SimHQ
Previous Thread
Next Thread
Print Thread
Rating: 5
Hop To
Page 49 of 78 1 2 … 47 48 49 50 51 … 77 78
Joined: Jan 2007
Posts: 793
P
Member
Member
P Offline
Joined: Jan 2007
Posts: 793
public static String BAVARIA = "Bavaria";
public static String WURTEMBURG = "Wurtemburg";
public static String SAXONY = "Saxony";
public static String PRUSSIA = "Prussia";

Use what is in quotes. I really need to make that a drop down box. I kept it open for role playing reasons, i.e. an American pilot could put in "Alabama" - it would have no effect but I thought it would be fun.

Inline advert (2nd and 3rd post)

Joined: Jan 2007
Posts: 793
P
Member
Member
P Offline
Joined: Jan 2007
Posts: 793
Need some help. In testing 9.4 the missions are greyed out. They load successfully in the mission editor but I cannot load them in the game. Any ideas?

Figured it out: RoFCampaign uses the squadron aircraft instead of the player aircraft in the options section. If the player does not own that aircraft then RoF will not allow the mission to load.

Last edited by PatrickAWilson; 08/22/11 01:54 AM.
Joined: Jan 2007
Posts: 793
P
Member
Member
P Offline
Joined: Jan 2007
Posts: 793
9.4 has been submitted to WoH

V9.4
New Features:
- Bristol now supported as a flyable
- Autumn Textures Supported
- Correct payloads for recon and arty spot (camera and radio)
- More variation in bomb payloads
- Bristol will do scout and standard 2 seater missions.
- New config parameter: Allied2SeatScoutMission - odds that a 2 seater mission will be a scout mission
- See alseo Central2SeatScoutMission
- Under recon mission configs on config page
- Added select all and deselect all buttons to planes owned config
- Made region a drop down box during pilot creation - displayed for German pilots only.
- Added "EarliestDate" - the earliest a plane will appear.
- Different from introduction date
- Example: BE2 is replaced by Brisfit. Brisfit earliest date is 1/1/1917.
Squadrons assigned a BE2 will not appear before 1/1/1917 (since it's really the Brisfit).
- Prevents modern planes from showing up too early.
- See AircraftInfo.config to adjust if you want to.

Bug Fixes:
- Fixed inclusion of an airfield more than once that could cause unloadable missions
- Fixed start pos over map border at Bray Dunes
- Fixed issue where not owning the squadron plane could cause the mission not to load

Joined: Feb 2006
Posts: 152
O
An Ace in de Skys
Member
An Ace in de Skys
Member
O Offline
Joined: Feb 2006
Posts: 152
@PatrickAWilson

The WingsOfHonor download page link ( http://www.wingsofhonour.com/forums/ipboard/index.php?/files/file/7-rofcampaignzip/ ) does not identify which is the proper version of PWCG to grab. The page shows four download buttons. I tryed all four buttons and downloaded each of the four zip files to but none of them were V9.4. Am I trying too early?

OlPaint


Within this vale
Of toil
And sin
Your head grows bald
But not your chin - use
Burma-Shave
Joined: Jan 2007
Posts: 793
P
Member
Member
P Offline
Joined: Jan 2007
Posts: 793
Maybe a bit early - I saw three files - 8.0, 9.2, and 9.3. If you choose to open the file with explorer you can open the README in the RoFCampaign directory. That will say 9.4 when it becomes available.

Joined: Jun 2005
Posts: 8,474
Likes: 13
Hotshot
Hotshot
Joined: Jun 2005
Posts: 8,474
Likes: 13
Thank you Pat.

Joined: Feb 2006
Posts: 152
O
An Ace in de Skys
Member
An Ace in de Skys
Member
O Offline
Joined: Feb 2006
Posts: 152
Finally got it....

OlPaint


Within this vale
Of toil
And sin
Your head grows bald
But not your chin - use
Burma-Shave
Joined: Jul 2002
Posts: 1,092
H
Member
Member
H Offline
Joined: Jul 2002
Posts: 1,092
The Download page says Version 9 (there are four download options, I tried several) but the Readme says version 8 and there is no F2b in the planes owned.

Is the Download page titled correctly?


Exceptional engineering...and a large hammer to make it fit!
Joined: Jul 2002
Posts: 1,092
H
Member
Member
H Offline
Joined: Jul 2002
Posts: 1,092
Aha!

There are four download links.

The one with the new version is the second down (it says 77 at the bottom of the screen when you place your cursor on it).

That's 9.4, the current version.


Exceptional engineering...and a large hammer to make it fit!
Joined: Feb 2005
Posts: 1,287
Likes: 1
E
Member
Member
E Offline
Joined: Feb 2005
Posts: 1,287
Likes: 1
I confirm that...


WOFF UE, BOC member, Albatros pilot.

Joined: Jul 2010
Posts: 1,256
B
Member
Member
B Offline
Joined: Jul 2010
Posts: 1,256
Many thanks Patrick!
cheers


4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
Joined: Apr 2011
Posts: 3
T
Junior Member
Junior Member
T Offline
Joined: Apr 2011
Posts: 3
Patrick,

First of all, thank you for your great campaign generator! We are really having a grreat time with it. What I do is generate a mission, open it in the editor, change it to cooperative, move it to the correct directory, and then we fly it.

One of the challenges is all that editing, and it doesn't seem to update correctly.

Have you ever given any thought to having a setting for your application to generate coop campaigns from the get go? Something that you and a few friends could enjoy and that would maintain the careers of each of us?

thanks again

Ted

Last edited by Tederino; 08/25/11 02:53 PM. Reason: spelling
Joined: Jan 2007
Posts: 793
P
Member
Member
P Offline
Joined: Jan 2007
Posts: 793
I can but I have never generated a cooperative mission. Very willing to work with you to get it done. Sending you a PM.

Joined: Jan 2007
Posts: 793
P
Member
Member
P Offline
Joined: Jan 2007
Posts: 793
Version 10.0 is in the works. This version will be all about performance. The idea will be to combine the best of the flight pathing with the ability to spawn.

Instead of having all flights in progress with you, I will calculate earliest possible point of contact (or the first action waypoint, whichever comes first) for each flight and trigger the flight at that point. If I can do it I will make it more sophisticated by having the timer trigger a proximity MCU, such that flights that are nowhere near you simply do not spawn. From your PoV you shouldn't notice a thing since the spawn point is exactly where the planes would be when they would be there if they flew the entire mission.

Further, I am going to attach proximity triggers on all ground units. Why have an MG taking up valuable CPU cycles if you are nowhere near it?

The biggest goal of this is to make time compression more useful during ingress. Hopefully it will have a further effect of improving performance throughout the mission.

Joined: Feb 2005
Posts: 1,287
Likes: 1
E
Member
Member
E Offline
Joined: Feb 2005
Posts: 1,287
Likes: 1
Wow, sounds like an epic update, Pat!

May I add a tiny little request, if possible?
I have noticed, in the Official Career, the Flight Leader waving when reaching a waypoint and is about to change course.
I found that totally immersive! Could this feature be implemented to RoF Capmaign as well?


WOFF UE, BOC member, Albatros pilot.

Joined: Sep 2007
Posts: 1,910
Member
Member
Joined: Sep 2007
Posts: 1,910
Yep, Pat keep on, please.

Joined: Jun 2010
Posts: 615
R
Member
Member
R Offline
Joined: Jun 2010
Posts: 615
Wow, that would be great!

Joined: Jul 2010
Posts: 179
J
Member
Member
J Offline
Joined: Jul 2010
Posts: 179
Finally got it to work but I seem to have a bit of a problem which may have been dicussed somwhere in the 98 pages, I'm getting problems with the sound and a very slow rate of fire when in the cockpit, when outside the sound is OK but the rate of fire is still slow. Any answers? thanks. PS this is in offline mode.

Last edited by jerryboy; 09/08/11 10:35 AM.
Joined: Jul 2010
Posts: 1,256
B
Member
Member
B Offline
Joined: Jul 2010
Posts: 1,256
Originally Posted By: jerryboy
...I seem to have a bit of a problem ... I'm getting problems with the sound and a very slow rate of fire when in the cockpit

Yes, it is somewhere in the 98 pages... I didn't know about this either until I experienced it, but if your system is computationally over-taxed with too many aircraft in the air or ground objects, then RoF will play at half speed until something resolves it (i.e a flight lands). What are your system specs, marginal to low? I'd characterize mine as middlesies...

The only way to correct is to tweak the mission generator to lower the number of flights and/or lower the number of ground objects. Poke around in the options, you'll see the variables. Lower number of opposing flights and/or number of aircraft per flight for both sides by just 1 or 2 a little at a time. It will resolve eventually.


4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
Joined: Jan 2007
Posts: 793
P
Member
Member
P Offline
Joined: Jan 2007
Posts: 793
Also, turn off ground unit generation - i.e. MGs, and airfield AAA.

Page 49 of 78 1 2 … 47 48 49 50 51 … 77 78

Moderated by  RacerGT, Wklink 

Link Copied to Clipboard
Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Cydonia Mars
by Terl9999 - 10/01/26 07:22 AM
Steam vs GOG
by Terl9999 - 09/30/26 09:04 PM
It has been a long absence
by Snow46 - 09/30/26 07:36 PM
SpaceX Starship Going to Orbit
by F4UDash4 - 09/28/26 12:37 PM
God Forbid they want to have a bit of fun at work
by NoFlyBoy - 09/22/26 08:50 PM
How a 5" 38 Caliber US Naval Gun Works
by F4UDash4 - 09/19/26 01:20 AM
100% commission based sales
by PanzerMeyer - 09/18/26 04:47 PM
Relativity
by Terl9999 - 09/18/26 04:34 AM
HOA's
by Terl9999 - 09/18/26 04:12 AM
Football
by Terl9999 - 09/18/26 02:42 AM
Popular Topics(Views)
7,077,670 SAM Simulator
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 8.0.1