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Yes, like Hpasp said.
And it has something to do with probability - in most cases target will be hit inside of this envelope. With some probability target will not be hit at all and some time target outside of this envelope can be also hit. When missile for example reach maximum range, it will not hit the wall :-) and it may hit target.

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The displayed killing zone in the Soviet systems are generally calculated as X% (system specific) killing probability of a non jamming, non maneuvering (straight flying) target.

X%
Dvina - 96% - with 3 missiles
Volhov - 99% - with 3 missiles
Neva - 98% - with 2 missiles
Vega - 98% - with 3 missiles
KRUG - 97% - with 1 missile

A much smaller zone is also calculated, where maneuvering but non jamming target could be killed with the same, system specific probability.

Last edited by Hpasp; 02/16/14 06:40 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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Originally Posted By: Hpasp
The displayed killing zone in the Soviet systems are generally calculated as X% (system specific) killing probability of a non jamming, non maneuvering (straight flying) target.

X%
Dvina - 96% - with 3 missiles
Volhov - 99% - with 3 missiles
Neva - 98% - with 2 missiles
Vega - 98% - with 3 missiles
KRUG - 97% - with 1 missile

A much smaller zone is also calculated, where maneuvering but non jamming target could be killed with the same, system specific probability.


Thanks for the infos.West systems (like hawk) do not calculate hit probabilities.
But still (I believe) these calculations are not real feedbacks ,just indications for the operators to fire at will smile2

Last edited by ePap; 02/16/14 06:52 PM.
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Originally Posted By: Hpasp
Originally Posted By: ePap
A far as I know the killing zone should be refered to a specific target and not to multiple targets.
So I assume that these boundaries are indicatives


This is the missile killing zone (same against each type of target), not the missile firing zone (depending on target speed and parameter).

The missile killing zone is displayed on the round display (right), while target specific firing zone is displayed on the rectangular (left) display.



The missile killing zone display has vertical and horizontal view...






Very informative!Thank you.

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For example the S-75M3 Volhov APP, displays the killing zone of the V755 missile against non maneuvering, non jamming target. (99% kill probability with 3 missile salvo, based on firing range data)

Against maneuvering (3~4g) non jamming target, you need to reduce your max killing range with 10~15km. (99% kill probability with 3 missile salvo, based on firing range data)

In case of using the V759 missile against maneuvering (5~6g ) non jamming target, all APP displayed distances should be reduced further with ~5km.



Last edited by Hpasp; 02/16/14 07:11 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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Hpasp.
The missile kill zone is the same always ???
The missile flight time,yes.
If the target is maneuvering the missile do the same and so the zone changes .

Am I missing something rolleyes

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Originally Posted By: Hpasp

X%
Dvina - 96% - with 3 missiles
Volhov - 99% - with 3 missiles
Neva - 98% - with 2 missiles
Vega - 98% - with 3 missiles
KRUG - 97% - with 1 missile



Pretty optimistic (especially Krug... Agreed for VEGA!) wink

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Originally Posted By: piston79
Originally Posted By: Hpasp

X%
Dvina - 96% - with 3 missiles
Volhov - 99% - with 3 missiles
Neva - 98% - with 2 missiles
Vega - 98% - with 3 missiles
KRUG - 97% - with 1 missile



Pretty optimistic (especially Krug... Agreed for VEGA!) wink


KRUG - 97% - with 1 missile against straight flying - non jamming target.


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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Originally Posted By: ePap
Hpasp.
The missile kill zone is the same always ???
The missile flight time,yes.
If the target is maneuvering the missile do the same and so the zone changes .

Am I missing something rolleyes


I really expected this comment, and it is a valid one.

If we remember, the S-75M Volhov maximum killing range is...
Vtarget<Mach1 - 56km
Vtarget<Mach2 - 43km
Vtarget<Mach3 - 40km
... depending on target speed, so you are correct.

But this is valid only if the missile-target speed range is comparable.
(Missile 2.6~4Mach, target 1~3Mach)

With the S-300 the missile speed is (6Mach) well above the expected air breathing target speed (4Mach).

In case you have ballistic missile target (9Mach), your range would be again (similarly) reduced to 40km from the original 150km.

Last edited by Hpasp; 02/16/14 07:42 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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Originally Posted By: Hpasp
Originally Posted By: ePap
Hpasp.
The missile kill zone is the same always ???
The missile flight time,yes.
If the target is maneuvering the missile do the same and so the zone changes .

Am I missing something rolleyes


I really expected this comment, and it is a valid one.

If we remember, the S-75M Volhov maximum killing range is...
Vtarget<Mach1 - 56km
Vtarget<Mach2 - 43km
Vtarget<Mach3 - 40km
... depending on target speed, so you are correct.

But this is valid only if the missile-target speed range is comparable.
(Missile 2.6~4Mach, target 1~3Mach)

With the S-300 the missile speed is (6Mach) well above the expected air breathing target speed (4Mach).

In case you have ballistic missile target (9Mach), your range would be again (similarly) reduced to 40km from the original 150km.


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Originally Posted By: Hpasp
Best book so far...

Der Fla-Raketenkomplex S-300PMU in der NVA




Based on Hpasp's suggestion I've read that some time ago. It's not as much detailed on the switch-for-switch operation of the FlA-Raketenkomplex, but more on the oddities of the system comparet to its electronic valve-based forefathers, the military organization of Eastern Germany and how its air defense soldiers experienced the last days of Eastern Germany.
On line of thought very clearly gets transported throughout the book, though: How - forgive me the rude term - blue-balled the German soldiers felt were when they finally got the air defense system they've ever dreamed of, only to have to return it after a long time of training and a few months after it entered service.

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How to block an S-300PS battery without extensive EW/Weasel Support, presented by Russia...




corrected PS

Last edited by Hpasp; 03/12/14 06:26 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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Originally Posted By: Hpasp
How to block an S-300PMU1 battery without extensive EW/Weasel Support, presented by Russia...


Acoording to Cold War-era Russian saying, "The best air defence is your tank at enemy's airfield"

P. S.: i'd say it's ordinary Soviet-era S-300PS, not PMU-1...

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Seems to be a technical battery...
- no launchers
- no RPC
- lots of TZM
- one NVO
- two 40V6 mast
- lots of Diesel vans
- lots of repair cabins


Last edited by Hpasp; 03/23/14 09:37 AM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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hpasp.... sa-10b does armed with TOV ? confused

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nope
rolleyes

Last edited by Hpasp; 05/05/14 07:32 AM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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You SAMSIM players had the unique possibility to fight and survive most of the SAM battles of the last half century of the COLDWAR best equipment (SA-2E/F, SA-3B, SA-4B, SA-5B, SA-8B, ZSU-23-4V1).

Can I ask you to list the features you missed during your battles from your system most?

Last edited by Hpasp; 10/25/14 07:17 PM.

Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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The things I'm guessing every SAM crew wants: Longer range, better radars, and the ability to track, lock on to and engage targets in "stealth", without enemy aircraft being able to detect what I'm up to or lob ARMs at me.

It's asking a lot, but low ambitions have rarely furthered technology.

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Originally Posted By: scrim
The things I'm guessing every SAM crew wants: Longer range, better radars, and the ability to track, lock on to and engage targets in "stealth", without enemy aircraft being able to detect what I'm up to or lob ARMs at me.

It's asking a lot, but low ambitions have rarely furthered technology.


Ok, just wanted to ask specific topics of the SA-2E/F, SA-3B, SA-4B, SA-5B, SA-8B, ZSU-23-4V1 systems, where you as a user felt it could be improved.


Hpasp
Free SAM Simulator, "Realistic to the Switch"

(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
http://sites.google.com/site/samsimulator1972/home

Book from the author - Soviet Nuclear Weapons in Hungary 1961-1991
https://sites.google.com/view/nuclear-weapons-in-hungary/

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