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Hmmmm, that's a thought... We'll need to do a "test" on that.

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at least i got my axes worked out, (wiped curves from DCS and just made curves in CH Manager.)

was on for about an hour..

Last edited by SkateZilla; 12/11/12 05:31 AM.

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Tonight on Highway, poor Molasses would stutter along everytime I did a straffing run on a column. He was nowhere near me. That is just crappy coding or something. Me straffing 50+ miles away should NOT make someones FPS drop out from under them.


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That's odd... I mean I've seen people get kicked during longer bursts of our 30mm fire- but it's odd that suddenly it hits like that. The server hasn't been restarted in a few days... actually I think since I left so that's probably due. I'll restart it tonight when I get an opening.

Also tried to turn Civ Traffic off on the server as well... but that didn't help and Allizdog reports there's still traffic in there. Guess we just have to hope it gets resolved in the next patch.


Edit: Restarted the server. It may be down for the night if I can find something in the mission editor to work on. Suddenly, however, I'm having issues with that as well (more the Team Viewer interface) so I might just leave a mission running.

Also, I adjusted the time forward a few hours and made the season mid summer... so sunrise shouldn't be a factor anymore. I've also asked for clarification on the ED site about whether or not this is a known bug or any work arounds. (lua?)

Last edited by eno75; 12/11/12 08:30 AM.
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Ed might have patched the 30mm connection boot, and as a side effect, the game takes a Fr/PS Dump trying to keep sync with the cannon fire.


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Well I hope they fix it... I crash my plane while wheel was firing last night. He was 20 miles from me and shot me down... using frame rates... people are starting to get wise. They are taking a CBU 87 with them during head to head matches... and if they get into trouble Air to Air they drop the 87 and it causes enough frame rate hit to get them out of harms way. I saw this happen to me in Back to School Friday Night.

I had shot a guy with a Sidewinder... and was moving into finish him off and he dropped a 87 and druing the frame rate hit I lost him and he got away.

Last edited by Molasses; 12/11/12 05:43 PM.
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I think that was like right when i was connecting.


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Guys,
I do not want my missions edited. Scenes and Civ Traffic settings are one thing - on a temporary basis - ripping out units and modifying the story lines - No. Changing the Start Time and changing seasons - No.

These missions worked in v1.1.1.1. To compromise them for the current version is not something I want to entertain.


Rider gave me some information that I need to check - re: ensuring that Civ Traffic is really off, for instance - but I have to go into lua files to check it and just have not been feeling well enough to tackle the computer again. Maybe tonight, but will give it my best before the weekend.

I've never seen Civ Traffic completely Off. The Highway was built with Civ Traffic = Off yet there has always been some of it on the road. Simple enough to see if it will really be Off in a new test mission. Rider's info may help to determine something here.

And for Thunder - another issue to test in a simple new mission - not one Red a/c lands at Williams Field (Tbilisi) in the latest version of the sim (7570?). In fact, I'm not sure where they all are going. There are triggers to de-activate the many a/c going to Williams Field, at the appropriate time.


The code is bugged. Changing the missions in attempt to correct for the code is really annoying me - we are still seeing problems as noted above. The development and tester people need to do that experimentation; they can have a copy on request of the missions if they want to see what we see, and they can always join in at the Firehouse. I will not post one of my missions in a public place, however - they are restricted by choice to Eno's Firehouse for serving.


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I always thought Civ Traffic meant Civ Air Traffic.?


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Molasses -
Check out this Excel file for graphic settings - I used it to determine the best settings when I had my GTX 580 (now a 680) and with v1.1.1.1.

https://docs.google.com/open?id=0BwHk38uryutrc0FSM3FYQXQxbmM

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Originally Posted By: SkateZilla
I always thought Civ Traffic meant Civ Air Traffic.?


No, there is a difference in civilian cars and trucks between the Low and High settings, but as I said I've never seen these objects completely disappear when set to Off.

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Then again, I remember the last time I was flying when I was present for the Slide Shows.

I was flying overhead in an F-15 'round angels 30, and could see armoured units going at it at 50+ miles away, couldnt see the vehicles, but could definately see the smoke from the weapons and explosions.

it's like the Effects are rendered regardless of being in your FoV or outside of any Visibility Range.


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ready



Settle back and chill with a brewskie - movie at 11
cheers popcorn beercheersCT
http://forums.eagle.ru/showthread.php?p=1626901&posted=1#post1626901

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Oh man... I wish. Instead I'm sitting here at my desk wishing I could be dealing with this crap over a beer sitting in front of the computer than having to do it over TV and not being able to test what I've tried out.

On the plus side this is my last shift, my troops are happy and I'm looking forward to heading home tomorrow morning! Hope to see some of you online tomorrow night!

Also... I had my updated version of the Playground posted yesterday and I saw there was some activity but I haven't heard about how anything went?

I also went in this morning (off hours I'm looking at posting training missions / free flights for guys who just want to go up and practice... free flights were better when there were tankers but... alas- right now we're in a world of compromises.

I DID try to adjust the JTAC in Dragon's missions to work- basically cueing in on the realization made recently that "visible" in the "engage group" order had to be checked to ensure that units could "SEE" the target groups whether they could actually see them or not. I'll test it out tomorrow but if we figure out what's made JTAC function (or not function) lately and can fix it- believe me I'll be fixing it! I enjoy the JTAC function and if nothing else- to give CA users the opportunity to slide into that role. I'm REALLY looking forward to that coordinated effort.

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great time tonight in the Eno'sFirehouse. Turkey put up Ishot and man that is a fun mission.... I think I was shot down about 4 times... I got a couple of screen shots of the Turkey vs Wheel dogfight... pretty exciting and it lasted for a long time...

I got these shots late in the fight... It took Wheel a long time to get the advantage but he was beginning to exploit at this point... High aspect Gun shot... but Turkey was able to evade...




Finally Wheel managed a sidewinder shot.


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Good to see some new names, I'm not sure I've seen player name Eric and jojo before. Eric hopped on teamspeak for a little bit. Seemed like everyone had a pretty good time. Frame rates and stability seemed to be great AFAIK.


sportsmanship: Mo' followed jojo for a good 3-4 minutes before wheel warned him over chat that he was being followed.


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OK, new version of Thunder -

The mission called 'WC's Thunder Of Kojori v1.2.2.1k.miz' has the down-level missions stripped out.
Scenes = Medium
Civ Traffic = Off

Eno - I will send you the mission on email. Please drop it in the proper folder and serve it up w/o opening it in DCS Mission Editor and we'll see if it is Frame Rate smooth and if there is no Civ Traffic as set. It won't reload but it might run smooth. Civ Traffic should really be Off.

Digging into the miz files shows the Saves at each point embed the previous file. Don't bother trying to fix it - waaaaaay tooo much time here on it already - and Tyger too -


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Sounds good Crew... I'll put it in the propper place but we may need to do a "locked" trial on it on the server first. I know we've been running that mission a lot to try and problem solve it... so we can do a "restricted" session to feel things out so we can go in and out as necessary without kicking anyone.


Also... SCREENSHOTS with descriptions- LOVE THEM. That's what adds so much to this thread. I haven't been taking enough either... but it's GREAT fun being able to look at the screens.

I'd have LOVED to get a great screen or series of screens when turk and I joined up on (can't remember his name now for some reason) the A-10 with half his tail shot off and escorted him back to base. Excellent teamwork and Mo / Wheel... AWESOME jesture to give a courtesy warning to a newer pilot.

There was a little smack talk in the server the other day as one guy on red was taking out some blue fliers... I can't ALWAYS guaranty that the going isn't going to be rough out there sometimes during missions where adversarial is a part of the mission- but that style of gameplay exhibited by Mo / Wheel tonight is exemplary. That is TRUE sportsmanship right there and it is THAT kind of flying / courtesy that I expect in the Firehouse.

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i fin friday hope to do more flying boys,cant wait yee haa dance


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Eno I didn't warn jojo I was sneaking up on him trying to get the Mav to lock up. Guess I am rusty. Anyway I guess wheel warned him and he dove for the deck. What started as quick easy kill turned in to a much more difficult one. My neck is still a little sore this morning from the Gs I was pulling lol.

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