SimHQ
Previous Thread
Next Thread
Print Thread
Rate Thread
Hop To
Page 98 of 176 1 2 … 96 97 98 99 100 … 175 176
CooLDoG #3520062 02/16/12 08:01 PM
Joined: Dec 2011
Posts: 481
M
Member
Member
M Offline
Joined: Dec 2011
Posts: 481

Many switches active , but not all have an effect .

I can give photos and videos that actively .

Inline advert (2nd and 3rd post)

Hpasp #3520073 02/16/12 08:12 PM
Joined: Feb 2012
Posts: 95
C
Junior Member
Junior Member
C Offline
Joined: Feb 2012
Posts: 95
Great to know that the community is active! Once I learn the ropes, I will most certainly post more advanced questions / read the entire thread.

Hpasp #3520074 02/16/12 08:12 PM
Joined: Dec 2011
Posts: 481
M
Member
Member
M Offline
Joined: Dec 2011
Posts: 481

An example of a picture of the Dvina ....

Click to reveal..






Hpasp #3520084 02/16/12 08:19 PM
Joined: Jan 2012
Posts: 123
W
Member
Member
W Offline
Joined: Jan 2012
Posts: 123
welcome CooLDoG between us !

If you are newbies in SAM systems, I advice you to study two systems only fist, in this way, it gives you basics knowledge in how Soviet SAM systems works !

Try first to learn SA-75M Dvina. (SA-2F Guidelines), in same times S-125M1 Neva (SA-3B Goa).
how it work basically, getting targets, and PUSK !

Then refine your use, by using less emitting time and so ...

After that, you can jump to S-75M3-OP Volhov (SA-2E Guidelines), it will be more easy to use and understand ! ..

thumbsup

(because of their complexity, I haven't use others systems yet !)

Last edited by wasfa; 02/16/12 08:50 PM.
Hpasp #3520167 02/16/12 09:49 PM
Joined: Sep 2011
Posts: 2,045
P
Member
Member
P Offline
Joined: Sep 2011
Posts: 2,045
A bug:
150 km/Wide beam...
Ground clutters in the sky... :


On 75 km mode it looks fine:


Should check on 150 km mode, even the light "e<4.5" lit off, when changing the mode "H<5 km".

Last edited by piston79; 02/16/12 11:05 PM.
Hpasp #3520192 02/16/12 10:23 PM
Joined: Dec 2011
Posts: 481
M
Member
Member
M Offline
Joined: Dec 2011
Posts: 481

I think it's not a mistake, because it may be an example of the Mountain

e < 4,5 it is not so , there is e < 1,5

Mode D is 150 km and D / 2 is 75 km.

piston79 #3520217 02/16/12 10:52 PM
Joined: Jan 2012
Posts: 123
W
Member
Member
W Offline
Joined: Jan 2012
Posts: 123
Originally Posted By: piston79
A bug:
150 km/Wide beam...
Ground clutters in the sky... :


Can you describe this situation more deeper ?
and if you reboot SAM Sim. is that "bug" still or disappear ? ( in the same situation?)

Hpasp #3520230 02/16/12 11:04 PM
Joined: Sep 2011
Posts: 2,045
P
Member
Member
P Offline
Joined: Sep 2011
Posts: 2,045
Can describe this situation more deeper ?
and if you reboot SAM Sim. is that "bug" still or disappear ? ( in the same situation?)


Something is wrong, it doesn't disappear... Try it by yourself - Linebacker scenario

piston79 #3520330 02/17/12 01:36 AM
Joined: Jan 2012
Posts: 123
W
Member
Member
W Offline
Joined: Jan 2012
Posts: 123
Originally Posted By: piston79
Can describe this situation more deeper ?
and if you reboot SAM Sim. is that "bug" still or disappear ? ( in the same situation?)


Something is wrong, it doesn't disappear... Try it by yourself - Linebacker scenario


In Linebacker-II scenario there is 4 combat scenario, and for each, there is 9 air defense battalion,
(261/57, 261/59, 261/93, 261/94, 257/76, 257/77, 257/78, 257/79, 274/86)
that make 36 situations possible, do you expect from us to try all theses situations ? . screwy

personally I tried 4 situations, no bug described found, (Ground clutters on the sky),
waiting for more precise situation details (please !)

Hpasp #3520343 02/17/12 02:02 AM
Joined: Jan 2012
Posts: 123
W
Member
Member
W Offline
Joined: Jan 2012
Posts: 123

Hpasp !

In Dvina or in Volhov systems, how can we Know how many missiles stile available,
if we have 12 in beginning and some of them are already fired ??
(in Ashuluk polygon for example !)

Hpasp #3520366 02/17/12 02:40 AM
Joined: Dec 2011
Posts: 481
M
Member
Member
M Offline
Joined: Dec 2011
Posts: 481

This simulator, not a game!

wasfa #3520437 02/17/12 06:16 AM
Joined: Sep 2011
Posts: 2,045
P
Member
Member
P Offline
Joined: Sep 2011
Posts: 2,045
274/86 battalion... Others too seems to react strange - hit 0 degrees, changing 150-75 km mode + <5 km mode and will see...

piston79 #3520451 02/17/12 06:57 AM
Joined: Dec 2009
Posts: 2,665
H
Senior Member
Senior Member
H Offline
Joined: Dec 2009
Posts: 2,665
I will check it thumbsup


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
piston79 #3520596 02/17/12 02:08 PM
Joined: Dec 2009
Posts: 2,665
H
Senior Member
Senior Member
H Offline
Joined: Dec 2009
Posts: 2,665
274/86 battalion... Others too seems to react strange - hit 0 degrees, changing 150-75 km mode + <5 km mode and will see...

With 274/86, there is a bug, and it will be fixed.
thumbsup

The others seems to behave correctly, just do not forget, if you hit 0 degree, and the system locks down, than before unlock, it behaves in a restricted way.


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3520654 02/17/12 03:20 PM
Joined: Jan 2012
Posts: 123
W
Member
Member
W Offline
Joined: Jan 2012
Posts: 123
piston79, you are right !

even jamming is under horizon line in epsilon indicator.



may be a bug in starting ground clutter position !

wasfa #3520682 02/17/12 04:04 PM
Joined: Dec 2009
Posts: 2,665
H
Senior Member
Senior Member
H Offline
Joined: Dec 2009
Posts: 2,665
Is that 274/86?
What is the screen with 75km?


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3520688 02/17/12 04:10 PM
Joined: Jan 2012
Posts: 123
W
Member
Member
W Offline
Joined: Jan 2012
Posts: 123
yes, it's 274/86 AD Battalion - first scenario-
but in 150km indicator scale !

wasfa #3520763 02/17/12 05:27 PM
Joined: Dec 2009
Posts: 2,665
H
Senior Member
Senior Member
H Offline
Joined: Dec 2009
Posts: 2,665
yes, it's 274/86 AD Battalion - first scenario- but in 150km indicator scale !

That is fine, I found that bug already.
Question if you see this type of behavior at any other unit?

Last edited by Hpasp; 02/17/12 05:55 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

thumbsup
Hpasp #3520800 02/17/12 06:06 PM
Joined: Jan 2012
Posts: 123
W
Member
Member
W Offline
Joined: Jan 2012
Posts: 123
Question if you see this type of behavior at any other unit?

I haven't use these scenario or any AD Battalion yet ! . nope

Last edited by wasfa; 02/17/12 06:34 PM.
Hpasp #3520980 02/17/12 09:04 PM
Joined: Sep 2011
Posts: 2,045
P
Member
Member
P Offline
Joined: Sep 2011
Posts: 2,045
The others seems to behave correctly

Hi, I just tried another one (and believe it is for all of them). When rotate epsilon to zero degree, the boresight stayed on zero degrees and clutters too... Then switch on "<5 km" mode and boresight should going 3 degrees left, but it seems that the SNR goes up, and boresight is in the clutters again. Then push unlock button, and suddently clutters jumps up with 3 degrees.... If the zerowing of epsilon is done in "<5 km" mode already activated, everything is ok... Believe, this is a bug too, still minor one (because if we are catching with the rules it is not expected to zerowing with "<5 km" mode switched off). yep

Last edited by piston79; 02/17/12 09:05 PM.
Page 98 of 176 1 2 … 96 97 98 99 100 … 175 176

Moderated by  RacerGT 

Link Copied to Clipboard
Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
SpaceX Starship Going to Orbit
by F4UDash4 - 09/28/26 12:37 PM
God Forbid they want to have a bit of fun at work
by NoFlyBoy - 09/22/26 08:50 PM
How a 5" 38 Caliber US Naval Gun Works
by F4UDash4 - 09/19/26 01:20 AM
100% commission based sales
by PanzerMeyer - 09/18/26 04:47 PM
Relativity
by Terl9999 - 09/18/26 04:34 AM
HOA's
by Terl9999 - 09/18/26 04:12 AM
Football
by Terl9999 - 09/18/26 02:42 AM
Flags
by Terl9999 - 09/15/26 10:03 PM
September 15th Battle of Britain Day.
by RedToo - 09/15/26 08:06 PM
Population Patterns
by PanzerMeyer - 09/15/26 03:43 PM
Popular Topics(Views)
7,071,403 SAM Simulator
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 8.0.1