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Joined: Nov 1999
Posts: 1,524
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Joined: Nov 1999
Posts: 1,524 |
Anyone tried this with Bob2? It's a TrackIR equivalent that uses face tracking rather than headgear. Whilst it works well with other sims, with Bob2 the viewpoint immediately swivels to looking vertically down at the pilot seat. No head movement is recognised. Possibly Bob2 is interpreting the centre position as max-left + max-down - blocking the webcam causes the view to revert to centre so its 'working'.
Same results in 2.09 and 2.11.
I'll post at A2A when I can login - using what should be the correct password but immediately rejected with too many logins etc etc. Have asked for new password, but cant get at it until tonight.
Cheers, Keith
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Joined: Jan 2001
Posts: 3,598 Likes: 2
Senior Member
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Senior Member
Joined: Jan 2001
Posts: 3,598 Likes: 2 |
Not my case, I can have a 75 % satisfaction with it ...just that I cannot correctly stabilize the centre view without having too much inertia due to a too large deadzone.
"Anyone can shoot you down if you don't see him coming but it takes a wonderfully good Hun to bag a Camel if you're expecting him." Tom Cundall.
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Joined: Jan 2001
Posts: 742
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Member
Joined: Jan 2001
Posts: 742 |
Here's my profile based off settings I found at the riseofflight.com forum (theres quite a nice guide with screenshots over there):
[Tracking] Smooth=2 invertYaw=false invertPitch=true invertRoll=true invertX=true invertY=false invertZ=false useEWMA=true redYaw=60 redPitch=60 redRoll=60 redX=50 redY=50 redZ=50 minSmooth=30 powCurve=10 maxSmooth=60
[GameProtocol] Selection=4
[FTIR] useTIRViews=true
[Curves] Yaw_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Yaw_point2="@Variant(\0\0\0\x1a?\xf0\0\0\0\0\0\0@=\0\0\0\0\0\0)" Yaw_point3=@Variant(\0\0\0\x1a@e`\0\0\0\0\0\0\0\0\0\0\0\0\0) Yaw_point4=@Variant(\0\0\0\x1a@e\xc0\0\0\0\0\0@I\0\0\0\0\0\0) Pitch_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Pitch_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@9\0\0\0\0\0\0) Pitch_point3=@Variant(\0\0\0\x1a@f`\0\0\0\0\0\0\0\0\0\0\0\0\0) Pitch_point4=@Variant(\0\0\0\x1a@f`\0\0\0\0\0@I\0\0\0\0\0\0) Roll_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Roll_point2=@Variant(\0\0\0\x1a@*\0\0\0\0\0\0@@\x80\0\0\0\0\0) Roll_point3="@Variant(\0\0\0\x1a@;\0\0\0\0\0\0@\"\0\0\0\0\0\0)" Roll_point4=@Variant(\0\0\0\x1a@B\0\0\0\0\0\0@I\0\0\0\0\0\0) X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) X_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@6\0\0\0\0\0\0) X_point3=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0?\xf0\0\0\0\0\0\0) X_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Y_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@5\0\0\0\0\0\0) Y_point3=@Variant(\0\0\0\x1a@f`\0\0\0\0\0\0\0\0\0\0\0\0\0) Y_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0) Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0) Z_point2=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@3\0\0\0\0\0\0) Z_point3=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0\0\0\0\0\0\0\0\0) Z_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
[KB_Shortcuts] Keycode_Center=21 Shift_Center=false Ctrl_Center=false Alt_Center=false Keycode_StartStop=36 Shift_StartStop=false Ctrl_StartStop=false Alt_StartStop=false Keycode_Inhibit=211 Shift_Inhibit=false Ctrl_Inhibit=false Alt_Inhibit=false Inhibit_Pitch=true Inhibit_Yaw=true Inhibit_Roll=true Inhibit_X=true Inhibit_Y=true Inhibit_Z=true SetZero=true SetEngineStop=true
[TrackerSource] Selection=0
Human history is a long procession of *******s being *******s
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Joined: Nov 1999
Posts: 1,524
Member
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Member
Joined: Nov 1999
Posts: 1,524 |
Thanks guys. Turns out the problem was solved by a patch to FTN 1.5 that is on the website. Described as curing flickering, it actually makes it work for BoB 2. Using your profile Mac,  Cheers, Keith
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Joined: Jan 2001
Posts: 742
Member
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Member
Joined: Jan 2001
Posts: 742 |
Found out last night that you can adjust the sensitivity - helps with preventing moving your actual head too much to get large movements of your virtual head:
[Tracking] Smooth=1 sensYaw=152 sensPitch=58 sensRoll=148 sensX=110 sensY=177 sensZ=242 NeutralZone=3 invertYaw=false invertPitch=true invertRoll=true invertX=true invertY=false invertZ=false useEWMA=true redYaw=50 redPitch=50 redRoll=50 redX=80 redY=80 redZ=80 minSmooth=15 powCurve=10 maxSmooth=50
Human history is a long procession of *******s being *******s
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Joined: Jan 2001
Posts: 3,598 Likes: 2
Senior Member
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Senior Member
Joined: Jan 2001
Posts: 3,598 Likes: 2 |
Thanks,
the profile you provided to is quite functionnal .The center position is quite fixed now but the little lag when I get out from it is a bit annoying when scanning the sky every 10 seconds.
"Anyone can shoot you down if you don't see him coming but it takes a wonderfully good Hun to bag a Camel if you're expecting him." Tom Cundall.
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Joined: Jan 2001
Posts: 742
Member
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Member
Joined: Jan 2001
Posts: 742 |
What I havent figured out yet is how to centre the view if I've moved around in my seat. With trackir I simply looked deadcentre and pressed a key. The centre function doesnt seem to work the same way with facetrack. Any Ideas?
Human history is a long procession of *******s being *******s
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Joined: Jan 2001
Posts: 3,598 Likes: 2
Senior Member
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Senior Member
Joined: Jan 2001
Posts: 3,598 Likes: 2 |
Options - keyboard shortcuts-
then, to have a steadier forward view, you have to increase the deadzone as in the profile you provided us, the deadzone is set at 0.
Last edited by kaa; 05/06/11 07:50 AM.
"Anyone can shoot you down if you don't see him coming but it takes a wonderfully good Hun to bag a Camel if you're expecting him." Tom Cundall.
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