I think we already have two baselines - the early engine failure rules (Type 2?) and the current engine failure rules (Type 6?). Type 1 is probably covered by the engine failure rules already placed in some aircraft files. Type 3 to 5 would be on a gradient between Type 2 and 6. When we have an initial set of engine failure rules between 2 and 6 we could then test them by moving them in and out of the simulation file, and tweak as appropriate.

That is just one more, I think, than you suggested Von S., but you might want to merge a couple of those categories. It could also be left to the player to upgrade or downgrade reliability for brief periods (i.e for wear and tear, or because an engine improved as early snags were ironed out)

Last edited by Bletchley; 07/08/22 07:32 AM.