes.
- Templated squads are correct for the Marines, with 13 people in them, for Woodland and Desert units.
- Condensed the Red Unit into the Taliban category; it is now a subcategory, rather than its own category. Also categorized things to make them easier to find and such when putting down units for mission makers and such.

https://steamcommunity.com/sharedfiles/filedetails/?id=668919514

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Persian Islamic Front

RC6
- Removed callouts for the RPG-7, now moving on to the BIS weapon instead
- Added a specialized RPG round that can be used against (notably AI use) helicopters and other aerial targets called the "RPGVL-7"
- Due to the glitch with the RPG-7, I created a specific version of the RPG for my own use, which fires normal BIS rounds, and the above round.

https://steamcommunity.com/sharedfiles/filedetails/?id=3495990388

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Flanker562 Cherokee Containers

RC40
- Fixed a texture path

https://steamcommunity.com/sharedfiles/filedetails/?id=776690780

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- Flanker562 Taliban Fighters

RC35
- Removed the old A2 RPG-7 in favor of the updated and "new" BIS RPG-7
- Changed the classname for the Preset squad assignment, opting for a more unique classname to deconflict other people's classnames for the squads in the mod.
- Added: A specialized RPG round that can be used against (notably AI use) helicopters and other aerial targets called the "RPGVL-7"
- Fixed RPG gunners of the requisite factions, cleaning things up and making sure that their base loadouts are kosher
- Due to the glitch with the RPG-7, I created a specific version of the RPG for my own use, which fires normal BIS rounds and the above round.
- Taliban Red Unit can now be used via Zeus.
- Created a BLUFOR ANA Infantry Squad; forgot to do that weeks ago, apparently.
- Added: two new units, an ANSF LMG and RPG unit
- Added: two ANASOC prebuilt squads, one a typical A-Team detachment, and an eight-man Commando squad.
- Added: "Task Force 774" is a fictional Special Forces unit to display a Task Force that would be deployed again to Afghanistan. It is a port of Task Force 562 from my Helicopter Pack, but it should work well for your missions or whatnot.
- Added: A Surefire MX Suppressor to equip Task Force 774 units. It can be used with MX series weapons.
- With help from Maddonut, the Taliban uniform (or Afghan clothes) is less armored, making them less tanky (it was inheriting from the CSAT soldier), so it will take fewer rounds to kill an unarmored man.
- With help from Maddonut, made numerous fixes to the configs.
- Improved the tripod depression/elevation and traverse values for the DSHKM; now reflects real-world capabilities (Thanks to a Google search from Maddonut).

https://steamcommunity.com/sharedfiles/filedetails/?id=668919514

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Flanker562 Helicopter Pack

RC208
- Organized the Task Force 562 units better; able to differentiate them from the CQB and "Regular" SF units.
- Removed Horizon Ball from the cockpit of some helis that I missed. In the future, I'm planning on some sort of EGI for the helos to replace it.
- Max slingload weight increased in UH-60s to 4,888 kg, as well as the S-70.
- Fixed an error with "ej_Masterarms_safe" notation; now cleared.

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

Flanker562 Helicopter Pack

RC208
- Organized the Task Force 562 units better; able to differentiate them from the CQB and "Regular" SF units.
- Removed Horizon Ball from the cockpit of some helis that I missed. In the future, I'm planning on some sort of EGI for the helos to replace it.
- Max slingload weight increased in UH-60s to 4,888 kg, as well as the S-70.
- Fixed an error with "ej_Masterarms_safe" notation; now cleared.

https://steamcommunity.com/sharedfiles/filedetails/?id=667709746

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Flanker562 Taliban Fighters

RC36
- Tweaked the Cost of the RPGVL-7 to enable RPG gunners to fire it more often when up against helis and vehicles.
- Fixed the Zeus entries, categories (and units) show up in Zeus

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