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Finally got some edits done on Killbox as per Mol's request:


1) Added 4 UH1s at ANAPA
2) Added a FARP in the center of the Killbox that should be out of reach from nearby roads.
3) Added an assignment for the UH1s at ANAPA to evacuate base personnel to Carl Vinson in the event of evacuation.


Also had previously moved some of the A-10s from OCTANE flight up to Krasnodar Center to help shorten that flight in for those who weren't stoked about the longer flight.


Did some adjustments to Eastbound and Down as well, eliminating some of the TUNGS and TORS to give Red a bit more of a chance while also balancing out the air defences a little bit. A dozen Tungs was a bit much... and all those "excellent" TORs were making short work of everything on Red.

I'll be working on a few more missions of opportunity tonight.

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Just an FYI not really aimed at anyone: if you make a mission with Hueys don't have them as air start, between loading delays and not having your controls perfectly aligned before spawning drama usually ensues biggrin


Scully: Victim died of multiple stab wounds.
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Peally,
Molasses said the same re the Huey Air Starts in The Highway. I did raise their altitude to 700 feet, and have not had further feedback. There is not a FARP in their start location, so the option is to take them even higher...

WC

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Operation Rampant Bear is up on Hollo Pointe. The mission now has messages to inform which objectives have not been met, and improved logic to determine its completion.


One more mission to edit and they will all be finished.
immelman


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Might be playing Full Throttle once or twice in the coming days; my brother can fly the SU-25T somewhat so it'll be fun. Let me know if I'm screwing with any plans. I'll make sure it's either empty or the players agree on the change beforehand.

I switched it just now but he's running version 1.2.1 (DOH) so I don't know if I'll get to partake tonight.


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Why switch it from what I was playing and then leave the server? I was trying to complete Highway. Now the server is gone, ping timeout and its not in list. I was typing that I wanted to complete Highway when you changed the mission on me.


i5 3570k ivy(4.5 OC), ASUS Maximus V Formula, 16gb GSkill RipJaws 2133mhz, 2xEVGA SuperClocked+ GTX 680 in SLI, 2x Kingston HyperX 240GB SSD's(1 for OS, 1 for Games), Corsair H100 Watercooler,ASUS Xonar Phoebus SC, Windows 7 x64, Razer BlackShark BF3 Headset. CoolerMaster Cosmos II, XFX Pro 1250w. Samsung 46" LED TV(7100 series) ASUS VG278HE 27"144Hz, Saitek Pro Flight pedals, Thrustmaster HOTAS Warthog, Razer Nostromo, Razer Naga, Razer Deathstalker Ultimate.
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Sorry, was alt tabbed and I lost the connection. I'll switch it back, I didn't want to blow out highway if you were playing it.

I'm still seeing the server just fine, does it show up after hitting New Search?


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Alright, highway should be up again. Sorry again, I didn't intend to switch it on you out of nowhere frown


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yeah you must have reloaded highway, now I gotta start all over...


i5 3570k ivy(4.5 OC), ASUS Maximus V Formula, 16gb GSkill RipJaws 2133mhz, 2xEVGA SuperClocked+ GTX 680 in SLI, 2x Kingston HyperX 240GB SSD's(1 for OS, 1 for Games), Corsair H100 Watercooler,ASUS Xonar Phoebus SC, Windows 7 x64, Razer BlackShark BF3 Headset. CoolerMaster Cosmos II, XFX Pro 1250w. Samsung 46" LED TV(7100 series) ASUS VG278HE 27"144Hz, Saitek Pro Flight pedals, Thrustmaster HOTAS Warthog, Razer Nostromo, Razer Naga, Razer Deathstalker Ultimate.
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I'm sitting in Hollo Pointe, sippin' av-gas on the left engine, waiting for my squadron to get an objective for this crazy general's idea for some operation named Rampant Bear. I heard there's a target way up in the mountains - a tunnel, want to close it. So Eastern Objective 5 -- Roki -- it's mine. smile




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I couldn't help it... I started working on a new mission.


"Pop goes the Wartweasel"

Situation:

Politicians have decided to invade Abkhazia and secure the city of Gali- a staging point for recent terrorist attacks in Georgia and a hub for drug cartel operations. Unfortunately, well funded and connected generals got wind of the plan and mobilized troops loyal to the dominant cartel in the region to defend against the invasion.

Blue:

You have a limited assault force available intended for the initial quick action in Gali. Though the circumstances have changed dramatically, we have no further troops to commit to this operation so you will need to depend on airpower to even the odds. Fortunately there are a few ways to make this easier:

1) Cut off the enemy's supply chain- this will prohibit them from not only rearming their depleted forces but also from funnelling "merchandise" out of the city to safer havens.
2) Seek out and destroy 3 enemy mobile command posts. This will cut the head off the snake and severely cripple enemy resistence.
3) Blast a hole through enemy defenses using a variety of airborne resources... being careful to minimize collateral damage. We are trying to free Abkhazia from itself... not wipe it off the map.

UH-1s are tasked with infiltrating Abkhazia through a small gap in air defenses and heading towards Achigvara where they will patrol the highway and destroy any convoys they find. These convoys are moving quickly, trading air defences for speed.

A10Cs are tasked with softening enemy defences as well as covering for the UH1s. 2 flights of 2 aircraft are tasked with the former, while 1 flight of 2 aircraft is tasked with the latter.

Red:

You have committed a majority of your forces to defending against an invasion from across the ZUG bridge, but you have some forces in reserve that can either provide reinforcements on the front lines or patrol the highway to help protect convoys in and out of Gali. You must block the US forces from Gali at LEAST as long as it takes 4 of your convoys to make the trip from Ochimchira to Gali and back again. Fortunately these forces are not hampered by air defences and can move very quickly... however they may be vulnerable if not protected by your SU25Ts, KA50s and ground forces if available.

SU25T: You can try to find the American forces massing near Zugdidi and attempt to eliminate them, however their IR defences may make this difficult. You would be better off protecting the convoys and supporting the supply efforts.

KA50s: Patrol the highway for enemy helicopters but be weary of A10s overhead. They will be a nuissance if not committed to hammering our troops on the front lines.

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-admins,
Do please check the Player Pool before switching missions. I like to let everyone know before hand... Abd do delay if people have things that they want to finish up - thanks.


Have a fun w/e folks - I am off to Seattle and Little BigHorn. A nice drive from the left coast back to Colorado for the next few days.

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Eno make it a winter mission, I'm sick to death of the bland green biggrin


Scully: Victim died of multiple stab wounds.
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I make mine to existing season so when it's released it'll will be current date. As it is updated or fixed I adjust. Where I come from I hold into the green as long as possible! wink

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Originally Posted By: Wrecking Crew
Peally,
Molasses said the same re the Huey Air Starts in The Highway. I did raise their altitude to 700 feet, and have not had further feedback. There is not a FARP in their start location, so the option is to take them even higher...

WC


I tried it. A week or so ago and never got to fly it because it crashed each time. Air starts with Huey's is a no go at least for me. They need to start them with autopilot on in order for it to work

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Originally Posted By: eno75
Finally got some edits done on Killbox as per Mol's request:


1) Added 4 UH1s at ANAPA
2) Added a FARP in the center of the Killbox that should be out of reach from nearby roads.
3) Added an assignment for the UH1s at ANAPA to evacuate base personnel to Carl Vinson in the event of evacuation.


Also had previously moved some of the A-10s from OCTANE flight up to Krasnodar Center to help shorten that flight in for those who weren't stoked about the longer flight....

Which version is this new kill box mission. The one that is up appears to be 1.2.4.LH.l is this correct? it didn't look right when I got in it to test this evening. Just checking with ya.

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No now that I think about it I never moved the new one over to the server... New one will be j or k. Welcome back mol!

How was the vacation?

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It was great... glad to be home though.

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Originally Posted By: eno75
I make mine to existing season so when it's released it'll will be current date. As it is updated or fixed I adjust. Where I come from I hold into the green as long as possible! wink


Aaaah my mistake I forgot you go with that scheme.


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Okay boys-

I was a bit late to the party but 1.2.5 is here and the firehouse is downloading now. I only have the 1 module (World) to update so it's only a gig... should be done pretty quickly and up and running again.

Please udpate your clients!

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