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Also made a generic Insurgency mission and.... the Golden Eagles are a bit less competent compared to most factions, and for the most part that's actually good. They do see stuff, they do shoot, but given the always tactically competent varieties around (Raven Warfare Group will be a tad more competent, that's for sure) that the game offers, along with the ALIVE tweaks, but overall something of a roll over but also can get you shot, albeit less. I've made them slightly more competent but not all forces are competent.

Inline advert (2nd and 3rd post)

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Some basic helmet retexturing... I have to find a better swatch for the Multicam as it's stretched too much but overall I don't want to mess with it too much as it works fairly well. And one of the reason is branding stuff for the Raven Warfare Group:





And a basic helmet is of course made, but these show how it looks in "the real world":




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And... the Thompson Mini-Pack is on Steam Workshop now:

http://steamcommunity.com/sharedfiles/filedetails/?id=441223919

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Final Golden Eagle look:

http://562.50megs.com/Arma3/wip971.jpg

I moved the patch around so it wouldn't be covered by the flap, and this was taken in the Insurgency mission. #%&*$# hid behind that wall and when I engaged some other guy he "decided" to come out and I eventually put him down anyway. I'm probably going to make a "custom" ruck with some goodies to battlefield salvage with (right now it's empty) if needed.

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And last but not least, a basic "Multicam Soldier" that had to be made because ArmaLogic (unless I'm just wrong) requires a "unit" to be associated with a uniform so you can use it on your own loadouts (regardless of type of program, script) as opposed to a generic one that this is. I have no plans to get too in-depth though unit building experience has given me the idea to make a "Task Force 343" but again that's for the future and may not come into fruition but probably work on some of it during my "break" from modding at least while I knock out the DCS stuff.


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//////////////////////////////////////////////////////////////////////////////////////////////

New Download Link:

https://drive.google.com/file/d/0B8BGm0Pi3UmtZ0ZPZEtyVVUxY0U/view?usp=sharing

////////////////////////////////////////////////////////////////////////////////////////////////

RC57

- I'll get a more concise changelog posted as I'm at Starbuck's to upload this version (sorry it took so long...)

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RC57
- Added M110C
- Added M4A1 CQBR
- Added M4A1 Masterkey.
- Added Black Masada.
- Tweaked the M249, and M240s for better AI use.
- Fixed the PIF Heavy Gunner rucksack, no longer creates an error when spawned.
- Fixed ammo Box some more.
- Tweaked 12.7mm ballistics, updating and using custom ammo as opposed to BIS ammo for the M107s and M103.
- Improved the 3D model of the KAC 600m rear sights across the board.
- Tweaked AT4 and Guided AT4 settings.
- Added Raven Warfare Group PMC units, check readme for classnames and descriptions.
- Added Golden Eagle Mercenaries, basic mercs to use on the virtual battlefield and classnames and other information is listed in the readme.
- Removed Map and Compass from PIF Zafir MG unit.
- Added the "Titan-D", a disposable Titan luancher currently in BLUFOR Sand color.
- Fixed Arsenal settings for the included MP mission, once the supply box hits the ground you can use Virtual Arsenal normally.
- Added Crye Multicam uniform, based on some tweaks done for the Raven Warfare Group. Also the PIF uniforms are selectable as well, check the readme.
- Added Collapsed Stock versions of the SCAR-H and SCAR-H-STD, weapons use the same respective inventory icons but have (CS) at the end to denote that modification. Inertia is also adjusted to reflect that the user doesn't have the benefit of the stock to mitigate movement.
- Added ECH (Light, MTP) for generic and Raven Warfare Group (ECH, Raven MTP and Sand) use.
- Fixed some errant mapping on the HK416,417, and IAR stocks.
- Tweaked L115 ballistics.
- Added 5.56mm Match Grade ammunition for the IARs, test ammo only, if worth it will add to other weapons as well.

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Also made a cheap Korengal Insurgency missions, enemies spawn at 1200 meters, 800 meters, 600, and 500 meters, supports Arsenal, VAS, and ASORGS:

http://steamcommunity.com/sharedfiles/filedetails/?id=443277960

Note this does require my weapons pack, I'll make a basic CSAT version as well later on.

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Okay around Saturday I'll be "Back to work" with this mod... so far I've fixed some things:

- Path for the other closed stock SCAR.
- Zeus compatiblity for my units (Raven, Golden Eagles, Persian Islamic Front) so they can be put on the map with it.
- Tweaked the PIF Zafir MG unit with a backpack of his own, so he's not carrying AK mags, but more Zafir magazines.

Tweaked and added:
- Put some side rails on the Masadas (all versions) so it's a bit easier with flashlights and "opens" up the rails for longer optics, so it doesn't look stupid when you mount a flashlight (main reason).
- Added an HK615/M320 GL variant as well.

I'm planning on remodeling the bipods on the Barretts to not look so weird when deployed, kinda like Harris bipods so it's just a small "pod" when deployed.

Overall other than that just been playing a game (as well as DCS) to just enjoy it for once, but as I go along I always find stuff and so on.

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And back on it, some work in progress shots:

Masada Tweaking:



And a request for an AS50:







And Blackhawk WIP. Right now I'm still figuring out some stuff but overall it worked or started out well. Given the real world seating configuration there will be no FFV implementation and so on. Let me get it working before I figure on adding other stuff.


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Okay a few hours later:



Yes I am flying, one thing at a time biggrin :


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And finally with some trial and error and a little help:




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So far so good on the UH-60, other than the weirdest bug in that the right gun only elevates and depresses, and the left one works as normal. It's been driving me up the wall for the past few hours and it's probably a good thing to just chill out and figure out some way to figure it out later on.

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And given it's Memorial Day my time, I'll post more work updates tomorrow, on May 26.

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Now that I have them functioning on a basic level I can worry about getting the other stuff, like the main compass working inside as well as the nav and other lights going. Took some time and made a 1ID themed Mulicam uniform:



As well as the two camos for the Black Hawks. The US Army one will be standard fare, no real special things other than the colorschemes, the darker one behind it is the actual texture but I figure that it'd be better suited for the Raven Warfare Group:

http://562.50megs.com/Arma3/wip987.jpg

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And a basic video showing the miniguns.


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Dare you to try to make an OH-58D (with working Mast Mounted Sight). copter


3 Samsung 27" LED Monitors powered by a Zotac 4GB 680GTX. Set at PCI Gen3. 5760 x 1080 resolution.
MSI z68a-gd80 (g3) motherboard
Ivy Bridge 3770k 3.5Ghz
32GB RAM (all .pbo's loaded into a 12GB RamDisk)
TrackIR4
zboard merc keyboard
Saitek X-52 stick/throttle/pedals
Logitech MOMO racing wheel/pedals
Razer Deathadder 3500 black mouse
Sony receiver for 5.1 surround sound. 5 speakers and powered sub-woofer.
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Lol right now with the "excitement" of getting the Blackhawk working I'm not pursuing any more helos as of yet. I've pondered the Apache, and with real world experience with the Kiowa I do like it a lot. But for the short term its not something I'm considering.

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