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Until DCS fixes the missiles A/A combat is going to be a joke, as it has been for the last decade.
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Until DCS fixes the missiles A/A combat is going to be a joke, as it has been for the last decade. "But, but, but.... but DCS is still enjoyable despite that problem!"
"But DCS looks great in VR!"
"Nothing else comes close to DCS, and proof of that is because I said so!"
"If you keep complaining about that for the last decade, you really should re-evaluate your priorities!" 
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I'm sorry if my opinons are objectionable to you.
Good bye from member no. 7.
Wasn't it supposed to be me who didn't acknowledge or allow other people's opinions? Shouldn't it be me who is leaving with sand in my fanny?
On the Eighth day God created Paratroopers and the Devil stood to attention.
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But on a more serious note, get out! Don't waste your time here.
Classy. Says the guy that has over 250 posts here in the last couple months? If there is a site where you have posted and visited more...as in sharing screenshots, reporting AAR's, telling tall tales of missions you've flown, or just showing off how awesome DCS is please enlighten us. Think meaning this thread only? Not Sim HQ Edit. Everyone make good discussion here and still all friends and talk about our sim hobby future. No need to push others or get upset because of views.
Last edited by Contempt; 10/14/16 02:49 PM.
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Off topic steel beasts 4.0? Same discussion with development and direction. Steel Beasts not Direct X 11, Still 9, now have problems now with performance with high res terrain even on good pc. Not the good way to go? DCS went the other way but lots of work to get it all done as you can see from Ssnake post below. Ssnake is main guy at Steel Beasts
The team knows quite well what must be done in order to make a transition to DirectX 11 or higher. Unfortunately that's not a small task (actually, it an effin' big one!) and 2013 I made the fundamental decision to go for the high resolution terrain first. So, my fault entirely. On the other hand, what good would be a DirectX 11 powered Steel Beasts that looks exactly like 3.0; you would have burned me at the stake just as well for a decision to boost reasonably good frame rates to much higher ones without any practical benefit, but stalling development in other areas for it. Also, at the time our .mil customers didn't know what kind of computers and operating system they would have in 2015/16. So, in the light of this uncertainty, I chose work on the terrain to improve the looks.
We're a bit behind with that work, admittedly, but if you look at the Marder Youtube video you'll admit that high res terrain looks much better and allows for more interesting tactical combat. So I still think that I made the right choice.
Thread http://www.steelbeasts.com/topic/10539-sb-pro-pe-40-hardware-recommendations/ I think Matt "Wags" Wagner can take some well constructive criticism, on how to handle customer service from you sir. You are what all "Devs" should aspire to; on handling of customer relations. I salute you! ~
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DirectX or "eye candy" is obviously not the be-all and end-all of things.
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"Soon" doesn't count at all. Is it here yet? No? Then the answer to ricnune's question is still a "NO."
Irrelevant. Almost all the necessary systems are there, they just don't happen to be built into the same airframe. Context. Just two words (actually the first word are three words separated by hyphens) for you: AIR-TO-GROUND RADAR
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Until DCS fixes the missiles A/A combat is going to be a joke, as it has been for the last decade. I was going to post more lengthy replies to the latest posts but then I saw this this post which not only is quite small but goes directly to the point. Anyway, I agree at 100% with this post! So and with this FACT in mind it's extremely hard to conceive (at least IMO) that DCS could be considered the "best combat flight simulation"!
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"But when you mess with the parameters of the A/A missiles, you'll be messing with other things as well! It's not that simple!"
"Where are the documents that support your claim that the DCS A/A missile performance is wrong? If you had the proper proof, I'm sure the DCS devs would've fixed the problem."
"Works as intended." 
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DirectX or "eye candy" is obviously not the be-all and end-all of things. Why are you keep talking about stuff you know nothing about? It's not just about "eye candy".
Last edited by Remon; 10/17/16 11:10 AM.
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It's not just about "eye candy". Which was exactly what I was saying....
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There are two real life Hornet drivers in my squadron. They haven't told any of us anything classified and their only response to DCS missile performance is that "it's wayyyyy off". As in RMax is so low as to be laughable.
Last edited by LOF_Rugg; 10/17/16 03:20 PM.
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There are two real life Hornet drivers in my squadron. They haven't told any of us anything classified and their only response to DCS missile performance is that "it's wayyyyy off". As in RMax is so low as to be laughable. Yes this can be always better and perhaps will be after 2.5? ED working on penetration ballistics now for ww2. Like you said these guys cannot share some things accurately with you or the Russians. Ed need detail and ballistics on missiles to model or we make do no? Yes I would like more accurate to if not accurate?
Last edited by Contempt; 10/17/16 09:44 PM.
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Yes this can be always better and perhaps will be after 2.5? ED working on penetration ballistics now for ww2. Like you said these guys cannot share some things accurately with you or the Russians. Ed need detail and ballistics on missiles to model or we make do no?
Yes I would like more accurate to if not accurate? One thing you are missing is that these problems have existed for quite a long time now. I'm not 100% sure about A-A missile accuracy as I've almost never touched the F-15 and if I flew fighters, it was usually the Su-27/-33, but a similar problem is the amazing accuracy of the BMPs in the game. This was a problem for me back when I played DCS A-10C and it got to the point that I would do guns attacks on Shilkas for fun... I would shoot and immediately pull evasive and have his shots whizz past me 0.5-1 second later. This was fun on a Shilka; it was suicidal on a BMP. A few guys have confirmed this is still the case after 5 years. Surely ED have not been working on 2.0/2.5 for the last 5 years, no?
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Yes best Russian BMP gunner AI modeled on. Never miss, should have bad day from time to time 
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There are two real life Hornet drivers in my squadron. They haven't told any of us anything classified and their only response to DCS missile performance is that "it's wayyyyy off". As in RMax is so low as to be laughable. Are you kidding me?? Do you really think real life fighter pilots that use Aim-120s know better than ED how the missile perform??? You're gonna have to be more specific than that, and give me the specific specifics specificatorum of eligible un-negligible edible evidence of your claim if you want ED to take a look at this.
Last edited by bkthunder; 10/18/16 12:09 PM.
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real world experience is no match for a geek with a graph.
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I won't buy any more fighters until missiles are fixed. It's clear they're not working on them, they don't think anything is wrong. Right now, the a phuked up bad.
Why do 6 amramms miss a 6 o clock aspect shot at a target 5 nm away???
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There are two real life Hornet drivers in my squadron. They haven't told any of us anything classified and their only response to DCS missile performance is that "it's wayyyyy off". As in RMax is so low as to be laughable. Are you kidding me?? Do you really think real life fighter pilots that use Aim-120s know better than ED how the missile perform??? You're gonna have to be more specific than that, and give me the specific specifics specificatorum of eligible un-negligible edible evidence of your claim if you want ED to take a look at this. So it has come to this.
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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