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This was posted on Suhkoi today: http://www.sukhoi.ru/forum/showthread.ph...l=1#post1926418Translation: Yesterday, I have spent an entire evening with the devs in Moscow. In a couple of weeks (2 weeks again lol) you will learn all the details about the situation. For now I will say that positive news awaits. DEDA is a russian film maker about aviation http://www.youtube.com/user/DEDATV/featured
Last edited by Borsch; 11/15/12 09:44 AM.
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2 weeks heh
ey thx for that YT channel.
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He said that 2 weeks ago. 
Last edited by BKHZ_Furbs; 12/04/12 11:55 PM.
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Only 24 possible 2 week periods left before we start a new 
Post composed with speech to text, it woks grape!
Clod OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954 GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
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Why every russian developer has 2 weeks enigma sticking to him.
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In IL2, Oleg Maddox most used statement was '''two week'', followed by ''be sure!''... it kind of stuck to every statement that was issued thereafter!
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...and that was 10years ago! 
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He said that 2 weeks ago. He said that 3 weeks ago.
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He said that 2 weeks ago. He didn't say which two-weeks? I think maybe the first week will be in January and the second week will be in Novemeber
Last edited by Mysticpuma2003; 12/10/12 07:35 PM.
[img]http://i41.tinypic.com/2yjr679.png[/img]
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He could of course meant the 2 weeks last June. 
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Man I hope that they expand on the current engine, I just flew in ROF and then COD and I truly preferred the COD engine even though it has much less polish than the ROF engine. It would be a HUGE shame if they mothball this engine 
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I highly doubt they will build or buy another game engine. I've been flying some very entertaining user made campaigns lately, that prove that the game engine isn't that bad. In the last two years the development has managed to make the sim more stable, now they have a year or two before the release of any Sequel, to improve the playability of the sim. Priorities IMHO are:
1. New GUI with COOP provisions 2. AI, and AI Commands 3. Further performance and stability tweaks Those three alone will make the sim more popular offline, and online, and possibly save the Sequel, and series.
Improvements to the FMB, AA, AF, DX, Clouds, and Weather, etc are also very important, but not as critical. It will be interesting to see how it all plays out. If the series improves these features, and continues, it will be the FMB, and SDK's that will sustain the development.
I would like to see the community build missions, campaigns, small maps, and improve existing maps. Third parties build/sell campaigns, aircraft, and small maps. The developer continue to build and sell compilation's of improve game engine, features, new features, large maps, new aircraft, but sell separately larger more complex flyable aircraft like highly detailed bombers. Sort of a hybrid of the ROF/IL-2 business model.
I see now that ROF engine has matured, they are starting to realize they need more community involvement to sustain it. I believe they are in the process of developing a mod website and the ROF development will supply the tools like more complex FMB's and SDK's.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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Agreed Chivas, if they improve those 3 features, many more pilots will be attracted to fly more often and 3rd party involvement will also increase greatly.
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Cliffs of Dover is D E A D.
There was only 16 squadrons of RAF fighters that used 100 octane during the BoB. The Fw190A could not fly with the outer cannon removed. There was no Fw190A-8s flying with the JGs in 1945.
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DD_crash
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I highly doubt they will build or buy another game engine. I've been flying some very entertaining user made campaigns lately, that prove that the game engine isn't that bad. In the last two years the development has managed to make the sim more stable, now they have a year or two before the release of any Sequel, to improve the playability of the sim. Spot on as always Chivas!  As i said...they cant fix CLOD. Onwards and upwards...lets hope this is the start of doing the job right...with Jason at the helm, i have high hopes.
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This is great news. I love RoF, like the 777 business model and am soooooo glad this project is not an MMO. Or a least, not 'just' an MMO (quote: Will BOS be classified as an MMO? A. No, BOS will include both SP and MP game-play options but giving some new unique experiences.)
On whether CoD is D E A D. Definitely. Or maybe. Or maybe not.
I've been happily working with a D E A D product since 2005 - Battle of Britain II.
A2A did a final patch and stopped official support, but made the nice gesture of handing the code (and freedom to mod it) over to BoB Developers Group.
I don't currently see 1C as being similarly 'philanthropic', so I don't hold out great hopes, but once 1C exhausts any residual commercial opportunities there may be in trying to sell whatever they still have rights to (COD engine for example) who knows, they may set it loose. Stranger things have happened.
Another reason I would say 'not dead yet' is that the probably optimistic projection for when this new sim will see the light, is 'early 2014', meaning there will be a void of at least a couple of years yet where CoD is a competitive WWII sim offering.
Developers and users can/will still be developing content for it until something better comes along.
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They are full of more crap than Ray_Ban Jockey, for sure 2 weeks.
AMD Phenom X4 955 Black Edition Asus M4A79XTD EVO Corsair XMS3 DDR3 8gb (pc1600) ATI H5770 1gb DDR5 Thermaltake 700watt psu Ultra case
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HOA's
by Terl9999 - 09/18/26 04:12 AM
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Football
by Terl9999 - 09/18/26 02:42 AM
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Flags
by Terl9999 - 09/15/26 10:03 PM
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