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... I haven't seen or heard, but are the aux fields placed as well? Creech? etc?
-S Creech was identified in one of the early screenshots of EDGE.
"It's not the years honey, it's the mileage..."
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Those latest screenshots are the most impressive thing I've seen from DCS in a long time. Really looks like the new technology will be well worth the wait.
Would be nice to see some terrain with a few more features, but am sure they'll appear in due course.
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... I haven't seen or heard, but are the aux fields placed as well? Creech? etc?
-S Creech was identified in one of the early screenshots of EDGE. Actually, a few of the latest screenshots were parts of Creech.
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Nevada Update http://forums.eagle.ru/showpost.php?p=1902741&postcount=4Attached is an image that displays the area covered by the Nevada map for DCS. This is a 300x300 km area that includes three functional airfields: Nellis AFB, Creech AFB, and Groom Lake (aka Area 51 / Dreamland).
The immediate areas around these three airbases use 1 meter texture resolution. The outlying areas of the map are 16 meter resolution, and the areas in between are between 2 and 4 meter resolution. While we would love to cover the entire map in 1 meter resolution, there needs to be a balance of resolution vs. map file size. Even with the use of lower resolution textures in places, the map is already 26 GB.
After the map is released, it is quite possible that we will expand it, add additional detail, new airfields, etc. as we did for the Black Sea map.
As mentioned earlier, we are close to moving EDGE and this map into DCS. Once this is done, we can start the process of debugging and tuning. Given that this is the first EDGE-based map to be in DCS, we are not sure exactly how long this process will take.  
Last edited by Silver_Dragon; 10/11/13 06:34 PM.
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DCS: World Changelog 1.2.6 Update 3 http://forums.eagle.ru/showpost.php?p=1911915&postcount=5DCS 1.2.6.19532.290 Update 3 - Change Log for Update 3
DCS World: Fixed static aircraft submerged in ground on some airfields. FARP ATC will now respond to "Abort Takeoff" if the player starts with engines running. Fixed GUI error after attempting to delete a unit under some conditions. A Ground Vehicle Group can now be placed from ME menu. Multiplayer: Fixed crash when one player performs belly landing. Su-25T: Fixed crash when Kh-25MPU is launched when seeker deflection is too great. New Su-25T quick missions has been added (EN). Flaming Cliffs 3: The Kuznetsov aircraft carrier ATC will now give permission for landing.
Su-25: DCS Flaming Cliffs Interactive training lessons has been added (EN).
DCS: A-10C Warthog: Fixed missing texture for LITENING II IR pointer beam. Yaw SAS channels will no longer disable when switching between EGI and HARS. Fixed A-10C landing gear damage (main tire and rim were removed while main gear was floating as if it was still there)
DCS: UH-1H Huey (Beta): Fixed typo and changed picture in UH-1H module installer. Fixed crash when firing Miniguns if "Lights=1" set in options.lua file. Fixed loss of ADF indication with no change in signal strength. Added input command for controls of the pilot's sight*
* You may need to delete the user input files for UH-1H for these changes to take effect
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Yo-Yo plan an new DCS:W expanded future special effects video(old video: http://youtu.be/XsILOlhheTM) http://forums.eagle.ru/showpost.php?p=1912666&postcount=5This video was baked very, very fast. So fast, that it was finished in California just before all necessary video content was transferred from Moscow. Anyway, if nobody does not mnd, we plan to make director's cut with right video and added P.S. material.
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Nevada update http://forums.eagle.ru/showpost.php?p=1913780&postcount=6A little update:
A couple of weeks ago myself and the other producers got access to the current build of the map within the terrain viewer (hence the new images recently). In the process, we were able to identify half a dozen areas that did not meet our visual quality goals. We are now in the process adjusting the visual quality, while balancing it with file size and game performance. Once these improvement efforts have been completed, I will post some new images.
Matt
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Just couldnt see what the Red Flag building looks like. But at least I think it's there 
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Nevada Update http://forums.eagle.ru/showpost.php?p=1917669&postcount=8Update:
Today we incorporated the new trees and high elevation forests into the map (once the map is in DCS, we can evaluate the performance impact of tree collision and decide what we will do). We are also in the process of now converting the 100 meter per pixel elevation mesh to 10 meter. Once that is done, we will recalculate all the terrain shadow projections, normal maps, and object shadows. Today the team also started to set up the ground shading and sun lighting color parameters that we believe will start to give the world a much more natural look. The biggest challenge has been finding the right balance of ground textures between visual detail and map file size.
Not a promise, but if all goes well, I hope to have some new images or a video for you all on Friday.
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I thought in EDGE the terrain shadowing was dynamic? Also fingers crossed for collidable trees. I wonder how that works for view geometry.
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10m terrain mesh resolution? I like the sounds of that. What's the black sea map resolution? 1km or something?
I'm definitely hoping for collidable trees too, if for no other reason than to obstruct fire from ground units. There's nothing worse than being shot by AI units that you have no line of sight with.
Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5
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Oculus Rift support Update http://forums.eagle.ru/showpost.php?p=1917782&postcount=925 Early implementation of stereo view. Once the team in Moscow gets their SDK, progress should move forward enabling OR.

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The estimated release date for the advanced flight model for F-15C Eagle DCS module is end of November, 2013. Niiiiiice 
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Website unavailable. At least from Italy... 
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HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
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Looks like CoreTex just posted a new teaser for the F/A-18E and CVN-77.
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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