ME starts strong with game one. I liked this game a lot.
Game two also starts strong, but falls apart in the last hour of gameplay. We have an epic intro. A fantastic build-up. Wonderful character development, and a profound sense of dread and urgency that we must recruit all of the best to fight the biggest challenge imaginable.
Then we warp to wherever the "pure concentrated evil" is, to borrow a phrase from "Time Bandits," one of the greatest films made, and once we arrive we are confounded by the lack of...
a) Frenetic, desperate struggle against all powerful evil
b) Magicks from the girl character modeled after some model whom uses a special shield shell to protect us
c) The pure concentrated evil turns out to be a gigantic T-1000 that is ridiculously easy to defeat
When the smoke clears and we sift through the pieces as they lay, what dawns upon us is that the entire journey to build up a competent crew was for naught. All we needed was three or four mates and problem solved, we'd be back home in time for tea or football or a game of minecraft.
ME 2 was one of the most anticlimactic games I have ever played. They screwed the pooch on this game.
I never bothered with the third.
The second game was as if the writers handcrafted a brilliant world and submitted the finished product to the editors, whom stitched together a masterpiece only to have the resultant work butchered by a committee of executives who overrode all artistic decisions and injected a prescribed mold of kiddie dung that would sell tickets to the mind-numb drooling masses.
I would not want Mass Effect adopted to the screen until they correct this abomination of screwing the pooch with the second game.