I think I answered my own question. In setting up a mission, having to select each aircraft as a "client" will not make it possible to do what I want . The code is made as such that any online player can jump into any "client" plane. So, those "client" plane's are hardwritten into the mission , available to anyone who joins, no matter how many times that player joins.....what needs to happen is to be able to make a mission that any flyable aircraft can be used by the client, if that aircraft is not chosen it fly's the mission anyways , then when it's destroyed, it's gone. Whether it's live or if it's memorex
