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I love Steam!
Same here!
Even through an operating system reinstall, clicked on the Steam launcher and it logged me in and started showing me games and updates with no fuss at all
Ming
'You are either a hater or you are not' Roman Halter
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You hadn't quite said so clearly that it is nothing else for offline use than DRM. it is not only about DRM, but if youll ask - "what kind of DRM you have in ROF" - online content verification - it is.
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Babelfish Immune Veteran
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Any more on the FMB triggers functions?
Ming
'You are either a hater or you are not' Roman Halter
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Any more on the FMB triggers functions?
Ming which ones exactly?, theres alot of em 
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Narsinha
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Narsinha
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Hello, while i would also like to learn about those triggers, it's a bit off-topic in a thread dealing with online issues ? B.t.w. there used to be a poll with who would like to play online, offline, or both. Last numbers i saw yesterday was almost 80 percent wanting to play offline, meaning not alone SP, but not to be connected at all - may i ask where this poll has been moved to ?
Oh i see, it's all about verification that i'm not a pirate. Nice to see how companies treat their customers - A shame i do not play "The Sims" without DRM ... So ... this thread is completely useless. Online has nothing to do with statistics, just verification, and there's a special forum for this. So we can close this thread altogether can't we ?
Thanks, Narsinha
Last edited by Narsinha; 03/31/09 05:03 PM.
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Sorry but complaining about DRM has brought online verification as a consequence.
So if you have online issues now, blame the complainers.
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Lifer
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Lifer
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it is not only about DRM, but if youll ask - "what kind of DRM you have in ROF" - online content verification - it is. Again Viks, please please tell me what benefits as an offline gamer I get from the "always online" requirement. If it's "not only about the DRM" then there must be some benefit for offline players. And no, sorry, centrally storing my medals and awards is not something that couldn't be done offline. Centrally collecting stats that I would not allow anyone to see doesn't give me anything either that can't be done online. So what part of the "always on" requirement is actually a benefit for the offline player that could not be done without the same requirement?
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Babelfish Immune Veteran
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From your sticky 'VikS Answers' thread VikS We flew a Central Med campaign mission created by Trooper last night and when we RTB'd and landed with some damage after a long time on fumes in RTB, an airfield ambulance came out to meet us. A triumph of timing accomplished without triggers. Made the airfield come alive
How are triggers working please VikS within the RoF FMB?
You told us that AI planes can be triggered to take off to defend their airfields when incoming enemy planes are detected
Will there be only this simple trigger please in the RoF FMB, or can other airfield objects like the ambulance and the fire truck detect landing-damaged planes and can they arrive near damaged planes with the ringing bells?
Will there be a list of triggers and their parameters available to mission designers?
DeclaredAnEmergencyLanding=1
[AirfieldFireTruckDriverAI] IF DeclaredAnEmergencyLanding THEN GetCloseToLandingDamagedPlane
(the fire truck needs dynamic waypoints in other words)
Can this happen or something similar, can a fire truck or ambulance move to a plane landing damaged? And any more information on triggers will be very valuable please
Ming
'You are either a hater or you are not' Roman Halter
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it is not only about DRM, but if youll ask - "what kind of DRM you have in ROF" - online content verification - it is. Again Viks, please please tell me what benefits as an offline gamer I get from the "always online" requirement. If it's "not only about the DRM" then there must be some benefit for offline players. And no, sorry, centrally storing my medals and awards is not something that couldn't be done offline. Centrally collecting stats that I would not allow anyone to see doesn't give me anything either that can't be done online. So what part of the "always on" requirement is actually a benefit for the offline player that could not be done without the same requirement? Colonel, are you always an EITHER/OR type of fellow? Perhaps its an AND. Online verifcation AND other benefits. How many times does VikS need to say the same thing, and then just get misquoted ..."ahhhhhh, its only for verification", or "ahhhhhh, if the benefit is for the player why can't it be offline". Jeez.
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Babelfish Immune Veteran
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Hello, while i would also like to learn about those triggers, it's a bit off-topic in a thread dealing with online issues ?
The question I asked VikS about triggers is in the 'VikS Answers' thread, this is collateral damage mate fetch the fire bucket
Ming
'You are either a hater or you are not' Roman Halter
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Lifer
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Lifer
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BB, what's the "AND" feature? It's for verification AND...?
Sorry, but I do indeed feel Viks and NeoQB are pussyfooting around/sugarcoating this topic. Either there are clear benefits to the offline player for being requiring to log on every time, or there aren't. So far I haven't heard any benefit/feature for the offline crowd that justifies the requirement to log on, so what remains is that the logon is there for only one reason, and that is DRM. So if Viks insists on saying "it is not only for DRM" then WHAT are the features for offline users?
And sorry, centrally storing medals, awards or statistics (who I don't care anyone to see) improve my experience in what kind of way? Not to mention that could be done offline too, with irregular connection.
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Benefits?
Well in addition to those stated by the RoF team on the Blog (that you don't want, but thats just your view).
For developers, they get a very clear view of what customers like (what planes they fly; missions or dynamic campaigns or custom campaigns in the future etc), and how the game can be improved.
For players, perhaps they have things they haven't elaborated on, and perhaps they have plans in the future as well. If thats the case, why should they elaborate on this, as its a non-issue for those comfortable with online SP, and it won't change the mind of those that aren't comfortable with it.
Simplicity. Same code used for statistics as for MP, and same storage, without the need to write to users computers.
And, they have said they will review online SP down the track.
All in all, statistics is a non-issue for the majority of customers in itself. Unless its presented as a EITHER/OR arguement relating to online versus offline SP play ... and then it just gets circular.
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Hello, while i would also like to learn about those triggers, it's a bit off-topic in a thread dealing with online issues ?
The question I asked VikS about triggers is in the 'VikS Answers' thread, this is collateral damage mate fetch the fire bucket
Ming I agree Ming, these are good questions. And nobody should tell someone else what to post and what not to post (except admin).
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If it's for online verification....so what! While you are being verified there is also the online stats, medals and planes to be stored, that's the benefit. I see it as a benefit, some might not. There is a choice to made here, agree and buy or disagree and don't buy. But it is pointless to keep going over the same old ground.
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Brig, they're in too deep, it's inertia, they can't stop now! It's what beliefs systems are all about, there's no middle ground, they think it's either you're for/or you're against. People go to their demise believing in these polemics. (victims of their own on and off switches) 
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Lifer
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Lifer
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I'm just glad you are always taking such a balanced view, FR  Pot, meet Kettle.
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If you want to talk about inertia and feedback loops... Look at the Beta Testing Process... Only accepting Beta tester from commited Online players who are part of online squadrons... Now, I wonder if they'll get much feedback about the single player aspect of the game?
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Narsinha
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Narsinha
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Hello, it is neither inertia from me, nor a conspiracy made up by "bad capitalism", but plain and simple human greed  Just a reminder: I asked where the poll is, that let people vote whether they would prefer to play online, offline, or both. The last percentage showed something like almost 80 percent preferred to play single, and offline. Now someone has to have deleted the poll ? All the best, Narsinha
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"Only accepting Beta tester from commited Online players who are part of online squadrons... Now, I wonder if they'll get much feedback about the single player aspect of the game?"
Well, if the primary focus of this phase of the beta is to test the MP functionality, then it makes sense. If the focus of the beta is to test overall functionality of the sim, both online and offline, then it is worrisome to me as a strictly offline player. I'm too old of a dog to be leaping to conclusions one way or the other. Time will tell.
~RB3D~First Eagles~OFF BH&H~RoF~ Its A Good Time To Be A WWI Sim Junkie!
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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