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Originally Posted by RAF_Louvert
.

hee hee - good point Raine. The devs need to come up with something more generic that connotes a new level of greatness. How about "WOFF: Extreme Edition", or "WOFF: Vanguard Edition", or "WOFF: Maximus Edition".

No wait, I have it - "WOFF: Excalibur Edition". Oh yeah, that's the one! yep

.

WOFF Iridium Edition

to be followed by:
WOFF Adamantium Edition

to be followed by:
WOFF Vibranium Edition


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The name won't be 2020 or 2021 etc we will have to come up a great name, but internally, and the version it will likely mention the year.

Maybe we need a more serious competition to find the new name - I'll mull on that one smile

Last edited by Polovski; 11/08/20 05:46 PM.

Regards,

Polovski
OBD Software, developers of epic, immersive, unique flight sims;
Wings Over Flanders Fields & Wings Over The Reich
https://www.overflandersfields.com
https://www.wingsoverthereich.com
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Pol, I see some effort’s been made to make night navigation easier with the lights in windows etc. Will we see Fee night operation? Or perhaps some new Nachtflugzeug type?


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
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BOC President; Pilot Extraordinaire; Humble Man
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.

Yes, those village lights are outstanding! Some trench fires would be great as well, and would further aid in nighttime navigation.

.

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Or flares over the front?

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BOC President; Pilot Extraordinaire; Humble Man
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.

Raine, is that a suggestion for a new feature, or for the title of the new release? "WOFF: Flares Over The Front!" biggrin

.

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We are so beyond WOFF. It should be something like WOWF - Wings Over Western Front. (It also works for Wings Over Whizzing Flares)


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
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I'm the poor guinea pig who is testing the new upgrade for quite some months now.

Honestly, as I told to Winder, actually this upgrade has so many new things and improvements, it could be content worth at least two upgrades. It is in many ways like a new game. There is lot more coding implemented to have more features in the squadron, to raise immersion even more. Literally everything has been improved or is completely new. Be it improved and additional sounds (my humble part), completely overhauled scenery, new and improved objects, smarter AI, new more immersive cockpit for the player, with the new visual and audible clues (they are doing an amazing job), improved airfield ambience etc. Countless more things.

Flying above frontlines, above towns or villages was a joy already, but now it has reached a whole new level. Flying in formation, watching and hearing the others around you - it never looked more realistic. A roaring formation, each indidividual fighting the elements, makes you feel invincible. The fight which occures when clashing with other formations sometimes simply makes me watch in awe, probably similar to back then when people on the ground witnessed huge furballs in WW1. Pol and Winder are working day and night and you are going to love it even more than before.

The only thing missing is me, as a player, wearing thick scarfs and cloths and smelling the burnt fuel and oil in my nose. :-)

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Creaghorn, thanks for posting this. A fine appetizer!

Last edited by Raine; 11/09/20 01:45 AM.
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Can't wait, Creaghorn. (Though I clearly will). Looks like 2021 will be a great year for WOFF or whatever it gets named as. It all sounds amazing but for some reason I'm really looking forward to the new audio and visual cues. Seems like the experience from within the cockpit will be more immersive than ever. Kudos to you and the dev team for crafting yet another Masterpiece.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

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Creaghorn, thanks for all the work you’re doing. It sounds like you hate your job. I was willing to wait after Pol’s announcement, but now you’ve done it with your description of new WOFF’s impressions and it will be difficult to wait till the new year.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
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Originally Posted by Creaghorn
Iwith the new visual and audible clues (they are doing an amazing job),


Oh, I like the sound of that!

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Sounds great!! Can't wait to see more of it and eventually own it!

As for the name.. I like the idea of dropping the metallurgy references and going for more of a title name extension. Much like movies do.

Wings Over Flanders Fields: Luftstreitkräfte!!


The Black Baron of Boistrancourt returns!!

I'd rather die fighting, than live for nothing. - Gen. G.S. Patton
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With all the mentioned changes, this seems to push this gem even closer to a complete perfection!


"Per aspera ad astra!"
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There's so much in the sim now really is too many features overall to list - new features and changes we are around 90+ now. Even the list we have forgotten to add some new items. We'll have to have a good think wink

A ton of night missions in there already such as the night Gotha raids to London, and in the next WOFF we have adjusted many of the missions - dawn patrols may now start in darkness as the sun comes up. So you may likely do more night missions in FE's or anything else for that matter.

Here's another selection of some of the changes - I may have posted one or two before (I haven't checked);

'Trainable gun' Gunners are now only inhibited by rate of pitch/roll change and G Force - not static Pitch/Roll

Trainable gunners now park their guns if there are no longer any targets

Revised Random Number seed (should help for example with more consistent failures

Aircraft when on "Go Home" now 'climb' if on enemy side of lines and damage is < 30 %

Fighters now break off attack and leave targets that are severely damaged and/or too low

Trainable Guns now no longer target minor targets Buildings and Tents Trees whatever

Fighters will no longer try to engage other aircraft that are a lot higher up in altitude than them (opponent alt difference/range dependant).

Fighters will now do regular checks on morale and if they should continue - as it is in WOTR

Observer head animations - he will scan for enemies etc - (no currently he will not sit down/stand up)

Update: Ability in most 2 seaters to see an indication the observer is dead - now indicated by his head dropping. Also he is visible from external view as before.

....




Regards,

Polovski
OBD Software, developers of epic, immersive, unique flight sims;
Wings Over Flanders Fields & Wings Over The Reich
https://www.overflandersfields.com
https://www.wingsoverthereich.com
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Thanks for the update Pol! Sounds like you guys have been working away at almost every aspect of the sim. Exciting stuff and I can't wait to fly it.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

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A lot of goodies there Pol. I am intrigued by this one:

Originally Posted by Polovski

Fighters now break off attack and leave targets that are severely damaged and/or too low


Does it mean that if you set the enemy plane on fire, your wingmen will not try to "finish it off" for you?


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
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Thanks, OBD! I am aching to see the graphics and AI improvements.

Any word on additional flyables? No pressure! biggrin


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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Originally Posted by Palajan
No Problem, Pol!
You deliver one of the greatest PC Sims of all time with your effort.
Will wait for sure! I am really looking for it!

*goes back to his modellers table and builds Revell WW1 aircraft models*

(and flies a little bit Sturmovik 46 meanwhile)


One Week later: I CANT WAIT ANYMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORE!!!!!!!!!!


Win 11 PC | 7800 X3D | 64 GB DDR5 | RTX 5080 | LG 42 C2
Cockpit ;-) | TrackIR 5 | Virpil Alpha + CM3 Throttle + Control Panel | TM TPA Rudder
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Originally Posted by Fullofit
A lot of goodies there Pol. I am intrigued by this one:

Originally Posted by Polovski

Fighters now break off attack and leave targets that are severely damaged and/or too low


Does it mean that if you set the enemy plane on fire, your wingmen will not try to "finish it off" for you?


Not necessarily, we haven't tested that side of it but in theory it could do that.


Regards,

Polovski
OBD Software, developers of epic, immersive, unique flight sims;
Wings Over Flanders Fields & Wings Over The Reich
https://www.overflandersfields.com
https://www.wingsoverthereich.com
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