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I ask again.. Will these maps be playable in vanilla IL2/1946 4.08/4.09?

~drool~

Last edited by lacrits; 09/18/08 01:41 PM.

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 Originally Posted By: lacrits
I ask again.. Will these maps be playable in vanilla IL2/1946 4.08/4.09?

~drool~


No. You will need the AAA Sound mod pack and version 4.09m in order to fly on this map. The reason for 4.09m is that the map uses some of the same textures used by the Slovokia map (at least now it does, that may change later) and those textures are not available in earlier maps. The Sound Mod is necessary for a variety of reasons (some of which I don't understand), but not the least of which is that the map contains textures and objects new to the game and available only in the Sound Mod.

Strictly from a builder/designer's point of view, making the map has been a huge learning experience, and because it is so large a project and taking so long, the knowledge of how to do it and the methods and tools available to us evolve. Many of the early features of the map have been replaced by much nicer components that we didn't know about, or didn't exist, when we started. When one becomes involved in something like this, one's appreciation for the untold hours of work that the original IL2 designers put into the official game becomes much greater.


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Thanks for a very well put explanation Persecutor.. I look forward to getting involved in flying that map not so far into the future! \:D


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When one becomes involved in something like this, one's appreciation for the untold hours of work that the original IL2 designers put into the official game becomes much greater

Well said mate and thanks for your hard work!

Ming


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Amazing to see what a dedicated and talented team can do with the maps!! The attention to detail is overwhelming. It's good to see that you guys recognize the work that has gone into the original maps and tools for it makes your work possible to begin with, but you are lifting the scenery up to a whole new level. Admiration and gratitude towards all the members of the teams!

Last edited by Tachyon; 09/19/08 11:58 AM.

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Shot 5 out of the above 6 looks majestic. Those .tree.tga's really do work don't they \:\)

Plus the usual high standard on the base layout

Thanks Persecutor

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Yup, looks pretty darn good to me!!


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JESUS #%&*$# CHRIST !

Cheers

Nico


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Yeauuuwww!!! There goes an other fuse! Thanks a lot guys; once a day is enough you know. \:\) Indeed that 5th picture looks amazing!


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Performace data from last beta:

Test System: PentiumD 3.20GHz HT, 2GB, ATI X850XTPE OpenGL 4x 4x 1600-1200

Map: Scale 1:1
236,500 square kilometers
Basic DF map w/ 30+ bases marked as home bases + historic BoB planeset

Time to load: 9.45sec

Last edited by Oscar_352nd; 09/19/08 08:40 PM.

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Is there a shot of the channel?


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Hi X MAN there are several on our 352ndVFG forums but here is a quick shot from Le Havre.






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Please make this available in Quick Mission. Will that be possible?


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All you will need is the appropriate set of quick missions and QMB+, you will be able to play it in Quick Mission.


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Excellant looking map....can't wait...but will my system able to handle it....
Intel 2 Core E8400, Nivida 8800GTS, XP, 4 gig memory ...

Also,,where do I check to see if the 4.09m patch is in...I patched this game so long ago and added the Enjoyr patches as well...

Will this new map (when released) work with the Enjoyr patches as well?

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Bloody marvelous lads, and greatly appreciated!!

Ogs.


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Jack your system is more than enough to run this map. Will explain more in our release document but you are good to go.

Ogs, thanks we are having a blast building it and are amazed at the things we have had the opportunity to learn along the way.

Thanks again,
Booze





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Hiya Booze,

looking great fella \:\)

I'm looking forward to flying around that M8

Cheers, Neil \:\)


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Well this is a big nice map!!!! I am looking to play with it.
I would like to add it to my list of QMB maps and created some templated missions for it.

If you guys are not working with AAA where i am suppoused to get your map.


RedBear out
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