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Joined: May 2006
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Is there a refined release date or did I overlook it on your forums? Definitely looking forward to this release and have enjoyed your previous releases as well.
Laptop: Alienware M17 R3 i7-6820MQ 32 GB DDR3 1600Mhz memory, Win10 Pro 64 bit, DX11, 24GB GTX 980M video Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB A-10 Warthog HOTAS Joystick w/ Pedals
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Joined: Apr 2013
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We aim for end of March beginning of April release
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Joined: Jul 2004
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Joined: Jan 2016
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Looks great, added it to my Steam Wish List  By the way, is there a chance of Russian/Soviet submarines getting added in the future?
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Joined: May 2010
Posts: 99
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To me, this looks more like Dangerous Waters than Red Storm Rising. Definitely interested though.
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Joined: Aug 2002
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How do you mean it looks like Dangerous Waters?
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Joined: May 2010
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It does to someone who has never played Red Storm Rising. You can watch units in action in full 3D, something you can do in Dangerous Waters if you have a link connection. So to me this looks like an expanded and upgraded Dangerous Waters with a huge map.
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Joined: Aug 2002
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It doesn't at all play like Dangerous Waters, though. It plays much like Red Storm Rising combined with Tom Clancy's SSN. The game is infact intended to be played entirely from the 3rd person, though you can play it from the maximized map if you so choose.
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Joined: May 2010
Posts: 99
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It doesn't at all play like Dangerous Waters, though. It plays much like Red Storm Rising combined with Tom Clancy's SSN. The game is infact intended to be played entirely from the 3rd person, though you can play it from the maximized map if you so choose. So it will be more of a casual sub sim then.
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Joined: Aug 2002
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Yes, and that was always the intention. Our focus lies on the experience of commanding a sub during wartime rather than procedural realism, so there is a much greater emphasis on things like strategic positioning, managing your weapons and deciding what tactics to use in scenarios generated by our dynamic campaign engine. You'll never play out the same engagements twice.
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Joined: May 2010
Posts: 99
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Will you guys make something for those of us who like to manipulate the periscope, plot the solutions, and fire the torpedoes ourselves? I don't see why we can't have something like Dangerous Waters with a dynamic campaign. I guess escorting endless convoys across the Atlantic might get quite boring for the one guy who wants to play a Perry captain. Attacking them is much more fun. Also loving the fact that developers seem to be leaning more toward the Cold War these days.
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Joined: Aug 2002
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You can pop up the scope and mark targets with it; there is a narrowband display where you can identify contacts based on acoustic signature, and the tactical map allows you plot waypoints for your weapons as well as set search depth, guidance mode and search patterns. You can also manually wireguide the weapons provided you have an intact wire. There is also a damage control aspect where subsystems can be put out of action and compartments start to flood. It is for instance possible to get a reactor scram because a nearby explosion tripped the breakers. But we're not going to do manual TMA or manual sonar station. It's just not what we think is fun or what we want from a sub game. Besides, Dangerous Waters already does the full-on hardcore systems simulation. Our games are more in the tradition of Microprose and Dynamix.
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Joined: May 2010
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Now that I think about it, it almost sounds like a Cold War version of Silent Hunter which would be fine by me.
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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