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ST0RM #3848482 10/10/13 05:05 AM
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Originally Posted By: ST0RM
...
I haven't seen or heard, but are the aux fields placed as well? Creech? etc?

-S


Creech was identified in one of the early screenshots of EDGE.


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Silver_Dragon #3848519 10/10/13 09:18 AM
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Those latest screenshots are the most impressive thing I've seen from DCS in a long time. Really looks like the new technology will be well worth the wait.

Would be nice to see some terrain with a few more features, but am sure they'll appear in due course.

Chaos #3848540 10/10/13 11:38 AM
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Originally Posted By: Chaos
Originally Posted By: ST0RM
...
I haven't seen or heard, but are the aux fields placed as well? Creech? etc?

-S


Creech was identified in one of the early screenshots of EDGE.


Actually, a few of the latest screenshots were parts of Creech.

Silver_Dragon #3848998 10/11/13 05:57 PM
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Nevada Update

http://forums.eagle.ru/showpost.php?p=1902741&postcount=4
Quote:
Attached is an image that displays the area covered by the Nevada map for DCS. This is a 300x300 km area that includes three functional airfields: Nellis AFB, Creech AFB, and Groom Lake (aka Area 51 / Dreamland).

The immediate areas around these three airbases use 1 meter texture resolution. The outlying areas of the map are 16 meter resolution, and the areas in between are between 2 and 4 meter resolution. While we would love to cover the entire map in 1 meter resolution, there needs to be a balance of resolution vs. map file size. Even with the use of lower resolution textures in places, the map is already 26 GB.

After the map is released, it is quite possible that we will expand it, add additional detail, new airfields, etc. as we did for the Black Sea map.

As mentioned earlier, we are close to moving EDGE and this map into DCS. Once this is done, we can start the process of debugging and tuning. Given that this is the first EDGE-based map to be in DCS, we are not sure exactly how long this process will take.





Last edited by Silver_Dragon; 10/11/13 06:34 PM.

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Silver_Dragon #3849204 10/12/13 12:20 PM
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Nate

Silver_Dragon #3852968 10/22/13 06:27 PM
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DCS: World Changelog 1.2.6 Update 3

http://forums.eagle.ru/showpost.php?p=1911915&postcount=5
Quote:
DCS 1.2.6.19532.290 Update 3 - Change Log for Update 3

DCS World:
Fixed static aircraft submerged in ground on some airfields.
FARP ATC will now respond to "Abort Takeoff" if the player starts with engines running.
Fixed GUI error after attempting to delete a unit under some conditions.
A Ground Vehicle Group can now be placed from ME menu.
Multiplayer: Fixed crash when one player performs belly landing.
Su-25T: Fixed crash when Kh-25MPU is launched when seeker deflection is too great.
New Su-25T quick missions has been added (EN).
Flaming Cliffs 3:
The Kuznetsov aircraft carrier ATC will now give permission for landing.

Su-25: DCS Flaming Cliffs
Interactive training lessons has been added (EN).

DCS: A-10C Warthog:
Fixed missing texture for LITENING II IR pointer beam.
Yaw SAS channels will no longer disable when switching between EGI and HARS.
Fixed A-10C landing gear damage (main tire and rim were removed while main gear was floating as if it was still there)

DCS: UH-1H Huey (Beta):
Fixed typo and changed picture in UH-1H module installer.
Fixed crash when firing Miniguns if "Lights=1" set in options.lua file.
Fixed loss of ADF indication with no change in signal strength.
Added input command for controls of the pilot's sight*

* You may need to delete the user input files for UH-1H for these changes to take effect


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Silver_Dragon #3853303 10/23/13 02:33 PM
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Yo-Yo plan an new DCS:W expanded future special effects video(old video: http://youtu.be/XsILOlhheTM)

http://forums.eagle.ru/showpost.php?p=1912666&postcount=5
Quote:
This video was baked very, very fast. So fast, that it was finished in California just before all necessary video content was transferred from Moscow. Anyway, if nobody does not mnd, we plan to make director's cut with right video and added P.S. material.


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Silver_Dragon #3853849 10/24/13 06:14 PM
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Nevada update

http://forums.eagle.ru/showpost.php?p=1913780&postcount=6
Quote:
A little update:

A couple of weeks ago myself and the other producers got access to the current build of the map within the terrain viewer (hence the new images recently). In the process, we were able to identify half a dozen areas that did not meet our visual quality goals. We are now in the process adjusting the visual quality, while balancing it with file size and game performance. Once these improvement efforts have been completed, I will post some new images.

Matt


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Silver_Dragon #3853859 10/24/13 06:33 PM
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Wags detail more data of Nevada

http://forums.eagle.ru/showpost.php?p=1913867&postcount=2788
Quote:
Areas in regards to map content (textures, elevation mesh, etc.), not geographic areas.


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Silver_Dragon #3854378 10/26/13 09:34 AM
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nevada update

http://forums.eagle.ru/showpost.php?p=1914797&postcount=7
Quote:
A fly through of Nellis AFB as part of the Nevada Test and Training Range (NTTR) map coming for DCS. This is a work in progress and the video is taken from the terrain viewer tool and not within DCS yet.


http://youtu.be/6-3OHn8aXHQ


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Silver_Dragon #3854657 10/27/13 10:32 AM
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Just couldnt see what the Red Flag building looks like. But at least I think it's there smile


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Silver_Dragon #3855812 10/29/13 11:33 PM
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Nevada Update

http://forums.eagle.ru/showpost.php?p=1917669&postcount=8
Quote:
Update:

Today we incorporated the new trees and high elevation forests into the map (once the map is in DCS, we can evaluate the performance impact of tree collision and decide what we will do). We are also in the process of now converting the 100 meter per pixel elevation mesh to 10 meter. Once that is done, we will recalculate all the terrain shadow projections, normal maps, and object shadows. Today the team also started to set up the ground shading and sun lighting color parameters that we believe will start to give the world a much more natural look. The biggest challenge has been finding the right balance of ground textures between visual detail and map file size.

Not a promise, but if all goes well, I hope to have some new images or a video for you all on Friday.


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Silver_Dragon #3855836 10/30/13 12:17 AM
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I thought in EDGE the terrain shadowing was dynamic? Also fingers crossed for collidable trees. I wonder how that works for view geometry.

Silver_Dragon #3855876 10/30/13 02:46 AM
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10m terrain mesh resolution? I like the sounds of that. What's the black sea map resolution? 1km or something?

I'm definitely hoping for collidable trees too, if for no other reason than to obstruct fire from ground units. There's nothing worse than being shot by AI units that you have no line of sight with.


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Silver_Dragon #3855939 10/30/13 07:51 AM
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Oculus Rift support Update

http://forums.eagle.ru/showpost.php?p=1917782&postcount=925
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Early implementation of stereo view. Once the team in Moscow gets their SDK, progress should move forward enabling OR.




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Silver_Dragon #3856222 10/30/13 08:09 PM
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Silver_Dragon #3856234 10/30/13 08:42 PM
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The estimated release date for the advanced flight model for F-15C Eagle DCS module is end of November, 2013.


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SkateZilla #3856340 10/30/13 11:36 PM
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Originally Posted By: SkateZilla



Website unavailable. At least from Italy...
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komemiute #3856342 10/30/13 11:41 PM
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Originally Posted By: komemiute
Originally Posted By: SkateZilla



Website unavailable. At least from Italy...
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http://forums.eagle.ru/showpost.php?p=1918569&postcount=2883


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Silver_Dragon #3856548 10/31/13 01:49 PM
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Looks like CoreTex just posted a new teaser for the F/A-18E and CVN-77.

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