SimHQ
Previous Thread
Next Thread
Print Thread
Rate Thread
Hop To
Page 1 of 2 1 2
#476871 06/01/04 04:08 PM
Joined: Jan 2001
Posts: 742
'
Member
Member
' Offline
Joined: Jan 2001
Posts: 742
Got rid of the overly sensitive rudder effect - one of my main gripes with BoB.

How?

Map the rudder axis to the keyboard rudder keysand uses keyboard sensetivity 2. Now I have a much more progressive effect that reduces that oscillating swings after centreing the rudder.

The deadzones in BoB have allways worked strangely (at one point I get a deadzone no larger than small) with my logitech wingman extreme 3d stick - this "trick" has finally solved things for me.

Now that I'm not fighting continously increasing oscillations, I can actually hit things (when I remember to use the correct defelction!). Surprising how similar the feel of the spit is to FB's - though at least here I can out turn a 109 ;\)

Now if only we can get the BoB planes to bite a bit harder at the edge of the envelope we'll be sorted.

Oh happy days...


Human history is a long procession of *******s being *******s
Inline advert (2nd and 3rd post)

#476872 06/01/04 07:12 PM
Joined: Jan 2001
Posts: 14,031
B
Veteran
Veteran
B Offline
Joined: Jan 2001
Posts: 14,031
Quote:
Originally posted by 'Wee' Mac:

Map the rudder axis to the keyboard rudder keysand uses keyboard sensetivity 2.
Interesting. Not sure I follow the bit about sensitivity 2, though. How did you do that?


You want BoB's aircraft to stall more viscously? I don't find that to be a problem once I have taken a few bullets, actually ;\)


"Ah yes, Michael (Parkinson)," Bader replied, "But these Fockers were Messerschmitts..."

BDG BoB Developers Group: Eleven! years of passion for historical recreation of the Battle of Britain.
#476873 06/01/04 08:25 PM
A
Anonymous
Unregistered
Anonymous
Unregistered
A
Well W.M.

to liken the Spits in F.B. and BoB is historically and technically impossible. That is a very blunt statemet, I know. But I kind of care to stand by it.

BoB is modelling - or trying to - MK. Is or early IIs. And of course Hurricane MK. Is. These differ radically from the MK Vs and beyond as used in FB. Not only because of engines etc. but because of manouverabilty esp. in roll rates. The roll of a MK V. is about twice the rate of a MK. I/II. - If you do not believe me, read J.E. Johnson, Wing Leader, he relates a story where Bader had a serious talk with the manufacturers to retrofit the Spits of his Wing with metal covered ailerons to replace the fabric covered ones.

Now to "dead zones": Spits are sensitive. All accounts underline the facts. If you just got a cheap stick whithout rudder pedals, you are in for trouble in BoB. If you care, I can give you a quote of an american general evaluating the MK. V. as marginally stable ! (This is why RAF Pilots referred to US fighters as "streamligned bricks", btw. )

Besides some other issues with the FB flight physics - including the utter absence of parasite drag, buffeting, slip stream and the influence of wheather - there is no way to liken a Spit I to a Spit V and later.

Mayby in the "next" BoB we may have to talk again. But I doubt it.

Cheers
vonSchnitter

#476874 06/01/04 08:59 PM
Joined: Jan 2001
Posts: 742
'
Member
Member
' Offline
Joined: Jan 2001
Posts: 742
I thank you for the extremely patronising manner of your reply, von Schnittler, not that I care for it much.

I am fully aware that the mkV (and not the mkIX or later spits), was the more manouverable at higher airspeeds (due to its metal ailerons as opposed to fabric ones) between it and the mkI or II's.

I have read the book in question - the bill for the retrofit turning up when JEJ had command of 616 is quite amusing.

My comment was more of a generalisation and not a statement of fact.


Human history is a long procession of *******s being *******s
#476875 06/01/04 09:51 PM
Joined: Jan 2001
Posts: 14,031
B
Veteran
Veteran
B Offline
Joined: Jan 2001
Posts: 14,031
How about a nice cup of tea, gentlemen? The world is much simpler after a nice cuppa.


"Ah yes, Michael (Parkinson)," Bader replied, "But these Fockers were Messerschmitts..."

BDG BoB Developers Group: Eleven! years of passion for historical recreation of the Battle of Britain.
#476876 06/01/04 10:35 PM
Joined: Jan 2001
Posts: 742
'
Member
Member
' Offline
Joined: Jan 2001
Posts: 742
Tea & a wad would be much appreciated.

Ta, Bader.


Human history is a long procession of *******s being *******s
#476877 06/02/04 12:36 AM
Joined: Aug 2000
Posts: 6,079
T
Sexy Beast
Hotshot
Sexy Beast
Hotshot
T Offline
Joined: Aug 2000
Posts: 6,079
LOL
I knew you couldn't let that one slide Marc \:D

SD


From the hills rebounding
Let this war cry sounding
Summon all at Cambria's call
The mighty force surrounding

Men of Harlech onto glory
This shall ever be your story
Keep these fighting words before ye
Welshmen never yield
#476878 06/03/04 07:12 PM
A
Anonymous
Unregistered
Anonymous
Unregistered
A
Well W.M.

your remark on patronizing is not very well received on my end. Probabaly as antagonizing as my remark on cheap - aka not up to the task Joy sticks - on yours.
Most likely because from my POV you choose to follow the rather generally observed and probably very popular approach in the O.M. universe to exhibit a well, rather condescendig - also ran - habbit on commenting on other simmulations.

Just before we gon on - in my eyes FB etc is some sort of a shooter and an extremely simplistic one at, Falcon 4, MA, BoB and on another pane - RB3d are simulators. You know O.M.s talk about table based flight sims - aka CFS/MSFS - versus one model for about 100 in FB etc. really makes me .... At least the instruments tend to work per model in MS stuff.

What kind of makes me wonder is: Since you know the histrorical and want to appear well read facts, how can you liken BoB and FB ? esp. the Spits.

Do not know what wads are but tea is fine with me.

Cheers
vonSchnitter

#476879 06/04/04 03:12 AM
Joined: Dec 2000
Posts: 893
D
Member
Member
D Offline
Joined: Dec 2000
Posts: 893
I am currently enjoying flying FB, not having flown the original for some time. I started flying the early 109's and was suprised by how tetchy they are to fly, with a high stall tendency.

I was very excited at the prospect of flying the Spit and was amazed at how easy it was to fly in comparison to the Emil. Turning at maximum on the edge of a stall and watching the Emil slowly losing the race behind you is a real buzz. That is how I read it to be and that is what it shows.
My limited reading and recollection is that some Spit pilots were afraid to fly close to the envelope and that was used against them.

So I have neatly dodged the issue here. I have my own opinion of the Spit in BoB vs the later ones in IL-2 and I am not going to wade in to the controversy. Not because I am a wuss, because I still haven't tuned the BoB Spit and my Cougar to my satisfation to give a fair comparison. That is a work in progress.

I think the greatest challenge I have ever undertaken in a sim was mastering the BoB Spit in take off and landings. That was a lot of fun. Maybe mastering is the wrong word. Perhaps surviving on a semi-regular basis.

Historically accurate? I wouldn't have a clue and don't care that much.

One thing I would like to add is that although I am an infrequent visitor here, the thing that separates this board from ALL others is the courtesy and respect usually shown to others opinion and it pains me to see the contrary in this thread.

Everyone is entitled to their opinion no matter how rediculous it is. Have a cup of tea and a lie down VS.


Gigabyte GA-Z77X UDH-3, i7 2600K, 16GB Corsair Dominator DDR3, GeForce GTX 680 2GB.
Saitek Rudder Pedals
Cougar Hotas #08970 U2 #20
Thrustmaster Warthog
TrackIr 4 Pro
Windows 7 64 bit
#476880 06/04/04 01:54 PM
Joined: May 2001
Posts: 2,722
B
Senior Member
Senior Member
B Offline
Joined: May 2001
Posts: 2,722
vonSchnitter !
Good thing you remembered about the fabric/metal covered control sufaces. Quite a few issues in there ;\)
Happy Landings
Benny

#476881 06/07/04 08:02 PM
A
Anonymous
Unregistered
Anonymous
Unregistered
A
Gentlemen,

sorry for making a nuissance of myself. I will not bother you anymore with my rather bothersome/ rude / out of line (your choice) postings.

Have your tea, wads, lay downs and whatanots

Cheers
vonSchnitter

ps. poyumgan: got a cougar myself - heavily modded - if you care for some sort of exchange let me know.

#476882 06/08/04 07:01 AM
Joined: Dec 2000
Posts: 893
D
Member
Member
D Offline
Joined: Dec 2000
Posts: 893
Quote:
ps. poyumgan: got a cougar myself - heavily modded - if you care for some sort of exchange let me know.
That's very kind of you VS.I would love to see your setup. Which mod do you have?

I was doing a bit more fine tuning of it on the weekend and the two things I am working on are:-

1)Making the left thumb mouse behave at a better speed.

2)Using the ant. dial as a Field_Of_View dial, like I have set up in IL-2.

I have it working, but not to my satisfaction.
The biggest problem is that BoB will crash to desktop or worse, freeze my entire system. This happens regularly if I shift from BoB to Foxy, change settings and retest. It makes testing difficult.

I do have a some simple macros which make takeoff and landing more routine which may be of use to you.

Please don't refrain from constructive comment. That is what this board does best.


Gigabyte GA-Z77X UDH-3, i7 2600K, 16GB Corsair Dominator DDR3, GeForce GTX 680 2GB.
Saitek Rudder Pedals
Cougar Hotas #08970 U2 #20
Thrustmaster Warthog
TrackIr 4 Pro
Windows 7 64 bit
#476883 06/16/04 05:28 AM
Joined: Nov 2003
Posts: 117
M
Member
Member
M Offline
Joined: Nov 2003
Posts: 117
Wee Mac, thanks for posting. I too have been plagued by the swaying nose and would dearly love to be rid of it. I've tried to replicate your setup with my CH pedals, but I get the same response with the pedals programmed for KP0 and KP. as I do using the keys themselves--namely a super-sensitive rudder.

What do you mean by setting sensitivity to "2"? Is that in a config file, or maybe something specific to your controls? I don't have an option for sensitivity when programming keypresses to my CH axes--only when analog (and it doesn't reduce the nose swaying).

#476884 06/16/04 10:46 AM
Joined: May 2001
Posts: 2,722
B
Senior Member
Senior Member
B Offline
Joined: May 2001
Posts: 2,722
Hi'
Just remember those big piston-engined don't fly like they "run on rails", they all had a bit of "snaking".
Happy Landings
Benny

#476885 07/28/04 03:35 AM
Joined: Nov 2003
Posts: 117
M
Member
Member
M Offline
Joined: Nov 2003
Posts: 117
Now I too can finally say "Finally..." Very little nose sway after hard rudder movements, and I can actually coordinate my turns without crazy effects now. For me the fix was switching to "Sim" mode for the controls. I suppose it should have been obvious in hindsight, but I've always liked keeping things as authentic as possible and changing that setting never occurred to me. Thankfully 0.98 reset my config and the first thing I noticed was how the Spit was easily controllable. Now I can takeoff and land consistently instead of just on "good" days \:\)

#476886 07/30/04 09:57 AM
Joined: Jan 2001
Posts: 14,031
B
Veteran
Veteran
B Offline
Joined: Jan 2001
Posts: 14,031
The controller settings have a significantly different effect on different hardware, so there is no shame in tweaking it to your preference \:\)


"Ah yes, Michael (Parkinson)," Bader replied, "But these Fockers were Messerschmitts..."

BDG BoB Developers Group: Eleven! years of passion for historical recreation of the Battle of Britain.
#476887 07/30/04 02:20 PM
Joined: Nov 2003
Posts: 117
M
Member
Member
M Offline
Joined: Nov 2003
Posts: 117
Ah, thanks Bader for that justification. I had nearly convinced myself I wasn't cheating and that clinches it \:\)

#476888 07/30/04 11:25 PM
Joined: Jan 2001
Posts: 14,031
B
Veteran
Veteran
B Offline
Joined: Jan 2001
Posts: 14,031
\:\)

I am no supporter of the sneery "Full Real" crew that suggest that harder=guaranteed_better.

If it feels like you're in a plane and up against it, and you enjoy it and develop a respect for the huge challenges of the real thing 64 years ago, then that's the whole idea.


"Ah yes, Michael (Parkinson)," Bader replied, "But these Fockers were Messerschmitts..."

BDG BoB Developers Group: Eleven! years of passion for historical recreation of the Battle of Britain.
#476889 08/05/04 12:06 AM
Joined: Nov 2003
Posts: 117
M
Member
Member
M Offline
Joined: Nov 2003
Posts: 117
Considering the limitations of the medium we work with, I might even say harder=worse, unless there's a good reason for it. The best reason in my estimate, would be authenticity (or whatever we want to call it), and I do have trouble justifying the turning off of features like wind/gusts, which is after all, prominent in any pilot's mind during takeoff, landing, and navigation. I had at some point filed the control setting in the same mental category and pressed on. Instead, the "sim" setting seems designed specifically to offset problems of short-throw auto-centering controls. Nice! (And obvious to everyone but me, I'm sure ;\) )

BOB is the first combat-oriented sim where I've been able to actually use the Pilot's Manual for the Spitfire, and that alone gives it a special place in history for me. I cannot even describe for you the excitement with which I read Chapter 6 of the BOB Manual.

But as we all know, the relatively accurate flight and control modeling is only one of the many first-rate features of this, the most ambitiously detailed combat simulation (of any type) I've ever encountered. Which is as close to a tribute to Rowan's ambition as I can manage, and as close a thank-you to the BDG as I've been able to spit out (no pun intended). I haven't really gotten over it, but you folks in the BDG are doing a service to the entire genre. Most of all though, you've done a very personally-felt service to me. Thank you.

I was a little reluctant to wade into this thread in the first place, but appreciated Wee Mac's attempt to sort out a problem I was having too. I hope my own woes may help someone else in the future. Now that I've finally gotten the controls worked out, I've been having the time of my life.

#476890 08/05/04 12:38 PM
Joined: May 2001
Posts: 2,722
B
Senior Member
Senior Member
B Offline
Joined: May 2001
Posts: 2,722
Hi' Musk !
On behalf of the BDG i can assure you it took a lot of time and effort to get this far
It is very much a "labour of love" ;\)
Your ref. to the manual is very true, when I first came into BoB I had to dig out my note's from my Basic training on tail-wheel 40 years ago.!!
Happy Landings
Benny

Page 1 of 2 1 2

Moderated by  RacerGT 

Link Copied to Clipboard
Quick Search
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
God Forbid they want to have a bit of fun at work
by NoFlyBoy - 09/22/26 08:50 PM
How a 5" 38 Caliber US Naval Gun Works
by F4UDash4 - 09/19/26 01:20 AM
100% commission based sales
by PanzerMeyer - 09/18/26 04:47 PM
Relativity
by Terl9999 - 09/18/26 04:34 AM
HOA's
by Terl9999 - 09/18/26 04:12 AM
Football
by Terl9999 - 09/18/26 02:42 AM
Flags
by Terl9999 - 09/15/26 10:03 PM
September 15th Battle of Britain Day.
by RedToo - 09/15/26 08:06 PM
Population Patterns
by PanzerMeyer - 09/15/26 03:43 PM
"Problem occurred in connection"
by F4UDash4 - 09/14/26 01:41 PM
Popular Topics(Views)
7,068,507 SAM Simulator
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 8.0.1