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#2085699 10/27/05 02:18 AM
Joined: Nov 2002
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Posts: 1,103
I don't think this is possible now, but maybe in a future patch, can a multiplayer mission be set up to where if a client joins and gets destroyed that player cannot join back into the mission with the same aircraft?
Now it seams the only options are no recovery. Which is fine, but if the player leaves the first screen he can come back in flying the same aircraft. I'm wondering if there is a way to make each aircraft set in the mission totally unrecoverable ? I guess the only way to accomplish this now would be for the host to monitor and kick out anyone who picks the aircraft that was destroyed before ? Hope this makes sense.

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Joined: Nov 2002
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I think I answered my own question. In setting up a mission, having to select each aircraft as a "client" will not make it possible to do what I want . The code is made as such that any online player can jump into any "client" plane. So, those "client" plane's are hardwritten into the mission , available to anyone who joins, no matter how many times that player joins.....what needs to happen is to be able to make a mission that any flyable aircraft can be used by the client, if that aircraft is not chosen it fly's the mission anyways , then when it's destroyed, it's gone. Whether it's live or if it's memorex \:D


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