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#3992100 08/07/14 01:32 PM
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I'm trying new congurations on my Viper...

Has anyone ever noticed what's the main difference between Multicannons and Cannons?


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One's multi the other one isn't biggrin

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http://forums.frontier.co.uk/showthread.php?t=32861

Quote:
Canon is single shot, heavy damage. Multi-canon is like a gattling gun.


Quote:
Multi-cannons have a slight gimbal effect (fixed) when you
got the mark in your sights,
Cannons do not.


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Originally Posted By: MaceUK33
One's multi the other one isn't biggrin


LOL! Dumb me! duh

@Peally: Thanks to you too! thumbsup


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"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
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I like the cannon myself over the multicannon, but it probably depends upon the scenario and personal taste. You put your energy weapons on primary fire for shields, and keep the cannon on secondary fire for hull (or group them in a similar fashion). An important strategic element to keep in mind is that ships tend to cut and run once their shields go down, so that could be a benefit to a gimbaled multicannon where you need to put as many shots on target in the time you have. My attitude with the cannon is that I'll be firing my beam weapons, and still be in close enough contact the moment their shields drop and right at that moment I want to hit them as hard as possible with projectiles. If the damage per second is the same between a gimballed multicannon and landing all your hits with the cannon, the multicannon is probably better. I'm not aware of any up to date listing of weapon damage statistics, which would be a useful thing to have.

Definitely something to keep in mind is that you can't use both a cannon and an energy weapon at the same time because you have to lead your target with the projectile weapons (gimbals can come in here, of course, and I have limited experience with gimballed weapons).

I'm not speaking from great experience with any of this though, so just food for thought.

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Interesting Aero,that is good food for thought

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have just found out that turreted weapons can be a bit of a pain ... they seem to auto track hostile targets, now this may seem a good thing .. it is util you wing-man (sorry Fudge) clips you with a shot when you are both dog-fighting the same target .. then your turret sees your wing-man as hostile and lights him up

biggrin

Last edited by tempusmurphy; 08/10/14 10:52 AM.

Dont think of it as being vastly outnumbered ... but just having a large target selection.

The only thing more accurate than incoming fire, is incoming friendly fire

Tracers work BOTH ways...

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Originally Posted By: tempusmurphy
have just found out that turreted weapons can be a bit of a pain ... they seem to auto track hostile targets, now this may seem a good thing .. it is util you wing-man (sorry Fudge) clips you with a shot when you are both dog-fighting the same target .. then your turret sees your wing-man as hostile and lights him up

biggrin


Lol brilliant biggrin not for Fudge though but that sounds funny!

I don't like the cannons/multi-cannons as they seemed to do hardly any damage to hulls and that was with 2 C4 Multi-cannons.

I now have 2 C3 PL's and 2 C2 Missile Racks. The point defences are worth there weight in gold, they stop every missile from getting through. Not so good when my target has one and I fire missiles though smile

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C6 can-openers smile



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