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Posts: 481
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Many switches active , but not all have an effect .
I can give photos and videos that actively .
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Joined: Feb 2012
Posts: 95
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Great to know that the community is active! Once I learn the ropes, I will most certainly post more advanced questions / read the entire thread.
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Joined: Dec 2011
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An example of a picture of the Dvina ....
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Joined: Jan 2012
Posts: 123
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welcome CooLDoG between us ! If you are newbies in SAM systems, I advice you to study two systems only fist, in this way, it gives you basics knowledge in how Soviet SAM systems works ! Try first to learn SA-75M Dvina. (SA-2F Guidelines), in same times S-125M1 Neva (SA-3B Goa). how it work basically, getting targets, and PUSK ! Then refine your use, by using less emitting time and so ... After that, you can jump to S-75M3-OP Volhov (SA-2E Guidelines), it will be more easy to use and understand ! ..  (because of their complexity, I haven't use others systems yet !)
Last edited by wasfa; 02/16/12 08:50 PM.
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Joined: Sep 2011
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A bug: 150 km/Wide beam... Ground clutters in the sky... :  On 75 km mode it looks fine:  Should check on 150 km mode, even the light "e<4.5" lit off, when changing the mode "H<5 km".
Last edited by piston79; 02/16/12 11:05 PM.
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Joined: Dec 2011
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I think it's not a mistake, because it may be an example of the Mountain
e < 4,5 it is not so , there is e < 1,5
Mode D is 150 km and D / 2 is 75 km.
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Joined: Jan 2012
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A bug: 150 km/Wide beam... Ground clutters in the sky... : Can you describe this situation more deeper ? and if you reboot SAM Sim. is that "bug" still or disappear ? ( in the same situation?)
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Joined: Sep 2011
Posts: 2,045
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Can describe this situation more deeper ? and if you reboot SAM Sim. is that "bug" still or disappear ? ( in the same situation?)
Something is wrong, it doesn't disappear... Try it by yourself - Linebacker scenario
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Joined: Jan 2012
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Can describe this situation more deeper ? and if you reboot SAM Sim. is that "bug" still or disappear ? ( in the same situation?)
Something is wrong, it doesn't disappear... Try it by yourself - Linebacker scenario In Linebacker-II scenario there is 4 combat scenario, and for each, there is 9 air defense battalion, ( 261/57, 261/59, 261/93, 261/94, 257/76, 257/77, 257/78, 257/79, 274/86) that make 36 situations possible, do you expect from us to try all theses situations ? . personally I tried 4 situations, no bug described found, (Ground clutters on the sky), waiting for more precise situation details (please !)
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Hpasp !
In Dvina or in Volhov systems, how can we Know how many missiles stile available, if we have 12 in beginning and some of them are already fired ?? (in Ashuluk polygon for example !)
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Joined: Dec 2011
Posts: 481
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This simulator, not a game!
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Joined: Sep 2011
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274/86 battalion... Others too seems to react strange - hit 0 degrees, changing 150-75 km mode + <5 km mode and will see...
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Joined: Dec 2009
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I will check it 
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274/86 battalion... Others too seems to react strange - hit 0 degrees, changing 150-75 km mode + <5 km mode and will see... With 274/86, there is a bug, and it will be fixed. The others seems to behave correctly, just do not forget, if you hit 0 degree, and the system locks down, than before unlock, it behaves in a restricted way.
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Joined: Jan 2012
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piston79, you are right ! even jamming is under horizon line in epsilon indicator.  may be a bug in starting ground clutter position !
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Joined: Dec 2009
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Is that 274/86? What is the screen with 75km?
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yes, it's 274/86 AD Battalion - first scenario- but in 150km indicator scale !
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yes, it's 274/86 AD Battalion - first scenario- but in 150km indicator scale !
That is fine, I found that bug already. Question if you see this type of behavior at any other unit?
Last edited by Hpasp; 02/17/12 05:55 PM.
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Question if you see this type of behavior at any other unit?I haven't use these scenario or any AD Battalion yet ! . 
Last edited by wasfa; 02/17/12 06:34 PM.
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The others seems to behave correctlyHi, I just tried another one (and believe it is for all of them). When rotate epsilon to zero degree, the boresight stayed on zero degrees and clutters too... Then switch on "<5 km" mode and boresight should going 3 degrees left, but it seems that the SNR goes up, and boresight is in the clutters again. Then push unlock button, and suddently clutters jumps up with 3 degrees.... If the zerowing of epsilon is done in "<5 km" mode already activated, everything is ok... Believe, this is a bug too, still minor one (because if we are catching with the rules it is not expected to zerowing with "<5 km" mode switched off).
Last edited by piston79; 02/17/12 09:05 PM.
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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