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#3630669 08/21/12 11:32 PM
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Hi Guys...

Any chance you can post up what mods you use and recommend?

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jdbecks #3630818 08/22/12 06:59 AM
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The most important mod IMHO is the MechJeb autopilot.
I also have the CrewTank mod (which should be good for making pace stations and Mun-bases).


Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people.
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jdbecks #3630823 08/22/12 07:29 AM
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Mechjeb is very good.It helped me get to grips with the game.
I slowly use it less and less as I get more confident.


If you watch Jaws backwards, it's a heart warming story about a shark that spits out so many people that they have to open a beach.
jdbecks #3630827 08/22/12 08:28 AM
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I am only using stock parts and the only mod at the moment is mechjeb.

There is a host of powerful mods out there that do a range of wonderful things. I plan on trying some of those out and showcasing them here for you guys.


Fighterops...

The only TRUE Stealth crowd funded game.

Devs said there was stuff there, but you just couldn't see it.
jdbecks #3630841 08/22/12 09:59 AM
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Looking forward to that bogusdheadbox.


If you watch Jaws backwards, it's a heart warming story about a shark that spits out so many people that they have to open a beach.
bogusheadbox #3630927 08/22/12 02:56 PM
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Originally Posted By: bogusheadbox
I am only using stock parts and the only mod at the moment is mechjeb.

There is a host of powerful mods out there that do a range of wonderful things. I plan on trying some of those out and showcasing them here for you guys.



Looking forward to that, as one is badly needed. The KSP forum is a mess since their move, and keeping track of which mods work for which versions is difficult.


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jdbecks #3631078 08/22/12 07:53 PM
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I use to use before the latest update, and just checking if they have been updated before I add them again.

PowerTech:
Electrical Energy:
Zoxygene:

I was using them to build a man satellite.......now I get to start again biggrin hopefully with the next update I will be able to change the crew over etc biggrin

jdbecks #3631150 08/22/12 10:18 PM
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Damned robotics pack is pretty neat, lets you make robotic arms, legs, etc. In most cases you don't need it, but you can make some cool stuff.



One kerbal was harmed while testing the "kerbalpault" kinetic launch system.



There is also a fuel transfer mod. I haven't tried it yet, still building my gas station. But it looks pretty useful.

My gas station is at the "evil one armed robot" phase of development, I plan to launch the heavy fuel tanks separately and see if I can clamp them on in space using the claw arm. This will probably end in a large explosion biggrin.


jdbecks #3631207 08/23/12 12:11 AM
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Oh boy... that I gotta have! yep


Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people.
Carl Sagan
jdbecks #3632966 08/26/12 12:52 PM
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I hope somone makes a HARP cannon like they did in Orbiter. Would be nice just to launch a Kerbal straight into space without the hassle of making a spaceship. biggrin


John 10:1-30
Romans 10:1-13

jdbecks #3676083 11/06/12 01:30 AM
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Where do you get all the cool stuff to play with like Ion engines and more stuff like that. My son loves the stock stuff but he wants to build a lander for a long range mission.


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jdbecks #3676374 11/06/12 01:51 PM
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THe upcoming version 0.18 will include an ION engine as stock. It will also include things like power consumption and the ability to run on or carry different fuels (resoureces). So simply waiting for the next update will give you an ION engine.

However, try browsing through here http://forum.kerbalspaceprogram.com/forumdisplay.php/35-Addon-Releases-and-Projects-Showcase

There are a host of items that will keep you going. The plug-ins subsection is for powerful mods that add a lot extra to your game. Just make sure you download things that are compatible with the version you are running.

One mod i have just downloaded and really enjoying is KETHANE (this is compatible with 0.17.1). It places pockets of a resource on planets called kethane which you need to detect, land on and then you can mine it and convert it to either RCS fuel or rocket fuel.

The mod comes with a KETHANE detector, extractor (nicely animated mining probe), converter and fuel transfer part.


Fighterops...

The only TRUE Stealth crowd funded game.

Devs said there was stuff there, but you just couldn't see it.
jdbecks #3676785 11/06/12 10:48 PM
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I am sure that I have done something wrong loading all these different ship parts and stuff because I now have items in my tabs for the markings and crew members that I don't remember adding to the folders.


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jdbecks #3677640 11/08/12 02:02 AM
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I think some of the mods happen to add parts to those previously empty tab sections.

There's one mod that has a bunch of parts I love now to use. Forget which one its in but its for their ship called the thor lander. Basically it has a patty shaped tank with thruster enigines built to wrap around it. Good for VTOLs.

I think its worth downloading muiltiple mods because its added tons of rockets and engines and misc parts. I have radial mounted parachutes, three chute clusters and such.


John 10:1-30
Romans 10:1-13

jdbecks #3678835 11/09/12 08:39 PM
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I got the mechjeb pack and then downloaded a cool space shuttle, but it won't load saying I need a mechjeb mark 3 pod or something. Hmm. Can't seem to find where to get that. frown

jdbecks #3679132 11/10/12 08:08 AM
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Ships should only have one mechjeb. If your downloaded ship did not already come with a mechjeb item (you can test this by putting the downloaded ship on the launchpad and see if you get the mechjeb tab.), then just go to the VAB and add whichever mechjeb module you want on (they come in many shapes and sizes)


Fighterops...

The only TRUE Stealth crowd funded game.

Devs said there was stuff there, but you just couldn't see it.
jdbecks #3679398 11/10/12 07:41 PM
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I guess I can try that. I was trying to load it in the ship builder area. That's where I get the error message.

jdbecks #3679453 11/10/12 10:23 PM
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Yeah, I still get the message saying it can't load because it's missing TD.MechJebCockpitMk3

I thought that would be included in the MechJeb package I installed, but I guess it isn't.

jdbecks #3679560 11/11/12 02:46 AM
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Anyone know how to use that parachute mod? It says you have to eva then right click on it but I can't get it to do anything. I attached it to the outside of my capsule but it won't respond when I eva.


John 10:1-30
Romans 10:1-13

jdbecks #3680071 11/11/12 10:58 PM
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Coots just from what I know you have to get your kerbal dude right next to it and then click on the box. I haven't been successful in doing it but some others have posted videos that I can't seem to locate right now showing how it was done.


Star Citizen Referal Code
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i7-13700K @ 3.40GHz
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MSI MAG Z790 Tomahawk
lots of SSD's and a good old fashioned 1TB HDD
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Windows 11 64bit
Warthog #1397...compliments of SimHQ

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