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Made some custom recoils for the HK615 and made a "Desert" version as well:


Inline advert (2nd and 3rd post)

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Some more things in the pipeline as I made a TFAR compliant AN/PRC-152 that after looking at some open source information (here: https://quizlet.com/11665455/comm-equipment-flash-cards/), increased the range to 8km, which is a big improvement over the base TFAR version. Other than that it functions appropriately like a regular PRC-152 and also will be giving them to the TF Black units. Again like the ASIP bags if you don't use TFAR then it won't work, but obviously works when having the mod activated.

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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

New Download Link:

https://drive.google.com/file/d/0B8BGm0Pi3UmtSXl0TklnVkdhdlk/view?usp=sharing

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

EricJ UH-60 Pack A3 RC16
- M240s now elevate/depress accordingly, while traverse (left and right movement) is still reversed, and once that is fixed will upload, with some thanks and help from Aduke823

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Some more stuff

- Created an "M43 Light Charge" which is a half or so damage wise of the M38A1 and is also a smaller size

- Custom model for the M38A1 and M43 instead of using BIS's mine model

- Developed an "EL" Warhead for the Guided AT4 for missions where light Armor (Still need to find the practical limit is, more to follow) is used and therefore doesn't need the punch of the normal EW or AT warhead. Also made the various slightly better through some reworking of the Mass, which is slightly smaller.

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As far as the AT4 Guided EL round goes, it's good against the light vehicles (Ifrit,Hunter,Strider) class vehicles and lighter that that. You can still hunt heavier armor, but it'll simply take more missiles.

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A bit Avatar-ish but what the hell:


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And a short flight demo:


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More work, but I'd be lying if I said the SA-2 wasn't a major influence in the design as frankly that was one of the coolest looking things in the movie (as well as the Scorpion too), but added an Apache PNVS, it will have a Laser Designator for all versions as a "weapon".


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Some benefits of no rotors:



And requisite for Pandora operations. If there's a good script for cutting electrical wires that'd be cool, if not then it's just detailing:


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Got the "TADS/PNVS" working, as it's able to rotate a full 360 degrees and such:





And cleaned up the model as well as showing when the engines are running and static:




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Moved the RWG Symbol:



And moved the tailwheel for more of an SH-60/Orca configuration:


Last edited by EricJ; 02/17/16 07:35 PM.
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And basic texturing:






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Apparently I deleted something I shouldn't have....

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

New Download Link:

https://drive.google.com/file/d/0B8BGm0Pi3UmtOEtEX0tXTlY3X2c/view?usp=sharing

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

EricJ UH-60 Pack A3 RC17
- Added a "UH-92", which is a fictional Avatar/UH-60 mashup, currently for the Raven Warfare Group Faction.
- Removed the Raven PMC UH-60 version, replaced by the UH-92 version. Note due to the need to fix the sounds are still WIP (same as the other helos).
- Fixed the Geometry LOD of the MH-60M, which caused some stability issues.

Given you all have a good peek at the UH-92 any improvements/suggestions (realistic and actually doable...) would be welcome. I do plan on increasing the lift load though.

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And thanks to Kimi-uy for allowing me to use his code for the Blackhawks with HMDs (it's a part of the mod, not an addon):





And redesign of the tail wheel and the net benefit that it actually compresses:


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And fixed the white lights:


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And a WIP TF 160th pilot and basic weapon configuration. Note that the HK416 is part of the helo pack and it is not intended nor designed to become one, it's strictly for the 160th and will only have the basic BIS Suppressor to use. As they're pilots, not commandos:


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More work, adding some components courtesy (just some more miscellaneous bits to flesh the design out) courtesy of Aduke823:



And finally able to branch out, as a "base" version. Note what's left is redesigning the flare boxes as well as closing the doors. I can try and set it up so they slide open via script (apparently as a user action it's just not able to do so at the base option:


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Updated gun pack readme:

http://562.50megs.com/Arma3/Doc/Ultimax100readme.pdf

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

New Download Link:

https://drive.google.com/file/d/0B8BGm0Pi3UmtdHJmN01JRjFiQk0/view?usp=sharing

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

EricJ Weapons Pack RC78
- Added a Raven PMC specific texture for the Gun Trucks.
- Fixed errant faces on the EOTech/Ibex 3x magnifier combo.
- Added an HK615 (Desert).
- Tweaked HK615 Vertical Foregrip models.
- Most accessories (to include the SureFires) have Shadow LODs
- Tweaked recoil values for the HK615s, moved them away from the BIS Katiba values.
- Added my own version of the AN/PRC-152, which has a range of 8 km
- Re-equipped TF Black units with the AN/PRC-152 8km
- Guided AT4 has foam front and end pieces to further separate it from the real AT4.
- Created an "M43 Light Charge", which has half the effectiveness of the M38A1 but good for breaching lighter walls, such as fences, etc.
- Made a new M38A1 model instead of using the BIS model.
- Lowered the mass for M136 rockets and Guided versions
- Removed hints for MRT weapons only, given it's pretty obvious what version is what, but hint does remain for the IR/Flashlight combos.
- Redesigned the Guided AT4 missiles again, this time more stable design as well as appropriate invetory images.
- Harris Bipod on the M24 is animated.
- TF Black and C-1/26 helmets have emblems in the NVG mount area.

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Did some checking about the MH-60S version and yes, there is a HUD so I will implement Kimi's HMD system into those birds as well:


Managed to finally separate the UH-92 from the UH-60 (new config values, etc.) and also designed a newer looking flare dispenser system. The CM system has been also tweaked so on the A setting it'll eject four flares, and so on:








Also the MH-92 version, pretty much similar to the rotored design:



I'll add a small geometry for the radar as that was the only logical spot I could put it.

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