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The incoming 1.2.7 patch turn to Open Beta: We will first release DCS 1.2.7 as an Open Beta using a web installer. This open beta install will be complete version that resides in parallel to your release DCS World (1.2.6) install and have separate configuration files located in Saved Games\DCS.openbeta\. Once you download the open beta, you will use the Module Manager to install your modules. We particularly hope that this, combined with the automatic track crash generator, will help us resolve remaining network issues prior to the final release version of DCS 1.2.7. This is an optional beta, and if you do not wish to take part, you certainly do not have to.
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ArmA3 Mission Maker Member
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....or just a more modern variant of the cobra. Something with 20mm and ATGMs at least. I completely agree. Someone please correct me if Im wrong: would it be true that any subsequent model of the Cobra or the Huey put into the game would only require some minor tweaks to its flight model to make it realistic? If that is the case Im hoping that more modern variants will eventually show themselves like a UH-1Y or Ah-1Z.
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Entil'zha Sierra Hotel
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Entil'zha Sierra Hotel
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I know the engines got updated at some point in there, I don't know how much difference that makes in the modeling. The newer engines are far more capable beyond simple power increases than the old ones.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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Newer engines, and x2 (where as the G, like the early hueys had only one). And in the UH1Y/AH1Z cases, four blades instead of two. It sounds like a significant enough difference. Add to that the systems modelling and i think building a UH1Y or AH1Z would be a considerable amount of work.
Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5
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^^^^
Correct. There's nothing minor about these changes.
-- 44th VFW
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Entil'zha Sierra Hotel
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Entil'zha Sierra Hotel
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Forget the Y/Z, I'd be happy with an AH-1W! However, it's a big step from a G to a W, the cockpits are NOTHING alike.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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Forget the Y/Z, I'd be happy with an AH-1W! However, it's a big step from a G to a W, the cockpits are NOTHING alike.
The Jedi Master The W is optimal imo, but I'd go as low as a AH-1T if I had to. The G is just a skinnier Huey with two extra rocket pods, doesn't really tickle my fancy.
Off to greener pastures
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Air Dominance Project Member
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Air Dominance Project Member
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The G is just a skinnier Huey with two extra rocket pods... Probably a good reason to release the G first. Minor changes from the Huey, add more capital for future development, then develop TOW capable Cobras. Remember, the ED Partner/3rd Party devs are still learning how to use ED's SDK, which is a reason most of them are starting with simpler aircraft (i.e. older aircraft and trainers) before jumping into the proverbial modern avionics deep end.
-Home Fries
"Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty." - Robert A. Heinlein
The average naval aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring. These feelings just don't involve anyone else.
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Agreed. It would make sense to go through the G first - both for progressive development's sake, and since we already have it's 60's era huey counterpart to go with it.
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Senior Member
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The Ah1 G is getting made the 1st true attack chopper. YAY! The armament of its miniguns/grenade launcher SHOULD be interesting. But ya...an ah1 q would be nice. Pretty much a g with tow sub system.
Jumping from single engined cobras to the the sea cobras (J,T) and then its updated supercobras is no small thing. Making G and then maybe Q makes sense. ONce you jump to F, P or S model those are pretty different as well. But nowhere near as completely different aircraft as the sea and super cobras
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Skate Zilla Graphics Veteran
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Skate Zilla Graphics Veteran
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MI-8 and Huey 1.2.7 Changelog Updates: Added a more comprehensive Mi-8MTV2 changelog: DCS: Mi-8MTV2 Magnificent Eight- Added Mi-8 Spring Tension campaign EN and RU. Beta
- Adjusted main rotor droop (underspeed) dynamics in the flight model
- Implemented tailboom strike modeling
- Installation of IR suppression devices will now reduce the helicopter�s IR signature and performance characteristics (slightly lower engine power output)
- Implemented RI-65 voice warning system failure reporting (WIP)
- RI-65 and autopilot stabilization channels will now be on by default when starting �hot�
- Implemented ESBR (electrical bomb release control panel) functionality with all associated weapon systems modeling
- Corrected the number of preset channels for the R-863 radio
- Circuit breaker �bump plates� are now clickable and animated
- UV-26 countermeasures dispenser will now indicate selection of port/starboard/both release modes
- Added visual canopy damage effects in the cockpit
- Numerous updates and corrections to elements of cockpit geometry, textures, and lighting
- New custom sounds for numerous cockpit switches/controls, pilot blisters, cabin door, and engine start audio
- Restored wheel brake volume level in the cockpit
- Updated Autostart and Autostop scripts
- Implemented airframe configuration panel in the Mi-8MTV2 Helicopter Group menu of the ME to control setting of engine IR suppression devices, weapon hardpoints, addon armor plates, and engine lifespan condition (WIP)
- Added numerous new skins
- Added command to toggle mirrors ([M])*
- Expanded list of assignable joystick commands*
Also, added to the UH-1H: - Reduced recoil when firing unguided rockets
Last edited by SkateZilla; 12/17/13 03:14 AM.
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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Entil'zha Sierra Hotel
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Entil'zha Sierra Hotel
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The Ah1 G is getting made the 1st true attack chopper. YAY! Pssst!! There's someone here to see you. Says his name is "B Shark", and he has a problem with something you said. The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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I think he meant the first true attack chopper in history, not DCS.
Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5
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Cobra is my favorite chopper, and the Sabre is also one of my favorite planes. Must buys for me.
Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
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Entil'zha Sierra Hotel
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Entil'zha Sierra Hotel
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I think he meant the first true attack chopper in history, not DCS. English ain't B's first language, if you know what I mean, so he don't care about the finer points. The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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Nice. Dling now. Thanks for the heads up.
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Belsimtek news http://forums.eagle.ru/showpost.php?p=1949177&postcount=1The 1.2.7 update for DCS World is now available as an Open Beta. Below is the list of changes and updates to the UH-1H and Mi-8MTV2 modules. Once out of testing, the 1.2.7 final release version is also planned to be the final release of the UH-1H module, although further updates and improvements will continue to be made and released as we move forward with the Mi-8MTV2 and other modules in development. Please see the official 1.2.7 release announcement for more details: http://forums.eagle.ru/showthread.php?t=117731
Last edited by Silver_Dragon; 12/18/13 05:25 PM.
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http://forums.eagle.ru/showthread.php?t=117734DCS 1.2.7 Open Beta - Now Available http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/We will first release DCS 1.2.7 as an Open Beta using a web installer. This open beta install will be complete version that resides in parallel to your release DCS World (1.2.6) install and have separate configuration files located in Saved Games\DCS.openbeta\. Once you download the open beta, you will use the Module Manager to install your modules. We particularly hope that this, combined with the automatic track crash generator, will help us resolve remaining network issues prior to the final release version of DCS 1.2.7. This is an optional beta, and if you do not wish to take part, you certainly do not have to. The primary purpose of the Open Beta is to improve the quality of release versions (particularly before we send it to Steam and other online services). We want to ensure that no new bugs are introduced and that network play is operating well. Despite the best efforts of our test team, items will get missed unless we have a much larger testing pool with a large variety of hardware and game setting configurations. The larger testing pool also allows us to better stress-test network games given the large number of players available. That being said, the two objectives for the Open Beta are: 1- Identify and report NEW bugs. This is a big reason why we have the Open Beta as a completely separate installation. This allows you to compare the current 1.2.6 version with the 1.2.7 Open Beta to ensure that a bug is in fact new (not in 1.2.6). 2- Network testing. While missions may run fine with less than a dozen players, we need testing that exceeds 20 players to stress-test network play. Some other notes: 1- Ideally, no modifications (mods) should be used for the Open Beta. Any mod can invalidate test results. If you feel a mod is vital to run your mission, you must specify any and all mod used in the mission when submitting a report. 2- When you discover a bug / crash, first please confirm that it is a new bug. If it is, please enter it in the DCS Open Beta Test Reports forum located here: http://forums.eagle.ru/forumdisplay.php?f=311. Please use the correct reports sub forum. Attach any produced track crash and the log files created when you have a crash (located in /Users/<name>/Saved Games/DCS/Logs) along with a description of the crash and DXDiag readout saved as a TXT file (WinKey+R, enter "DXDIAG", Save All Information, Save TXT File to Desktop, Attach). Eagle staff, moderators, and our test team will be reviewing these reports and entering the valid ones into our internal bug tracking database. Reports may be assigned the following tags in the thread title by Eagle staff and moderators (please do not enter these yourself): [REPORTED] When a valid report is discovered and entered into the internal bug tracking database. [RESOLVED] When a report has been fixed. [CLOSED] When a report is invalid (such as reports that are not new bugs to 1.2.7) will be closed with an explanation. Duplicate reports will be merged by Eagle staff and moderators.
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I think beta news needs own thread. 
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J-B Weld
by Terl9999 - 10/02/26 11:54 PM
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